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CabalMain .CT, Basic Noob Functions' (Pointers)

Discussion on CabalMain .CT, Basic Noob Functions' (Pointers) within the Cabal Guides & Templates forum part of the Cabal Online category.

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Old 03/10/2012, 03:57   #46
 
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The map fuse on your CT seems to work on me specially inside dungeons.
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Old 03/10/2012, 06:37   #47
 
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For dungs, It only removed gates ect like normal, I'm talking about fusing map boundaries with other map boundaries like DS with PI type wallhack.
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Old 03/11/2012, 07:23   #48
 
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sir zeke i found out the pointer for nation adress but can you tell me how to get the offset?i try the vid the you link its only how to find the pointer but the offset i cant do? is it the ESI adress?ive try to scan it in hex no value's in this adress
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Old 03/11/2012, 07:51   #49
 
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in the video i did for level's address pointer, the offset was display right under the base address i copy ... 4264 in the video was the offset for level, so it should have shown you how to add base and offset, but if the base or offset isnt shown directly in that window on CE, you can open memory browser on it, and just goto address holding that opcode displayed, this area will show you the base address and bunch of offsets, offsets are usually around 4 hex values long, so the "mov [ecx+00004264],eax" was where i got the offset for level address "4264" from. its actually shown right after I hit the mob and level up...

Nation you would want to have nation address, click what writes or accesses, and then change your char to a char with no nation or diff nation then before so it changes, I'd assume. I have the nation offsets though, but you should try to figure it out if your on EU..

You can't find "pointer" without offset...Pointer = base address+offset. If you have P->nation address in your list, then you already have offset... Anyway try to do what I did in the video, and see if you can't find it yourself, if your playing on fixedmain.exe
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Old 03/11/2012, 09:08   #50
 
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Quote:
Originally Posted by k9crow203310 View Post
The only thing missing in my wallhack is how to stay on walls, kinda hard to figure
.but you can pass through wall?
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Old 03/11/2012, 10:36   #51
 
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are we talking about official server or pserver? ce 6.1 is not detected or does na cabal has gameguard? sorry i'm new to this game.
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Old 03/11/2012, 11:33   #52
 
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tnx sir zeke i finally did it i fnd the offset.is the evadon ct can be recalculated like demonkid siad and use for official?it makes me think if its possible coz it has no value and some are random #
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Old 03/11/2012, 12:38   #53
 
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no, the base address not the only thing that changes, the offsets change too. Offset for some functions changed with episode 8 for NA, as well as base address... There is no pattern that I see or universal difference you can use. The evandon .ct is from a long time ago, 2008 many content updates ago, the offset/base address probably changed alot since then, and even with most recent update I could take difference from one function like level, and see the offset is changed by 4a0 for example, but that 4a0 difference in offset wouldn't reflect for other addresses. I just used 4a0 for example, I don't remember exactly how much the difference was in offsets, but its not universal, not everything changes by same difference.

I've already looked at a few things in evandon like atk through walls ect, ive taken known addresses/pointers I have now and never could come up with atk through walls address from evandon ct, ive looked at distance between say no atk and walkspeed on evandon and try to apply that distance to walk speed in new episode .ct but its just not even accurate to do, since the amount of time/content added since this 2008 .ct file from evandon.
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Old 03/11/2012, 13:28   #54
 
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Is there any way to force the "guild bug", so your guild/buddy list will be disabled?

And has anyone got the CR like wallhack working with CE?
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Old 03/11/2012, 15:48   #55
 
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sir zeke can the looting range expand like in cr when it auto loots it has a awesome range of looting?
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Old 03/11/2012, 22:11   #56
 
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Don't know I never tried loot radius and I don't think CR uses just simply memory address, dunno.
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Old 03/13/2012, 16:52   #57
 
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easy excellent combo pointer EU 00A483A0+5D79

NA 00A493A0+5D79
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Old 03/13/2012, 18:35   #58
 
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Quote:
Originally Posted by nasyer_boy View Post
easy excellent combo pointer EU 00A483A0+5D79

NA 00A493A0+5D79
Does not work on NA
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Old 03/14/2012, 01:26   #59
 
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i tryd to reverse cabalrider - but my knowleage about it seems to be hard to get it xD
i want the fuuuu wallhack in ce
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Old 03/14/2012, 12:57   #60
 
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I'm already scanning on CabalRider clients during the free login hours, I've found where rider UI is coded into cabalmain.exe just didn't have enough time to scan for any pointers on this to see if its controlling some other address in a different area outside the rider UI which is in the game normally. I'm assuming since its disabling and enabling no-clip that its possible the function is in cabal itsself, similar to atk through walls function ect, but its quite the task anyway thats different subject then the CT files, and I want to keep on topic for this thread, as I wouldn't release the CR wallhack if its even possible without using Rider or any dll files its injecting because it seems like so much work jus to find (getting on bypassed client with GG not detecting CE, but CR still working i.e. not using fixedmain.exe bypass).

Quote:
Originally Posted by nasyer_boy View Post
easy excellent combo pointer EU 00A483A0+5D79

NA 00A493A0+5D79
NA base address changed with content update (episode 8) and this thread is not the place to add pointers to - you can make a separate thread if you have a bunch of useful pointers you want to share I'm sure theres still plenty I didn't include that would be useful.

Ontopic: It appears somehow I mixed up nation address for NA episode 8 so I will correct that and Post the pointer for it here if you wish to correct it also, I don't think its necessary to re-upload the rar file for one pointer that you could easily fix yourselves .
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