Ok enough with the talk. Here is the function
Code:
Func _teleport($mapcode)
Sleep(2000)
Switch $mapcode
;Teleport Map Codes
Case $BI1
Case $BI2
Case $DS1
Case $DS2
Case $GD1
Case $GD2
Case $PL1
_chooseMap($PL)
MouseClick("left",430, 306)
Sleep(2000)
Case $PL2
Case $PL3
Case $FRUINA1
Case $FRUINA2
Case $UG1
Case $UG2
Case $FRUINS1
Case $FRUINS2
Case $FRUINS2
Case $LS1
Case $LS2
Case $LS3
Case $MF1
_chooseMap($MF)
MouseClick("left",513, 523)
Sleep(2000)
Case $MF2
Case $PF1
Case $PF2
EndSwitch
Sleep(10000) ;WAIT FOR MAP TO LOAD
EndFunc
Code:
Func _chooseMap($mapcode)
_openMap()
MouseMove(732,326) ;
MouseWheel("up",3) ;this resets the map
Switch $mapcode
Case $BI
$mapPos = $mapstarty + (41 * 0)
MouseClick("left",$mapstartx,$mapPos)
Case $DS
$mapPos = $mapstarty + (41 * 1)
MouseClick("left",$mapstartx,$mapPos)
Case $GD
$mapPos = $mapstarty + (41 * 2)
MouseClick("left",$mapstartx,$mapPos)
Case $PL
$mapPos = $mapstarty + (41 * 3)
MouseClick("left",$mapstartx,$mapPos)
Case $FRUINA
$mapPos = $mapstarty + (41 * 4)
MouseClick("left",$mapstartx,$mapPos)
Case $UG
$mapPos = $mapstarty + (41 * 5)
MouseClick("left",$mapstartx,$mapPos)
Case $FRUINS
$mapPos = $mapstarty + (41 * 6)
MouseClick("left",$mapstartx,$mapPos)
Case $LS
$mapPos = $mapstarty + (41 * 7)
MouseClick("left",$mapstartx,$mapPos)
Case $MF
Sleep(100)
MouseWheel("down",1)
Sleep(100)
$mapPos = $mapstarty + (41 * 7)
MouseClick("left",$mapstartx,$mapPos)
Case $PF
Sleep(100)
MouseWheel("down",2)
Sleep(100)
$mapPos = $mapstarty + (41 * 7)
MouseClick("left",$mapstartx,$mapPos)
EndSwitch
Sleep(1500) ;WAIT FOR MAP TO LOAD
EndFunc
Code:
Func _openMap()
if not _isMapOpen() Then
Send("m")
EndIf
EndFunc
Code:
Func _isMapOpen() $coord = PixelSearch(520,214,520,214, 0x618AA4, 10, 1) if not @error Then Return True Else Return False EndIf EndFunc
Code:
;-------------------------------MAP CODE CONSTANTS ------------------------------------ ;Map Codes Const $BI = "Bloody Ice" Const $DS = "Desert Scream" Const $GD = "Green Despair" Const $PL = "Port Lux" Const $FRUINA = "Fort Ruina" Const $UG = "Undead Ground" Const $FRUINS = "Frogotten Ruins" Const $LS = "Lakeside" Const $MF = "Mutant Forest" Const $PF = "Pontus Ferrum" ;Teleport Map Codes Const $BI1 = 0X1 Const $BI2 = 0X2 Const $DS1 = 0X3 Const $DS2 = 0X4 Const $GD1 = 0X5 Const $GD2 = 0X6 Const $PL1 = 0X7 Const $PL2 = 0X8 Const $PL3 = 0X9 Const $FRUINA1 = 0XA Const $FRUINA2 = 0XB Const $UG1 = 0XC Const $UG2 = 0XD Const $FRUINS1 = 0XE Const $FRUINS2 = 0XF Const $LS1 = 0X10 Const $LS2 = 0X11 Const $LS3 = 0X12 Const $MF1 = 0X13 Const $MF2 = 0X14 Const $PF1 = 0X15 Const $PF2 = 0X16 $mapstarty = 263 $mapstartx = 732
FAQ
1. Does this work without TP stone?
Nope. This only mimics the usual play scenario of opening the map and teleporting to a specific place.
2. Where do I use this?
You could use to anywhere you want. I use this code + my farming script to farm on different maps.
You could use that code to TP back to a place after certain period of farming with scripts.
3. Does this work on every screen sizes?
Nope. If are following my threads, I am working on a 1024x800 screen size (as i have a big monitor
4. So why bother put that useless code here.
It is not meant for you to copy and paste 'as-is'. It is working for me. If you could adjust the coordinates properly, then you could use make this work for you too.






