Quote:
Originally Posted by Onkel Eiernacken
Question about controller support
If provider XY states that it has no controller support, does this mean that you generally cannot use a controller as soon as program XY is running in the background and the controller is then suddenly no longer recognized as an input device, or does it simply mean that you can still play with a controller but that certain features of program XY, such as AIMBOT, simply do not work as soon as a controller is used?
Please clarify.
Everything I have found on this has been meant in relation to the use of AIMBOT.
I don't want to use Aimbot either way, just visuals, so I'm asking if I have to explicitly use a provider with native controller support or if it just doesn't matter if I don't want to use Aimbot anyway.
I'm completely new to the topic so please don't feel personally attacked if I question something (probably quite logical for you).
Thanks
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No Controller support means
only Aimbot can not be used playing on Controller with their cheat.
Only if you play on MNK the aimbot will work.
There are providers who support Controller via 1 button Remap like Snytheticskill. You map only 1 key in antimicro lets say R2 to Mouse 1. So when you shoot the game thinks you press Mouse 1 to activate aimbot.
And there are Native Roller support providers like HyperVision. No need to remap anything. The cheat recognizes the Controller and you can map the Aimbot key to any Controller button.