it isnt wrong, but he wants ENTIRE CODE, this proxy is to learn. And if you don't try anything nor do have any expierence with coding you will not come any far. As you have seen, i've tried to attack multiplied monsters at the time, to increase my speed.
The upside is that i got moar speed. The downside is that i get dc ALOT MORE.
So sometimes you have to compromise stuff, and my tip is to make a clean proxy, and try to make just CLEAN LOOTING in there. That it will jump and pickup, without looting. Then you just attack some pheasants at lvl 40 yourself, and see if it picks it up. And try to debug everything, there isn't a console.writeline for nothing..
Do it that way, and you will do alot more. I, myself have tried to get this speedhack working for a few days, and i still try. But help is always welcome.
not exactly .. i need the part where the bot search the item and dont gone away , and try to pick up the item ..
Anyway i wana add the mining part to start minig cuz wont buy 1 permanent stone for 350-395 cps ...
I just made mining, it's SO easy. You just check at the botting part if it's C.mining, if so, let it go trough the whole inventory and check if the item is an ore. Is it? -> Drop it (There is a dropfunction in there, ohoh).
It's so simple that you can even write in under 5 minutes.
I just made mining, it's SO easy. You just check at the botting part if it's C.mining, if so, let it go trough the whole inventory and check if the item is an ore. Is it? -> Drop it (There is a dropfunction in there, ohoh).
It's so simple that you can even write in under 5 minutes.
Yuppp mining is super simple.
Also, place a delay on how often it drops... tq likes to dc/botjail spamming of drop packets.
I may work on this proxy again for a different use lol... gonna write functionality into the bot to build npcs for my server xD. Basically jut code the proxy to write a sql file with where all npcs in the game are and then when you talk to an npc i'm going to parse all the text and options to write my npc scripts. That way anything i talk to with the proxy will be therefor coded (mostly) for my pserver. All i'll need to do is add the npc functionality but all the text and options wil be there and work. Saves a bunch of time.
Proxies are such useful tools, you guys may want to look into some alternative uses, it's not all about botting really fast ahahah.
Ps: did you guys ever code monk? I might be willing to throw you guys a bone (it's super easy...). Just add the skill id, it works like a normal melee
Also, place a delay on how often it drops... tq likes to dc/botjail spamming of drop packets.
I may work on this proxy again for a different use lol... gonna write functionality into the bot to build npcs for my server xD. Basically jut code the proxy to write a sql file with where all npcs in the game are and then when you talk to an npc i'm going to parse all the text and options to write my npc scripts. That way anything i talk to with the proxy will be therefor coded (mostly) for my pserver. All i'll need to do is add the npc functionality but all the text and options wil be there and work. Saves a bunch of time.
Proxies are such useful tools, you guys may want to look into some alternative uses, it's not all about botting really fast ahahah.
Ps: did you guys ever code monk? I might be willing to throw you guys a bone (it's super easy...). Just add the skill id, it works like a normal melee
Thats a nice idea you got there!
About the monk, yea, i dont have a monk myself. And i dont know if its usefull or not. Is it worth to bot monks, yes or no?
About the monk, yea, i dont have a monk myself. And i dont know if its usefull or not. Is it worth to bot monks, yes or no?
Well I think their xp skill expires at 30 kills... but still the proxy movement speed and the boost gained from using xp skill vs NOT is definitely worth adding (you just need to use the xp skill when it fills up like any other xp skill).
The skill id is fairly high up there.. can't remember what it is right now but just decrypt magictype.dat and all the id's for all skills are in there.
[RELEASE(SOURCE CODE)]-- KabBOT2 v1 Full Source(vb6) 10/07/2011 - Dekaron Exploits, Hacks, Bots, Tools & Macros - 106 Replies I've been meaning to post this for awhile but I pretty much forgot about it. I've been getting quite a few requests for it so I decided to finally get around to posting it.
#1. So here you go, Just have or Download Visual Basic 6, you need to update it to VbRuntime 6 Service Pack 6.
#2. Run the file name KabBOT.vbp.
#3. Enjoy.
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[RELEASE] [OPEN SOURCE] CE 5.5 Pointer to AutoIt Source-Code 02/13/2011 - AutoIt - 6 Replies Habe heute erst gemerkt, dass es hier eine AutoIt Sektion gibt xD also poste ich mal mein Programm mit rein.
Funktionsweise:
1. in CE Rechtsklick auf den Pointer und auf "Copy" klicken
2. in meinem Programm auf "Code generieren" klicken
3. In euer Scite gehen und einfügen
Hier ist der Source Code vom Programm: