@jhazee21
You can try to use the link that Acid replied or you could just use the public bypass to use Cheat Engine, which is easier, but forces you to relog every 4 min.
Sir. Need Help. I really want to make my own trainer using the codes I find in CE. Finding the codes/address is easy because of you CheatWiki. The problem is, I really dont know how to make it a .dll or .exe file.. I tried the link Sir Acid give to me but every time I inject the dll it says that the file is not a valid Wins32 program. I also tried making trainer using CE but the problem is, its not like other trainers that will tell you if it is successfully injected.. Thanks..
Sir. Need Help. I really want to make my own trainer using the codes I find in CE. Finding the codes/address is easy because of you CheatWiki. The problem is, I really dont know how to make it a .dll or .exe file.. I tried the link Sir Acid give to me but every time I inject the dll it says that the file is not a valid Wins32 program. I also tried making trainer using CE but the problem is, its not like other trainers that will tell you if it is successfully injected.. Thanks..
This thread is just about ''how to find cheats'', if you want to make a .dll out of it, I suggest either searching on c++ fora or to ''fix'' the PSCbots code, that one is just a 'template' of what it would look like, some little errors have to be changed as far as I know
@jaykaiser
Go to the release section, this is a guide section. To Learn stuff, not to download stuff.
@lolozinho
Yes, that's where the ranges need to be filled out and the value to be searched, make sure to /dance when scanning for that value. Also, that is for ep8, perhaps it changed in ep9, no idea;D
@drax289
I find it by looking at some level 1 pointers
Scan range: This is the area of addresses you will search in, you can find this in CE under 'Memory Scan Options', by default these values are 'Start: 0000000000000000' and 'Stop: 7fffffffffffffff'. The ranges used in this guide, should be big enough to find the address on all versions/episodes.
Scan Type: in this guide the default 'Exact Value' is used, unless there is something else defined at a particular topic.
Value Type: in this guide the default '4 Bytes' is used, unless there is something else defined at a particular topic.
Static address: an address that will not change when you restart your client
Dynamic address: an address that will change when you restart your client
Value: the number an address is holding
Freezing a value: Tick off the little square box, left of the address