Quote:
Originally Posted by xSylian
Look, I never said that stupid quote you wrote: "Simply add a timestamp at the end".
Show me where I said it. I just said packages are timestamped, what doesn't mean I said the quote. Next time get some glasses plx.
About you in a company, I can't imagine. Since your attitude rly sux on the first look, so yeh, I dun care even if you're in an or not... Anyway.
Don't tell me what I shall learn or not, it's my decission, I learn what I want to learn, and atm package manipulating isn't in my learn plan tbh.
And even you're the Queen-Of-Evil, so what, I wouldn't even care if you were Bill Gates.
Since you're almighty, I can tell ya, go hack 127.0.0.1 for real, pro hax00r.
bye once again,
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Mwhahahah ok Right

you said they added a Timestamp:
Quote:
Originally Posted by xSylian
4th - maybe it appeard in the past, but I'm sure they changed the crypt already, and added time stamp.
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Owned retard... now watch the rest of this ownage...
Quote:
Originally Posted by xSylian
Can't you read what I wrote? >_>
Beacuse of the time stamp it's getting bored, annoying, hard, complicated (paaah, >_<).
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Nub what bull... Whats complicated or hard about it? Ill show everyone at the bottom of this post how to change the timestamp... just to prove what bull your talking...
Quote:
Originally Posted by xSylian
Now process to manipulate the serverside crap:
a) Cheatengine style
You would edit some random numbers in CE which affect on crafting and BOOM, perfect craft (oh yea, clientside serverside manipulation - 0o? - omg I confused myself at this part...)
b) Decrypting client files -> editing XYZ -> crypting back
Yeye I mean the *.enc files x]
There must be something usefull in there x]
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*SLAP* NO!!! Ok... NO!!! Bad Noob... just stop already!!!

(* Did I mention

Theres NOTHING of use in there, also, Your wrong on nearlly all points... *)
=============Understanding the Packet System===============
Ok for this section ill be showing a example packet so that people can grasp why the above poster is a total friggin noob, The packet is in a Hex format, Timestamp at the end must corralate to a correct time... 01 4E 0C D1 for say 15.24pm and 21 seconds, 01 4E 0C D2 would be for 22 seconds, 01 4F 01 D1 would be for 16.31pm and 21 seconds... simple!
Code:
12 A1 [COLOR="Red"]AA 02[/COLOR] E3 37 [COLOR="Lime"]B4 01 A0 D9[/COLOR] 22 [COLOR="Magenta"]01 01 01 01 01 01 01 01 01 01 01 01 01 01 01[/COLOR] [COLOR="Blue"]01 4E 0C D1[/COLOR]
The following CONSTANTS have been flagged, this means they appear in EVERY Packet exchange from client to server and server to client
Red = Packet Id - Each packet has a unique ID number, in this case AA02, Each Packet id Relates to a specific function, in this example the function is a reply to the server.
Green = Player Id - Each packet contains a unique player ID, this ID allows the server to know which Packet is from which user.
Blue = Timestamp - Each packet contains a Time stamp, this allows the server to make sure that a Packet hasnt taken to long to reach the server, If a packet is sent to server with a Timestamp older than allowed by the server the packet is refused and the player is disconnected... (* Obviouslly as ive stated before you CAN tell the server a Timestamp for a time, say,, tommorow instead of today, and the server WILL Accept the timestamp as its not considered "Old Until the time has elapsed *)
Magenta = Padding - Each Packet function has a set lenth, and a starting point in the packet, if the information in the function is smaller than the allocated size allowed for that function then the additional "Empty" bytes are filled with "Padding" values.... so that the timestamp which should start at byte 26 in this example would indeed start, at byte 26 (* Writtin in code as (4, 26), where 4 is the amount of bytes that function takes in the packet, and 26 being the start of that function *)
The way the Packet is formed for diffrent functions is called a "Struct", Each unique Packet ID will corralate to a diffrent Struct format.... for example, a Login Packet containing the Username and password will have the Username and password in the packet at set places, the Packet ID would let the server know that its a "Login" packet and would therefore know to read the packet in the fashion matching with its matching Struct.
================================================== ===============
Anyone else think that was just a priceless owning of a noob
Quote:
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Since your attitude rly sux on the first look
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Didnt I mention, If u have it, Flaunt it, My attitude sucks because stupidity offends me, and when im offended I loose the desire to be nice (* What very small amount of nicety there is in me

*) Also.... your posts to other members of this forum are both hostile and "Arrogant" yet without the knowledge to justify that arrogance, without the basic understandings for how a mmorpg works!