Its from cabalrider forums.
Please Remember That The Filter Detect From Up to Bottom, Higher Filter Gets Higher Priority
Filter will be messed up if you have quest items in your inventory
CabalRider Guide
Auto Sell/Keep/Store Filters
The Basics
Click the Edit Script there and put the code below
Remember to put this on the most top of the item list
Quote:
Keep Pots & Return Stone: if ( true && class @ <HP Potion(LV 1);HP Potion(LV 2);HP Potion(LV 3);MP Potion(LV 1);MP Potion(LV 2);MP Potion(LV 3);Return Stone;> ) then keep
And this at the bottom of the list to store everything to storehouse
Quote:
Store All: if ( true && class @ <All.*;> ) then store
Or this at the bottom of the list to sell everything to the merchant
This is to make sure it doesn't sell your mp potion, return stone and hp potion that you boughtQuote:
Sell All: if ( true && class @ <All.*;> ) then sell
Note: You may add Dex Potion or whatever
Alright, this is the main editting place:-
Rule Name : your rule name....
Prefix : example if you have aramid of ADEPT , the word adept is the prefix meaning extra stuff like more alz and more damage or whatever
Slot : on if you want slot, off if you dont want slot
Class : click it and you can select what type of things you want for that filter
Trait : is the upgrade of the item for example Iron Blade +1 or iron blade +5
Note: if it is 0 to 0, it means that Normal equipment. If it is 0 to 4, it means that it is Normal to +4 equipments
Levels : the STR + DEX + INT of the item devide by 5
Then do action :
keep : keep in hand
sell : sell in store
store : store in storehouse
How does cabalrider filter read the filters?
Well simple, it reads from up to down, we'll take the top image as an example
1. It will store all the epaulets, upgrade cores, chaos lamp, map parts and other stuff that i set to put in the store
2. It will store all the prefix items such as adepts in the store
3. It will sell all the accesory that i have
4. It will sell all +0 to +4 items that i have into the merchant
5. It will keep the pots and return store like my script up there
6. It will store all the other things that are left behind, such as +5 items
Note: The order of the items can be changed via the Up and Down button smile.gif
The Scripting, Choosing your items
Reminder
This filters must be put in the middle of the script above that is given
This can be access through Add Rule -> Check Class -> Press Select -> Enlarge the All
Alright basically in this part is where you select the items you want to keep sell or store or you can choose one specific category and pick all of it
For example if you want the bot to detect +0 to +4 equipments, double click the Weapons and Armors and set the trait 0 to 4 (make sure you check the trait)
For example if you want the bot to detect All Accessory, double click the accessory
If you want to choose much more specific items, you can go to the right hand window and choose the specific items you want to sell or buy
The Common Scripts
Important notice
-Put this in the middle of the scripts given above
-This can be access through edit script and reload script when you finish
-You can change the store,sell or keep by refering to the script and change the "then sell/keep/store"
Store Cores
Pick Cores: if ( true && class @ <Upgrade Core(High);Upgrade Core(Highest);Upgrade Core(Low);Upgrade Core(Medium);Force Core(High);Force Core(Highest);Force Core(Low);Force Core(Medium);Core Enhancer(High);Core Enhancer(Highest);Core Enhancer(Low);Core Enhancer(Midium);> ) then store
Store Chaos items
Store Chaos Items: if ( true && class @ <Chaos Lamp;Chaos Box -Ticket;Chaos Box -Free;Chaos Box -Extender;Chaos Box -Epaulet;Chaos Box -Core;Chaos Box -Board;Chaos Box -Avatar;Chaos Box - Arena;> ) then store
Store Astral Bike
Store Astral Board/Bike: if ( true && class @ <Astral Board Card - X Green;Astral Board Card - X Steelblue;Astral Board Card - X Yellow;Astral Board Card - X2 Blue;Astral Board Card - X2 Red;Astral Board Card - X3 White;Astral Board Card - Zero Black;Astral Board Card - Zero Silver;Astral Bikecard - Type: RW3;Astral Bikecard - Type: Blue;> ) then store
Sell +0 to +3 items
Sell +0 to +3 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 3 && attribute >= 0 ) then sell
Sell +0 to +4 items
Sell +0 to +4 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 4 && attribute >= 0 ) then sell
Store +4 to +7 items
Store +4 to +7 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 7 && attribute >= 4 ) then store
Store +5 to +7 items
Store +5 to +7 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 7 && attribute >= 5 ) then store
Store Disc
Store Discs: if ( true && class @ <Air Disc;Aqua Disc;Bloody Disc;Dark Disc;Earth Disc;Flame Disc;Holy Disc;Soul Disc;Thunder Disc;> ) then store
Store World Entry Items(epaulet of dead and stuff)
D.T, EoD, Map, Muster: if ( true && class @ <Map PartN;Epaulet of the Dead2N;Epaulet of the DeadN;MusterN;D.T.(A Grade/Party);D.T.(A Grade/Single);D.T.(AA Grade/Party);D.T.(AA Grade/Single);D.T.(AAA Grade/Party);D.T.(AAA Grade/Single);D.T.(B Grade/Party);D.T.(B Grade/Single);D.T.(C Grade/Party);D.T.(C Grade/Single);D.T.(D Grade/Party);D.T.(D Grade/Single);D.T.(X Grade/Party);D.T.(X Grade/Single);> ) then store
Store Formula Cards
Store All Formula Cards: if ( true && class @ <Formula Card;Formula Card(Cartridge Change);Formula Card(Event);Formula Card(Forcium);Formula Card(Forcium);Formula Card(Forcium/Slot);Formula Card(Forcium/Slot);Formula Card(Instant);> ) then store
Store Extract Potions
Extract Potions: if ( true && class @ <Extract Potion(STR);Extract Potion(INT);Extract Potion(DEX);> ) then store
Store All (basically put at the bottom of the script to store the stuff that has not been trough the filter)
Store All: if ( true && class @ <All.*;> ) then store
Sell All (basically put at the bottom of the script to sell the stuff that has not been trough the filter)
Sell All: if ( true && class @ <All.*;> ) then sell
Pre-Made Filters
Download Link :

Download Link :

Download Link :

-Put this inside your:-
CabalRider_SG\cfg\user\CHARACTER NAME
-Overwrite it
-And then go to your item filter
-Press reload script
-And you will see something like this
Player Submitted Script
-this is script submitted by the rider forumers so use at your own risk smile.gif
-just put all this words in the sell_s.ini
Add on Scripts - Will be input in the data later today
Submitted by MrDeviL (Rider forums) - Known as GOLD DIGGER scriptQuote:
<disable> Store Accesory: if ( true && class @ <Accessory.*;> ) then store
<disable> Sell Accesory: if ( true && class @ <Accessory.*;> ) then sell
<disable> Keep Accesory: if ( true && class @ <Accessory.*;> ) then keep
Quote:
Keep Pots & Return Stone: if ( true && class @ <HP Potion(LV 1);HP Potion(LV 2);HP Potion(LV 3);MP Potion(LV 1);MP Potion(LV 2);MP Potion(LV 3);Return Stone;Remote Shop Card;Return Core;Life Capsule(LV2) TypeA;Life Capsule(LV2) TypeB;Life Capsule(LV3) TypeA;Life Capsule(LV3) TypeB;> ) then keep
Upgrade Cores: if ( true && class @ <Upgrade Core(High);Upgrade Core(Highest);Upgrade Core(Low);Upgrade Core(Medium);Force Core(High);Force Core(Highest);Force Core(Low);Force Core(Medium);Core Enhancer(High);Core Enhancer(Highest);Core Enhancer(Low);Core Enhancer(Midium);> ) then store
Chaos Lamp: if ( true && class @ <Chaos Lamp;> ) then sell
Chaos Items: if ( true && class @ <Chaos Box -Ticket;Chaos Box -Free;Chaos Box -Extender;Chaos Box -Epaulet;Chaos Box -Core;Chaos Box -Board;Chaos Box -Avatar;Chaos Box - Arena;> ) then store
Keep Astral Board/Bike: if ( true && class @ <Astral Board Card - X Green;Astral Board Card - X Steelblue;Astral Board Card - X Yellow;Astral Board Card - X2 Blue;Astral Board Card - X2 Red;Astral Board Card - X3 White;Astral Board Card - Zero Black;Astral Board Card - Zero Silver;Astral Bikecard - Type: RW3;Astral Bikecard - Type: Blue;> ) then keep
+0 to +0 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 0 && attribute >= 0 ) then sell
+1 to +1 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 1 && attribute >= 1 ) then sell
+2 to +2 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 2 && attribute >= 2 ) then sell
+3 to +3 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 3 && attribute >= 3 ) then sell
+4 to +4 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 4 && attribute >= 4 ) then sell
+5 to +5 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 5 && attribute >= 5 ) then sell
XXXXX+6 to +6 itemsXXXXX: if ( class @ <Weapons.*;Armor.*;> && attribute <= 6 && attribute >= 6 ) then store
XXXXX+7 to +7 itemsXXXXX: if ( class @ <Weapons.*;Armor.*;> && attribute <= 7 && attribute >= 7 ) then store
Discs & Cardtridge: if ( true && class @ <Air Disc;Aqua Disc;Bloody Disc;Dark Disc;Earth Disc;Flame Disc;Holy Disc;Soul Disc;Thunder Disc;Shape Cartridge;> ) then store
World Entry Items: if ( true && class @ <Map PartN;Epaulet of the Dead2N;Epaulet of the DeadN;MusterN;D.T.(A Grade/Party);D.T.(A Grade/Single);D.T.(AA Grade/Party);D.T.(AA Grade/Single);D.T.(AAA Grade/Party);D.T.(AAA Grade/Single);D.T.(B Grade/Party);D.T.(B Grade/Single);D.T.(C Grade/Party);D.T.(C Grade/Single);D.T.(D Grade/Party);D.T.(D Grade/Single);D.T.(X Grade/Party);D.T.(X Grade/Single);> ) then sell
All Formula Cards: if ( true && class @ <Formula Card;Formula Card(Cartridge Change);Formula Card(Event);Formula Card(Forcium);Formula Card(Forcium);Formula Card(Forcium/Slot);Formula Card(Forcium/Slot);Formula Card(Instant);> ) then sell
Extract Potions: if ( true && class @ <Extract Potion(STR);Extract Potion(INT);Extract Potion(DEX);> ) then store
Sell All: if ( true && class @ <All.*;> ) then sell






