Hi, I just wondering if we use some hack function such as wall hack, run speed (not hack speed), range, etc... either with UCE and bypass or Twinr; Do you think that Cabal server can detect some strange signal or packets so they will ban us later ?
ehm...
if you tryout yu will now
make new account
use uce
for range hack
maybe it will work
use skill range 1-8
search forexact value 8
use skillwith range 1-9
search for increassed value
reapeat
till one address left
change the value
and freeze
now
1. range hack
2. dc
3. game crash
4. nothing happen
5. free bann
Yea, I have successfully use UCE and TwinR to do wall hack, range etc... but Cabal did not detect that. And my question is that even if we successfully use those hacks, cabal did not detect hack right away, can the server still detect some strange signal and mark us as black listed so they can ban later if they keep finding more strange signal from us. Or once the server did not detect anything, it treat us just as legit ?
Have Any one used those hack for quite a long time already and havn't got banned yet ?
no, i think Global cabal servers have something that detects pirated packets. why? because then, you could make a garlie drop Mithril items in global eu. how? editing packets. i'm pretty sure every cabal server got some kind of crypting for packets, and if you decrypt, change and crypt again, as i said, when it comes it looks like this when it goes it looks like an other thing, cabal detects it, ban or alert GM. i don't think you can do a shitload of stuff with editing packets, just simple stuff TwinR does.
As long as it's clientsided , and u use an UCE , all the things that u see happen only to you, things like this can't be caught by the server cuz they get only normal data.
Your only worry is to not get caught in game, by other players .
The in game hacking detects are made by gameguard/x-trap so those are clientsided too, ur client just freezez and u have to restart.
EDIT: Editing or sending to the SERVER packets can be detected like in anyother game(almost)
but sometimes these "errors" in the servers log just happen, so not much people thats owns a server pays attention to them .
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If you know something about that please answer me :)
Thx for all your help guys.
Maybe our GG - Cabal packet problem solution 08/20/2007 - Cabal Online - 29 Replies Well, by searching the net i found a program, which give you the ability to edit and send packets.
Maybe with that program someone could find out the Caba - GG packet check, copy it and make its send permanently, so noone disconnect anymore...
heres a link to the page
File Name: Winsock Packet Editor Pro 0.9A
http://www.elitegrounds.net/PacketEditors.html
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