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CabalMain .CT, Basic Noob Functions' (Pointers)
Discussion on CabalMain .CT, Basic Noob Functions' (Pointers) within the Cabal Guides & Templates forum part of the Cabal Online category.
03/20/2012, 00:55
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#76
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Quote:
Originally Posted by ikillyouall
just a tip, once you turn your wanted hacks on i suggest closing the trainer for the hacks will still work and you wont get that lag from the trainer, least for me it helps with the lag
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Lag? The trainer doesn't cause lag, Lol. The resources of the trainer is always quite low as well just by design of the CE trainer generator... I'm on 4gb quad core, which isn't really anything special and I don't notice any lag, I doubt anyone else does.
Usually I'll run CE itself with a complete cheat table, k9crows no cd bm2 cast, and this trainer for perm hotkeys on my CT functions, lol.
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03/22/2012, 10:11
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#77
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grr i thought the NA one is a CT.
just lurking actually coz ph may patch episode 8 next week so im finding clues on how to search on old hacks in a different scanning procedures.
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03/22/2012, 10:16
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#78
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Quote:
Originally Posted by ibonehj15
grr i thought the NA one is a CT.
just lurking actually coz ph may patch episode 8 next week so im finding clues on how to search on old hacks in a different scanning procedures.
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I can give you the CT but dont post all the pointers/offsets for everybody just keep them for yourself because if people want to update their EP 7 pointers they all have, then this would be the perfect time to learn!
Its not really that hard, anyone with basic comprehension skills could update the ep7 to ep8 if they just took a few minutes...
edit: nvm i removed it, because the addresses changed again tonite, they added something. going to get the addresses updated now.
trainer for NA will not work until this is updated.
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03/22/2012, 12:34
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#79
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yes it is change..can you send me the ct that working now?
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03/22/2012, 12:48
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#80
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i will zeke___ i will !
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03/22/2012, 12:50
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#81
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Updated episode 8 NA trainer for the base address change that just occured tonight, this is 2nd one since BM3 update... :/
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03/22/2012, 13:04
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#82
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what exactly does the GM part of it do. I dont notice anything different besides being told how much skill exp im getting
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03/22/2012, 13:37
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#83
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Quote:
Originally Posted by ikillyouall
what exactly does the GM part of it do. I dont notice anything different besides being told how much skill exp im getting
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it enables AOE on cannons/some bm2 normal atks like fb/wa ect when locked at 2
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03/22/2012, 13:42
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#84
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Quote:
Originally Posted by zeke____
Updated episode 8 NA trainer for the base address change that just occured tonight, this is 2nd one since BM3 update... :/
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It seems like they realy try to keep the game cheating free.. on EU they 'fixed' the fixedmain.exe to dc every 5-10min. Hope they won't change the base address that much on EU ep8, still no clue on how to find those 'tags' around gm address too find it after the patch, all other address should not be a problem even with just 5 min bypass.
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03/22/2012, 20:12
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#85
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~nvm I figured it out
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03/23/2012, 03:51
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#86
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question about AoE
is it true that you get instant ec6 if you use it on WI with bm2 on? and do i always have to have GM ON to make AoE work?
thx
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03/23/2012, 04:18
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#87
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I wouldn't bother trying on WI at all, bm2 or not I've heard their best skills cause problems with AOE. GM has to be at 2 for AOE to work yes, otherwise you will just be hitting normal aoe no matter what the value is set at.
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03/23/2012, 05:36
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#88
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wiz is decent with aoe, you just need about 6 cannons and edc. And the bm2 WILL cause a dc the second you try to hit more than 1 monster, I personally haven't seen an ec6 with my wiz but I don't recommend trying it out.
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03/23/2012, 10:00
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#89
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i'm fairly new at this but can understand most things, i prefer manually editing values, is it possible to extract the addys from this trainer? or could you give me the updated .ct file w/o trainer or even tell me how to calculate pointers, as i can find most addys i need on my own and i love learning new things i don't know as trial/error is the best way, thanks for any tip/advice!
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03/23/2012, 10:46
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#90
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Quote:
Originally Posted by aivita
i'm fairly new at this but can understand most things, i prefer manually editing values, is it possible to extract the addys from this trainer? or could you give me the updated .ct file w/o trainer or even tell me how to calculate pointers, as i can find most addys i need on my own and i love learning new things i don't know as trial/error is the best way, thanks for any tip/advice!
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Its possible but I mean, if someone can do that themselves thats fine I dont really care, but if someone did it and then posted them I would be kinda disappointed, that said I probably will just update it to the first post. I wanted to improve the trainer a bit to have addresses and available values to change manually or with hotkeys like CE, but its pretty time consuming messing around on a trainer build for UI when I havn't really decided what I want to keep in the trainer. If anyone has any suggestions what they want to see included I'd be more then happy to add it to the list.
I added the updated NA .CT to first post. Map code #1 the static one wasn't updated yet never needed it so I didn't bother, but since it stays the same you can just scan it yourselves when you launch and save it to the table.
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