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Rogue Template Guide[ENG]

Discussion on Rogue Template Guide[ENG] within the WoW Guides & Templates forum part of the World of Warcraft category.

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Some General Info:

-All builds are meant for level 60 characters and assume your RAW chance to crit is around 20%. Daggers used are 100 top end dmg and sword is 150 top end dmg.
-It is very easy to get a 20% crit chance while also making a stam build with a rogue. Stam is extremely important for a rogue since they get 10 HP per stam, and their DPS will be very high no matter what.

-The majority of rogues DPS comes from skills, NOT normal hits. This is doubly important for combo points.

-Evis deals less on armored targets, whereas rupture deals full damage to anyone - evis on cloth, early rupture on armored.

-The higher the top end dmg of a weapon, the better it is no matter the DPS - most skills are either % based (% of a higher top end dmg is best) or instant use (free dmg added to weapon dmg, thus higher is better).

-Master of deception cuts the distance in half for being detected, whereas camo increases your speed. For PVE MoD is needed. In PVP speed is needed. The client checks every 5s for a stealth check. Therefor the shorter time you spend in their vision, the better - so speed is it's own form of helping not being detected. Also the faster you can move into position, the faster you can join the fight or scout.

-There are two types of rogues: stealthers and frontlines. Frontlines can take some hits from melee, have great defensive talents (combat tree) and still deal the wicked rogue dmg. These types usually assist the tanks and use swords with sini strike. Stealthers cannot take hits from melee, deal the best burst dmg in the game, and usually are behind enemy lines sapping/killing support units.

-Sap is THE best PVP CC in the game. It is a physical CC which cannot be dispelled. As of currently the only skill which can break sap is a frost mages ice block (bug?).

-The following rogue skills are affected by diminishing returns: gouge, sap, cheapshot, mace talent stun, kidney shot. None of these skills are linked for diminishing returns, so a kidney shot right after a gouge will not suffer from diminishing returns. Diminishing returns has a 15s window which starts after the target is released from the skill. Anytime during that window if you use the same skill it will be affected by diminishing returns. 1st: 100%, 2nd: 50%, 3rd: 25%, 4th: immune.

-Kidney Shot talent is not as good as people think. Kidney Shot lasts 6 secs max, cooldown is 20s, diminshing returns has a 15s window which starts when the target comes out of the stun. 20s cooldown - 6s stun = 14s, wait 1 more sec and your Kidney Shots never get affected by diminishing returns. With the talent the cooldown is less, making multiple Kidney Shots prone to diminishing returns unless you wait 15s (making the talent pointless).

-Vanish - If timed right and done fast enough, even with a DoT on you can vanish and ambush/cheap shot/sap a target. If you have multiple DoTs on however this cannot be done.

-Rogues in a raid group by themselves never suffer from teammates being in combat, meaning once they kill a target they can instantly restealth, avoid the "You are in Combat" erorr.

-Contrary to what someone may tell you, the rogue cannot take damage well, no matter the talents. Rogues have the best burst DPS in the game starting with stealth. This is why they're best suited for taking out cloth targets at the backlines. Rogues can get there easiest, and kill non-buffed cloth in under 5s if done right.

Dagger using crit build:
This build takes the heart of the rogue and enhances everything about it. The rogue is meant to be pure DPS and this is the HIGEST DPS talent build that the rogue can achieve.

Key Points:
-Highest DPS build
-Ambushes crit 65% of the time and deal 50% more dmg, it should be your main opener
-Backstabs crit 50% of the time and deal 50% more dmg, this is your main damage dealer
-Ambushes deal ~1400 on a crit to cloth
-Backstabs deal ~1000 on a crit to cloth
-All crits give you an extra combo point (seal fate)
-Sacrifice defense talents for higher DPS - rogue no matter what cannot take hits
-Guarenteed crit (coldblood)

Quote:

Subtlety
Camouflage - Rank 5/5
Increases your speed while stealthed by 15%.

Opportunity - Rank 5/5
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.

Improved Ambush - Rank 3/3
Increases the critical strike chance of your Ambush ability by 45%.
Subtlety Total: 13

Combat
Improved Gouge - Rank 3/3
Increases the effect duration of your Gouge ability by 1.5 secs.

Improved Sinister Strike - Rank 2/2
Reduces the Energy cost of your Sinister Strike ability by 5.

Improved Backstab - Rank 3/3
Increases the critical strike chance of your Backstab ability by 30%.
Combat Total: 8

Assassination
Improved Eviscerate - Rank 3/3
Increases the damage done by your Eviscerate ability by 15%.

Remorseless Attacks - Rank 5/5
After killing an opponent that yields experience, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike.

Malice - Rank 5/5
Increases your critical strike chance by 5%.

Ruthlessness - Rank 3/3
Gives your finishing moves a 60% chance to add a combo point to your target.
Murder - Rank 2/2
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.

Relentless Strikes - Rank 1/1
Your finishing moves have a 20% chance per combo point to restore 25 energy.

Lethality - Rank 5/5
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%.

Cold Blood - Rank 1/1
Instant cast 3 min cooldown
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

Seal Fate - Rank 5/5
Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
Assassination Total: 30


Sword using frontlines build:
This build usually assists the tank at the frontlines helping to focus fire with great DPS.

Key Points:
-Easier to play, don't have to worry about positioning (backstab)
-8% harder to hit by melee (parry/dodge)
-Reduced damage compared to other builds
-Blade Flurry for increased atk spd and good AE dmg
-All crits give you an extra combo point (seal fate)
-Riposte - Sacrifice 10% offhand dmg for riposte. You can spam this (duration is longer than cooldown!) on any melee attacking you making their hits worthless, important for fighting other frontlines units. Disarming any melee class turns their DPS to 0, think of it as a free 6 sec stun everytime you parry which is 10% of the time you get hit.
-Guarenteed crit (coldblood)
-Can backlines stealth and sap a target then run to assist frontlines, or opener sap/cheapshot someone at frontlines

Quote:

Combat
Improved Sinister Strike - Rank 2/2
Reduces the Energy cost of your Sinister Strike ability by 5.

Lightning Reflexes - Rank 3/5
Increases your Dodge chance by 3%.

Deflection - Rank 5/5
Increases your Parry chance by 5%.

Precision - Rank 5/5
Increases your chance to hit with melee weapons by 5%.

Riposte - Rank 1/1
10 Energy
Instant cast 5 sec cooldown
5 yd range
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.

Dual Wield Specialization - Rank 4/5
Increases the damage done by your offhand weapon by 40%.

Blade Flurry - Rank 1/1
25 Energy
Instant cast 2 min cooldown
Requires Melee Weapon
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Combat Total: 21

Assassination
Improved Eviscerate - Rank 3/3
Increases the damage done by your Eviscerate ability by 15%.

Remorseless Attacks - Rank 5/5
After killing an opponent that yields experience, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike.

Malice - Rank 5/5
Increases your critical strike chance by 5%.

Ruthlessness - Rank 3/3
Gives your finishing moves a 60% chance to add a combo point to your target.

Murder - Rank 2/2
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.

Relentless Strikes - Rank 1/1
Your finishing moves have a 20% chance per combo point to restore 25 energy.

Lethality - Rank 5/5
Increases the damage done by your critical strikes by 50% when using the Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability.

Cold Blood - Rank 1/1
Instant cast 3 min cooldown
When activated, your next Sinister Strike, Backstab, Ambush, or Eviscerate is guaranteed a critical strike.

Seal Fate - Rank 5/5
Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
Assassination Total: 30

Stealther rogue:
This build is great for 1v1, but still has high utility for group PVP. This build is identical to the dagger crit build but sacrifices the Seal Fate talent for 9 points in the Subtley Tree - less damage in most situations, but far more utility. This build takes the most skill to play.

Key Points:
-You can sap a target and stay in stealth to ambush another target
-Guarenteed crit (coldblood)
-Preparation resets all timer skills (vanish, blind, coldblood, evasion, sprint, kidney shot, oh my!). If timed right to avoid wasted vanishes, in the ideal group PVP fight you can sap 3 times AND ambush 3 times (stealth, vanish, prep, vanish), coldblood twice, sprint twice, blind twice, and use evasion twice.
-Ambushes crit 65% of the time and deal 50% more dmg, it should be your main opener
-Backstabs crit 50% of the time and deal 50% more dmg, this is your main damage dealer
-Ambushes deal ~1400 on a crit to cloth
-Backstabs deal ~1000 on a crit to cloth
-Rupture - Combo point generation is slower than dagger crit build but you have +30% dmg on rupture. A 5 point rupture deals 1300 to any class reguardless of armor. Spamming low combo point ruptures is key with this build. 3 point ruptures are easy, quick, and deal 800 damage over 14s.

Quote:

Subtlety
Camouflage - Rank 5/5
Increases your speed while stealthed by 15%.

Opportunity - Rank 5/5
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.

Initiative - Rank 2/5
Gives you a 30% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Improved Ambush - Rank 3/3
Increases the critical strike chance of your Ambush ability by 45%.

Improved Rupture - Rank 3/3
Increases the damage dealt by your Rupture ability by 30%.

Improved Sap - Rank 3/3
Gives you a 90% chance to return to stealth mode after using your Sap ability.

Preparation - Rank 1/1
Instant cast 10 min cooldown
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Subtlety Total: 22

Combat
Improved Gouge - Rank 3/3
Increases the effect duration of your Gouge ability by 1.5 secs.

Improved Sinister Strike - Rank 2/2
Reduces the Energy cost of your Sinister Strike ability by 5.

Improved Backstab - Rank 3/3
Increases the critical strike chance of your Backstab ability by 30%.
Combat Total: 8

Assassination
Improved Eviscerate - Rank 3/3
Increases the damage done by your Eviscerate ability by 15%.

Remorseless Attacks - Rank 1/5
After killing an opponent that yields experience, gives you a 8% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike.

Malice - Rank 5/5
Increases your critical strike chance by 5%.

Ruthlessness - Rank 3/3
Gives your finishing moves a 60% chance to add a combo point to your target.

Murder - Rank 2/2
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.

Relentless Strikes - Rank 1/1
Your finishing moves have a 20% chance per combo point to restore 25 energy.

Lethality - Rank 5/5
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%.

Cold Blood - Rank 1/1
Instant cast 3 min cooldown
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Assassination Total: 21
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Old 12/13/2004, 20:46   #2
 
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so wies aussieht is der Dagger using crit build, wohl der bessere für 1vs1 und group.

Aber Stealth is bestimmt auch nich schlecht <_<
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Old 01/31/2005, 15:13   #3
 
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Ok well i have a high level Rouge... Maybe you can help me...

I want a Rouge that is specced to be able to take a little more dmg from mobs while still being able to deal out the most dmg.

Which one of these builds is that?
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Old 01/31/2005, 15:37   #4
 
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Well in my opinion you should take a daggerbuild + using stamina and dex item.. i use them too and i have 2000 hp with level 42. thats enough to take a little more dmg...
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Old 01/31/2005, 16:48   #5
 
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Well how about pttuing ti this way. You sadi there is two typed of Rouges, Steaklth and Frontliner, you listed which one of these is stealth, but which is frontliner?

ANd from what im gathering here im confused. I was told by alot of people Rouges dealth the most dmg of all, are you telling me they only deal dmg to pople ONLY in cloth???
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Old 02/08/2005, 20:25   #6
 
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Maybe you guys can help me. Which one of these would be the best for PvE? I dont PvP very much, mostly what i do is either solo or group PvE with my guildies. The first build looks intrieging due to the high amount of dmg output. But someone told me useing a sword based build is better for PvE.

Any help here?
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Old 02/16/2005, 15:47   #7
 
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for soling a frontliner is the best choice.. it is quite easy to spam SS instead of using daggers and backstabing the pve mobs... backstab in pvp is very cuz players are not that fast... but pve is more easy with sword and sinister strike..
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