Quote:
Originally Posted by ilow-
Zeb do you planing to scale esp in near future? Right now it’s hard sometimes to realise if enemy close or not
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You aren't using PO. It is clear by your post history you use IW right now, but sure I'll answer
I added better scaling awhile ago. ESP is based almost entirely on bones even if they are beyond 50m. Everything is done in 3D world space (offsetting from bones) and then transformed into 2D screen space from there
The few things that can't be done in that way are done via distance but in an exact way now instead of using ranges
So if you ever do use PO again you can enjoy that
Quote:
Originally Posted by 0x41^4
I mentioned it to him last year, but I'm sure he's forgotten by now.
Definitely a solid suggestion.
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I already did improve scaling didn't announce it though. Also check out that guy's post history
Quote:
Originally Posted by ilow-
Also there’s no boxes for knocked players idk why ��
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You don't use PO currently so IDK why all the questions. Your post history shows you switched to IW awhile ago but you still come in on random threads and ask me about issues that don't exist. I'm very confused why you are doing this. It's as if you are trying to sales trash me without appearing like you are trying to trash or something. But I'll keep pretending like you are an active customer... here you go
Knocked players stop having box ESP because they are no longer a threat. They still have distance and other ESP to indicate their location, but box ESP and aimbot are only active on non-downed enemies so that you can focus on them. Enemies who can't shoot at you shouldn't have the same priority