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*2HOT* Archer Lab Macro Pro Edition

Discussion on *2HOT* Archer Lab Macro Pro Edition within the CO2 Bots & Macros forum part of the Conquer Online 2 category.

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Old 05/31/2006, 02:30   #151
 
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does this still work after the latest patch?

i sold my archer and thinking of creating anew one with this tool... but before i waste my money on good archer gear i want to know if i could still use it or if i´ve to play it myself or wait till a new one comes out....

would be nice if i get some good answers
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Old 05/31/2006, 04:51   #152
 
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THE BOT IZ AWESOME!!! i lvled so many times with it but it doesn't seem to work after the update at may 19
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Old 05/31/2006, 18:31   #153
 
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wtf nice macro but i cant use it in new client because they ****** our macro ( gms ) it doesnt work. and i think it is about its monster.dat file ... can anyone help me plz
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Old 05/31/2006, 19:16   #154
 
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Quote:
Originally posted by prog4mer+May 30 2006, 14:13--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (prog4mer @ May 30 2006, 14:13)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--zalbag@May 30 2006, 07:51
very sexy but the monster.dat got changed last patch and doesnt work now :/ any Ideas anybody?
Use that antidisturb tool for my macro and let the monster dat original !!

with that too u can switch between hide player/items or not hide !!

look at the first side !!

and 4rgis use the save edition and check fkeys !! [/b][/quote]
anti-disturb causes my ping goes crazy and it makes me die sooner or later. modifying monster.dat shouldnt be too hard thing for someone who knows the thing.i hope someone will find time to do it
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Old 05/31/2006, 19:44   #155
 
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well, actually anti-disturb aint working anymore (at least for me).
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Old 06/01/2006, 10:12   #156
 
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Oh man didnt know the new patch didnt allow the monster.dat to be altered. And now i lost my original Monster.dat. can someone post the original moster.dat and additivesize.ini for me?

EDIT: nm i got it.. i just repatched it and it works now
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Old 06/01/2006, 10:26   #157
 
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Figured I would share this I made a new invisible slinger for this
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File Type: ibf post-127-1149150396.ibf (88.7 KB, 1434 views)
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Old 06/01/2006, 10:27   #158
 
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heres the ini
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Old 06/01/2006, 10:48   #159
 
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that monster.dat works with new patch??
EDIT: just checked and it does work with new patch.. great job and thanks very much
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Old 06/01/2006, 12:22   #160
 
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Quote:
Originally posted by zalbag@Jun 1 2006, 10:26
Figured I would share this I made a new invisible slinger for this
hey nice done !! i didnt have time and dont play so much.. but its ok ppl do it by themselfs that cool man +k
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Old 06/01/2006, 21:17   #161
 
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ok its working again, thx!!
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Old 06/02/2006, 16:14   #162
 
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yeah it works ty but i need co partner patch too bec they kill me ...
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Old 06/02/2006, 18:22   #163
 
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I got almost to 110 so i thought i could share this:

Good:

- not complicated, use progr4mers instructions, then replace the macro code
- no need of anti-disturb
- good scatter position
- no lurers there
- can still be optimized, but i suggest u try it first

Bad:

- it takes some time to fly to spawn and back (total of 10 sec)
- sometimes it clicks on slingers name, but i set some security moves (move that after failed click clicks 5 or 10 pixels above prev click= succes, coz names cant be sticked so close)

You can configure scatter times if ur comp is faster or slower than mine.

Why so many time delays?

- sometimes moves were disturbed by prev actions or lag or not getting to the loacation yet...

Here is my code: (black dots will tell u which command next pic starts from)
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Old 06/02/2006, 18:23   #164
 
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2nd
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Old 06/02/2006, 18:23   #165
 
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3rd
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