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Stripped ProjectAlchemy Source Code
Discussion on Stripped ProjectAlchemy Source Code within the CO2 Bots & Macros forum part of the Conquer Online 2 category.
12/27/2010, 18:02
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#391
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Quote:
Originally Posted by OELABOELA
And how can you even decrypt such files? I've never been in such things like decrypting files.
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There's been a public .dat decryptor on epvp since conquer 1.0...
The structure and encryption has changed obviously but they exist on here.
High6 uploaded one ages ago and it still works perfectly.
Not directed towards you particularly but here's an e-book all of you should really take a glance at.
I read through a good chunk of it a few months back when I was learning some stuff and it really helped (I knew most of the basics in there but hearing it all described and WHY you use certain things really helped). Hell I looked at it this morning and there was still some stuff in there that really helped remind me as to why I should be coding certain ways (regardless of if I do or not <_<)
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12/27/2010, 20:33
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#392
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Can I use a multiclient with alchemy?
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12/27/2010, 21:20
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#393
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Quote:
Originally Posted by denominator
Can I use a multiclient with alchemy?
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sure dude i use a copy of conquer folder in E:\ and use multiclient work with 4 clients
i m studing monks skills but first i want create a follow chars i think is usefull to plvl noobs
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12/27/2010, 22:09
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#394
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Cool that makes me a whole lot happier lol. I am also kind of reading the C# for dummies thing and I quite like it because it`s simple to understand albeit I know the starting of it as I have read several other examples BUT as I said this one is easier to understand
Good luck with the monk thing  I have the xpskill added for monks but don`t use autohunt lol. I`m just using it to lvl waterelf on my water and dcing when I`m mining. I can easily keep checking my miner to see what`s in his inv and just drop them myself lol.
Ooo which multiclient are you using? Messi`s multiclient?
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12/27/2010, 22:20
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#395
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yes i use messi is the most good, anyway in 8 dic 2010 it made me a bad joke 3 of my 10 minners ware puts in bot jail and now i m more wisdom use only in testing when i ending mods on pro4never proxy i public all my code and start with only 4 chars at time.
with 1000 ms is much stable i use now 4 clients each client lunch a console inside of it info about chars and position in ugly map but soon it ll be a pure scale game map ^.^
i ll hope u be happy  now my programmer company is closed so bored want to make more plugins possibile on this amazing proxy
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12/27/2010, 22:29
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#396
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Cool then Messi`s multiclient is the one I shall use also
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12/27/2010, 23:05
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#397
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Quote:
Originally Posted by gorgone
sure dude i use a copy of conquer folder in E:\ and use multiclient work with 4 clients
i m studing monks skills but first i want create a follow chars i think is usefull to plvl noobs

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Follow should be quite easy.
You should make a class to store other players in your surrounding and populate/update these objects using packets being read from the server (walk, jump, spawn)
That way you know who is near you and you can use this information + who you are trying to follow to run actions through the bot thread (in this case either jumping or teleporting towards your plvling character)
kinda shocked no one has done a auto follower for this yet.
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12/27/2010, 23:28
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#398
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Quote:
Originally Posted by pro4never
Follow should be quite easy.
You should make a class to store other players in your surrounding and populate/update these objects using packets being read from the server (walk, jump, spawn)
That way you know who is near you and you can use this information + who you are trying to follow to run actions through the bot thread (in this case either jumping or teleporting towards your plvling character)
kinda shocked no one has done a auto follower for this yet.
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yeap i m try to understood all ur code, and more i want put a flag for other players that follow my char to cheak if it cheating.. i think to put some message in chat like .. " jo dude whz up ? " or someother and if he continues to follow o drop items teleport me out with water scroll in other hunting free spot.
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12/28/2010, 02:49
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#399
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So for the mining thing I should add it in?
Code:
public static bool NewBot(Client C)
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12/28/2010, 15:11
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#400
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Yes seeing as that's the method run by the bot thread. You could easily have it run something else but by default that's what is run every few ms.
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12/28/2010, 16:44
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#401
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Quote:
Originally Posted by pro4never
Follow should be quite easy.
You should make a class to store other players in your surrounding and populate/update these objects using packets being read from the server (walk, jump, spawn)
That way you know who is near you and you can use this information + who you are trying to follow to run actions through the bot thread (in this case either jumping or teleporting towards your plvling character)
kinda shocked no one has done a auto follower for this yet.
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I had done it ages ago lol, but i thought nobody would mind. I've made it add/remove players to an array, and check if the player is in the array (With structs) Then if it is in there, jump to his x,y with a delay (Again, thank you structs)
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12/28/2010, 19:49
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#402
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Yea,Should be released some free auto-Follower ! I Think its not that hard for someone to make it Who Knows CODING !
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12/28/2010, 19:53
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#403
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Why should somebody release it for free? Some COMMON sense can really make it happen. The place where you add NPC, let it add some players to a Dictonary there and let the bot check if the player you want to follow is in there, and jump there.
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12/28/2010, 21:21
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#404
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someone host bot only for him?? no all players can make bot so u can host for him too  ty
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12/28/2010, 21:39
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#405
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Me I`m not really interested in autofollow because I don`t plvl I mine for now lol. A nice idea though would be to put some pseudo codes up for those of us who are trying to learn  The only problem with that though I guess would be the people that come on here saying "the code doesn`t work" which obviously it being a pseudo code wouldn`t work lol. But it gives others that have a brain an idea of what to do
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