They don't have a separate DDS for the elite/super items.
There are separate DDS's for each color of item.
You would have to look in
*\Conquer 2.0\data\MapItemIcon for some of the DDS files (
there the patched updated files), the rest are in the
data.wdf file, you would have to extract the folder
*\data\MapItemIcon out of it to get them (
these are the standard old files). I have done this and put in one folder, there is currently 1820 files in it. You wouldn't need to edit them all, but still is allot of work. I did try to start editing them all by putting a purple square in each. But haven't gotten all the way through it yet. There might be a better way of doing this using the
*\Conquer 2.0\ani\MapItemIcon.Ani it is where the pictures are selected. Thats the same file I edited for my Space Normals ItemType.dat, thats where I got rid of the items showing on ground.
Now as for item numbers, look at the ITEMS.TXT file that comes with my ItemType.dat's, that will show you the item numbers.
You'll see that the item number is 6 digits long.
The 6th digit is the quality descriptor.
Example from my bracket ItemType:
111303 [L]IronHelmet / 3 = Low normal
111304 [M]IronHelmet / 4 = Medium normal
111305 [H]IronHelmet / 5 = High normal
111306 [R]IronHelmet / 6 = Refined
111307 [U]IronHelmet / 7 = Unique
111308 [E]IronHelmet / 8 = Elite
111309 [S]IronHelmet / 9 = Super
Using those two files you could go through and edit
MapItemIcon.Ani to show elite and super as the PurplePaw.DDS.
Example Mapitemicon.ani:
[111303]
FrameAmount=1
Frame0=data/MapItemIcon/111300.dds
[111304]
FrameAmount=1
Frame0=data/MapItemIcon/111300.dds
[111305]
FrameAmount=1
Frame0=data/MapItemIcon/111300.dds
[111306]
FrameAmount=1
Frame0=data/MapItemIcon/111300.dds
[111307]
FrameAmount=1
Frame0=data/MapItemIcon/111300.dds
[111308]
FrameAmount=1
Frame0=data/MapItemIcon/111300.dds
[111309]
FrameAmount=1
Frame0=data/MapItemIcon/111300.dds
Example edited one:
[111303]
FrameAmount=1
Frame0=data/MapItemIcon/111300.dds
[111304]
FrameAmount=1
Frame0=data/MapItemIcon/111300.dds
[111305]
FrameAmount=1
Frame0=data/MapItemIcon/111300.dds
[111306]
FrameAmount=1
Frame0=data/MapItemIcon/111300.dds
[111307]
FrameAmount=1
Frame0=data/MapItemIcon/111300.dds
[111308]
FrameAmount=1
Frame0=data/MapItemIcon/PurplePaw.dds
[111309]
FrameAmount=1
Frame0=data/MapItemIcon/PurplePaw.dds
That way it's just one file (
MapItemIcon.Ani) to edit and one file to include "
PurplePaw.DDS".
Side note if you change the FrameAmount to zero it won't show on map.
But it will show as coins then. Thats why I included the edited
StrRes.ini file too. That is where the coins function is.
I hope you can follow that.