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[Release][C++ Code] GM/AOE/Range
Discussion on [Release][C++ Code] GM/AOE/Range within the Cabal Guides & Templates forum part of the Cabal Online category.
07/22/2012, 16:54
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#76
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elite*gold: 10
Join Date: May 2008
Posts: 1,803
Received Thanks: 1,947
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@genesisVI
for nation address just type in the value of the nation of your character that you use to hack and for walk trough gate hack you could return the map hack address (since that is always the original value of the dungeon/map you are in)
That's how I do it.
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07/22/2012, 20:16
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#77
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elite*gold: 0
Join Date: Aug 2008
Posts: 776
Received Thanks: 97
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Quote:
Originally Posted by genesisVI
so its like
PHP Code:
#define ADDR_CRAP = 0x00 #define aOriginal = (0x01 = X) #define X = (current value of addy) while (1) { if (GetKeyState(VK_F12) <0) { *(DWORD*)ADDR_CRAP = 2; { if (GetKeyState(VK_F11) < 0) *(DWORD*)ADDR_CRAP = aOriginal; } }
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Quote:
Originally Posted by bartbilf
@genesisVI
for nation address just type in the value of the nation of your character that you use to hack and for walk trough gate hack you could return the map hack address (since that is always the original value of the dungeon/map you are in)
That's how I do it.
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will this be enuf for gate hacking ? i seem to understand it a bit but the 3rd " #define " line got me thinking on that area can someone expound on it more?
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07/22/2012, 23:37
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#78
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"#define" is a macro, not a memory holder.
DWORD mTempVal1; is the way to go.
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07/23/2012, 00:29
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#79
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Join Date: Jul 2011
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now its like
PHP Code:
*(DWORD*)ADDR_CARP = mTempval1
??
ps. sir PSCBot ... are u gunna update teh but 4 PH  ?
PSS. and how can i set a specific value into float w/out affecting others
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07/23/2012, 02:34
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#80
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Join Date: Dec 2009
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How to make a GUI with this? can give me a tut please PM me? Any reply will be appreciated.
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07/23/2012, 04:24
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#81
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Join Date: May 2008
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@zremchs21
he already gave more than enough, this is to get you starting, the rest you should find trough google
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07/23/2012, 06:26
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#82
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Join Date: May 2010
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this make client crash
#define ADDR_NCD = 0x0876a64
if (GetKeyState(VK_F9) < 0) // Turn on
{
*(BYTE*)ADDR_NCD = -112;
*(BYTE*)(ADDR_NCD+1) = -112;
*(BYTE*)(ADDR_NCD+2) = -112;
*(BYTE*)(ADDR_NCD+3) = -112;
}
if (GetKeyState(VK_F10) < 0) // Turn Off
{
*(BYTE*)ADDR_NCD = -117;
*(BYTE*)(ADDR_NCD+1) = 68;
*(BYTE*)(ADDR_NCD+2) = 36;
*(BYTE*)(ADDR_NCD+3) = 04;
}
any suggestion ?
I use deciman values instead of HEX (8B 44 24 04) and its just fine because its the same and I tested it using fixedmain and its okey with it.
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07/23/2012, 08:30
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#83
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Join Date: Jun 2008
Posts: 53
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pscbot et al
you guys good at injecting dll w/o getting frisk. can u include keys of autotarget and auto attack in your dll. ^____^
and autoloot. O.o
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07/23/2012, 10:12
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#84
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Join Date: Apr 2008
Posts: 28
Received Thanks: 7
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I'm using windows.h for the header and it was successfully compiled but it seems that it's not working when I injected it to cabalmain, checked the addy and it was correct. I googled it and bumped into msdn library and the dll guide one here in elite. After reading, I was thinking if I need to follow those guide. The guide tells me to access a dll file of the game (e.g d3dx9_30) and wrappit and so on... to be able to create my own dll base on that dll but I was thinking that this script is kinda like a basic or standalone and a global static script for games that doesn't need that. Got mixed up with all the tuts. I'm using visual studio 2010 and also tried it in notepad++. Any tips or suggestions will greatly appreciate it.
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07/23/2012, 14:21
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#85
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@sargerax
I suggest you look at his other thread, he has a memory based multihack with auto target, auto attack and auto loot o.O
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07/23/2012, 14:49
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#86
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Quote:
Originally Posted by bartbilf
@sargerax
I suggest you look at his other thread, he has a memory based multihack with auto target, auto attack and auto loot o.O
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what thread ?
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07/23/2012, 14:58
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#87
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@bartbilf
i think he wants a tut on how to make one
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07/23/2012, 14:59
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#88
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elite*gold: 10
Join Date: May 2008
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Quote:
Originally Posted by alucardhxh
what thread ?
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The other thread started by PSCBots, it's even in the sticky part:
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07/23/2012, 15:02
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#89
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Quote:
Originally Posted by alucardhxh
this make client crash
#define ADDR_NCD = 0x0876a64
if (GetKeyState(VK_F9) < 0) // Turn on
{
*(BYTE*)ADDR_NCD = -112;
*(BYTE*)(ADDR_NCD+1) = -112;
*(BYTE*)(ADDR_NCD+2) = -112;
*(BYTE*)(ADDR_NCD+3) = -112;
}
if (GetKeyState(VK_F10) < 0) // Turn Off
{
*(BYTE*)ADDR_NCD = -117;
*(BYTE*)(ADDR_NCD+1) = 68;
*(BYTE*)(ADDR_NCD+2) = 36;
*(BYTE*)(ADDR_NCD+3) = 04;
}
any suggestion ?
I use deciman values instead of HEX (8B 44 24 04) and its just fine because its the same and I tested it using fixedmain and its okey with it.
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Is not so easy dude!
You need to know how to use multi level pointers on C/C++
You cannot change a value directly of a virtual address.
Well, actually you can, but is not a good way.
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07/23/2012, 15:21
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#90
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elite*gold: 0
Join Date: Jul 2011
Posts: 796
Received Thanks: 434
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i also need help in multi lvl pointers ...
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