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Stripped ProjectAlchemy Source Code

Discussion on Stripped ProjectAlchemy Source Code within the CO2 Bots & Macros forum part of the Conquer Online 2 category.

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Old 12/30/2010, 00:37   #436
 
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Hmm, i need to find out how i can update people(other players) without them moving/spawning etc. Any clue how i can do that?
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Old 12/30/2010, 00:39   #437
 
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For some reason mining doesn`t work for me o.0 It SHOULD be working but it just isn`t >.<
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Old 12/30/2010, 01:33   #438
 
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For some reason mining doesn`t work for me o.0 It SHOULD be working but it just isn`t >.<
I hope my PM helped you to get futher on the mining part
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Old 12/30/2010, 01:46   #439
 
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A MASSIVE thank you to OELABOELA yes your PM has helped me 150% I have it fully working now and I stopped it from trying to loot the ores hehehe. A big big thank you to everybody else who has persevered with me and helped me I am now a happy bunny lol.

Any idea as to why it is so unstable at logging in?
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Old 12/30/2010, 18:11   #440
 
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Originally Posted by OELABOELA View Post
Hmm, i need to find out how i can update people(other players) without them moving/spawning etc. Any clue how i can do that?
i don t understood wht do u need update positions of them ? i just mod the pro4never proc where spown items and update client
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Old 12/30/2010, 20:24   #441
 
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i don t understood wht do u need update positions of them ? i just mod the pro4never proc where spown items and update client
I think he means player positions foruse with a follow bot or aimbot.


You will need to read the original spawn entity packet for players (uid 1million + for spawn entity and structure is a bit diff from the mob version) and you then need to update those locations using movement packets


IE: reading their jump packet and walk packets
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Old 12/30/2010, 20:56   #442
 
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Originally Posted by pro4never View Post
I think he means player positions foruse with a follow bot or aimbot.


You will need to read the original spawn entity packet for players (uid 1million + for spawn entity and structure is a bit diff from the mob version) and you then need to update those locations using movement packets


IE: reading their jump packet and walk packets
I just saw in the packet 10010, that if i check if the UID is the one im following, it also jumps! My last questions is...
Could you do atkserver on a player? Because if so, my aimbot is almost complete :P
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Old 12/30/2010, 21:06   #443
 
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Yes, all attack packets are the same between players and mobs.

Keep in mind that fastblade is a skill... not a melee attack like you are normally using. Both packets exist in the source properly though.
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Old 12/30/2010, 21:47   #444
 
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lol after last patch 5355 the server doesn t log me in :/(

he wrote "Disconnected with game server. Please login the game again !" has some one the same write ?

i m login on Eternity in DREAMS and use 5002 e 5000 ports
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Old 12/30/2010, 23:35   #445
 
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Quote:
Originally Posted by pro4never View Post
Yes, all attack packets are the same between players and mobs.

Keep in mind that fastblade is a skill... not a melee attack like you are normally using. Both packets exist in the source properly though.
Yea, i was thinking about using the job functions to detect what the player is, and if he is a tao, use thunder or if he's a archer, use archer attack.


<Edit>
Just finished the aimbot. It's very basic and fast. I used it in arena on some guy, and ofcourse i won. The guy was running for me, but i was faster and after all killed him without lifting a finger myself
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Old 12/31/2010, 01:05   #446
 
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lol after last patch 5355 the server doesn t log me in :/(

he wrote "Disconnected with game server. Please login the game again !" has some one the same write ?

i m login on Eternity in DREAMS and use 5002 e 5000 ports
It`s UNSTABLE and that`s all just keep trying. My laptop can take up to twenty minutes to log a char in but my PC can do it sometimes first try.
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Old 12/31/2010, 02:22   #447
 
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just in case anyone wants this is a link 2 C# 2010 ALL-IN-ONE For Dummies


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Old 12/31/2010, 02:59   #448
 
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Originally Posted by pro4never View Post
<<<NOTE>>>
[B] Now add in the database username, password and database name and you should be good to go!.
where should i add it
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Old 12/31/2010, 08:18   #449
 
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I think you all should really try to fix it. I fixed something similar but haven't tried it on his proxy yet.
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Old 12/31/2010, 13:49   #450
 
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blah on Eternity is impossible to log in eheh so i m in test on Mercury if u need to find me i m on like monk noob >,< (name secret pm me if u need i m test monk skill, follow bot and miner detect pker )

amazing the proxy can be use to create a new char with account ) very nice pro4never RE THANKS again !!
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