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Item Filter - CabalRider

Discussion on Item Filter - CabalRider within the Cabal Guides & Templates forum part of the Cabal Online category.

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Item Filter - CabalRider

Here is a item filter guide - how to use it in CabalRider

Its from cabalrider forums.

Please Remember That The Filter Detect From Up to Bottom, Higher Filter Gets Higher Priority

Filter will be messed up if you have quest items in your inventory

CabalRider Guide

Auto Sell/Keep/Store Filters

The Basics




Click the Edit Script there and put the code below

Remember to put this on the most top of the item list
Quote:
Keep Pots & Return Stone: if ( true && class @ <HP Potion(LV 1);HP Potion(LV 2);HP Potion(LV 3);MP Potion(LV 1);MP Potion(LV 2);MP Potion(LV 3);Return Stone;> ) then keep

And this at the bottom of the list to store everything to storehouse

Quote:
Store All: if ( true && class @ <All.*;> ) then store

Or this at the bottom of the list to sell everything to the merchant

Quote:
Sell All: if ( true && class @ <All.*;> ) then sell
This is to make sure it doesn't sell your mp potion, return stone and hp potion that you bought
Note: You may add Dex Potion or whatever



Alright, this is the main editting place:-

Rule Name : your rule name....
Prefix : example if you have aramid of ADEPT , the word adept is the prefix meaning extra stuff like more alz and more damage or whatever
Slot : on if you want slot, off if you dont want slot
Class : click it and you can select what type of things you want for that filter
Trait : is the upgrade of the item for example Iron Blade +1 or iron blade +5
Note: if it is 0 to 0, it means that Normal equipment. If it is 0 to 4, it means that it is Normal to +4 equipments
Levels : the STR + DEX + INT of the item devide by 5
Then do action :
keep : keep in hand
sell : sell in store
store : store in storehouse

How does cabalrider filter read the filters?



Well simple, it reads from up to down, we'll take the top image as an example

1. It will store all the epaulets, upgrade cores, chaos lamp, map parts and other stuff that i set to put in the store
2. It will store all the prefix items such as adepts in the store
3. It will sell all the accesory that i have
4. It will sell all +0 to +4 items that i have into the merchant
5. It will keep the pots and return store like my script up there
6. It will store all the other things that are left behind, such as +5 items

Note: The order of the items can be changed via the Up and Down button smile.gif

The Scripting, Choosing your items


Reminder
This filters must be put in the middle of the script above that is given

This can be access through Add Rule -> Check Class -> Press Select -> Enlarge the All



Alright basically in this part is where you select the items you want to keep sell or store or you can choose one specific category and pick all of it

For example if you want the bot to detect +0 to +4 equipments, double click the Weapons and Armors and set the trait 0 to 4 (make sure you check the trait)

For example if you want the bot to detect All Accessory, double click the accessory

If you want to choose much more specific items, you can go to the right hand window and choose the specific items you want to sell or buy

The Common Scripts

Important notice
-Put this in the middle of the scripts given above
-This can be access through edit script and reload script when you finish
-You can change the store,sell or keep by refering to the script and change the "then sell/keep/store"


Store Cores
Pick Cores: if ( true && class @ <Upgrade Core(High);Upgrade Core(Highest);Upgrade Core(Low);Upgrade Core(Medium);Force Core(High);Force Core(Highest);Force Core(Low);Force Core(Medium);Core Enhancer(High);Core Enhancer(Highest);Core Enhancer(Low);Core Enhancer(Midium);> ) then store

Store Chaos items
Store Chaos Items: if ( true && class @ <Chaos Lamp;Chaos Box -Ticket;Chaos Box -Free;Chaos Box -Extender;Chaos Box -Epaulet;Chaos Box -Core;Chaos Box -Board;Chaos Box -Avatar;Chaos Box - Arena;> ) then store

Store Astral Bike
Store Astral Board/Bike: if ( true && class @ <Astral Board Card - X Green;Astral Board Card - X Steelblue;Astral Board Card - X Yellow;Astral Board Card - X2 Blue;Astral Board Card - X2 Red;Astral Board Card - X3 White;Astral Board Card - Zero Black;Astral Board Card - Zero Silver;Astral Bikecard - Type: RW3;Astral Bikecard - Type: Blue;> ) then store

Sell +0 to +3 items
Sell +0 to +3 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 3 && attribute >= 0 ) then sell

Sell +0 to +4 items
Sell +0 to +4 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 4 && attribute >= 0 ) then sell

Store +4 to +7 items
Store +4 to +7 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 7 && attribute >= 4 ) then store

Store +5 to +7 items
Store +5 to +7 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 7 && attribute >= 5 ) then store

Store Disc
Store Discs: if ( true && class @ <Air Disc;Aqua Disc;Bloody Disc;Dark Disc;Earth Disc;Flame Disc;Holy Disc;Soul Disc;Thunder Disc;> ) then store

Store World Entry Items(epaulet of dead and stuff)
D.T, EoD, Map, Muster: if ( true && class @ <Map PartN;Epaulet of the Dead2N;Epaulet of the DeadN;MusterN;D.T.(A Grade/Party);D.T.(A Grade/Single);D.T.(AA Grade/Party);D.T.(AA Grade/Single);D.T.(AAA Grade/Party);D.T.(AAA Grade/Single);D.T.(B Grade/Party);D.T.(B Grade/Single);D.T.(C Grade/Party);D.T.(C Grade/Single);D.T.(D Grade/Party);D.T.(D Grade/Single);D.T.(X Grade/Party);D.T.(X Grade/Single);> ) then store

Store Formula Cards
Store All Formula Cards: if ( true && class @ <Formula Card;Formula Card(Cartridge Change);Formula Card(Event);Formula Card(Forcium);Formula Card(Forcium);Formula Card(Forcium/Slot);Formula Card(Forcium/Slot);Formula Card(Instant);> ) then store

Store Extract Potions
Extract Potions: if ( true && class @ <Extract Potion(STR);Extract Potion(INT);Extract Potion(DEX);> ) then store

Store All (basically put at the bottom of the script to store the stuff that has not been trough the filter)
Store All: if ( true && class @ <All.*;> ) then store

Sell All (basically put at the bottom of the script to sell the stuff that has not been trough the filter)
Sell All: if ( true && class @ <All.*;> ) then sell

Pre-Made Filters

Download Link :
Download Link :
Download Link :

-Put this inside your:-
CabalRider_SG\cfg\user\CHARACTER NAME
-Overwrite it
-And then go to your item filter
-Press reload script
-And you will see something like this





Player Submitted Script

-this is script submitted by the rider forumers so use at your own risk smile.gif
-just put all this words in the sell_s.ini

Add on Scripts - Will be input in the data later today

Quote:
<disable> Store Accesory: if ( true && class @ <Accessory.*;> ) then store
<disable> Sell Accesory: if ( true && class @ <Accessory.*;> ) then sell
<disable> Keep Accesory: if ( true && class @ <Accessory.*;> ) then keep
Submitted by MrDeviL (Rider forums) - Known as GOLD DIGGER script

Quote:
Keep Pots & Return Stone: if ( true && class @ <HP Potion(LV 1);HP Potion(LV 2);HP Potion(LV 3);MP Potion(LV 1);MP Potion(LV 2);MP Potion(LV 3);Return Stone;Remote Shop Card;Return Core;Life Capsule(LV2) TypeA;Life Capsule(LV2) TypeB;Life Capsule(LV3) TypeA;Life Capsule(LV3) TypeB;> ) then keep

Upgrade Cores: if ( true && class @ <Upgrade Core(High);Upgrade Core(Highest);Upgrade Core(Low);Upgrade Core(Medium);Force Core(High);Force Core(Highest);Force Core(Low);Force Core(Medium);Core Enhancer(High);Core Enhancer(Highest);Core Enhancer(Low);Core Enhancer(Midium);> ) then store

Chaos Lamp: if ( true && class @ <Chaos Lamp;> ) then sell

Chaos Items: if ( true && class @ <Chaos Box -Ticket;Chaos Box -Free;Chaos Box -Extender;Chaos Box -Epaulet;Chaos Box -Core;Chaos Box -Board;Chaos Box -Avatar;Chaos Box - Arena;> ) then store

Keep Astral Board/Bike: if ( true && class @ <Astral Board Card - X Green;Astral Board Card - X Steelblue;Astral Board Card - X Yellow;Astral Board Card - X2 Blue;Astral Board Card - X2 Red;Astral Board Card - X3 White;Astral Board Card - Zero Black;Astral Board Card - Zero Silver;Astral Bikecard - Type: RW3;Astral Bikecard - Type: Blue;> ) then keep

+0 to +0 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 0 && attribute >= 0 ) then sell

+1 to +1 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 1 && attribute >= 1 ) then sell

+2 to +2 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 2 && attribute >= 2 ) then sell

+3 to +3 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 3 && attribute >= 3 ) then sell

+4 to +4 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 4 && attribute >= 4 ) then sell

+5 to +5 items: if ( class @ <Weapons.*;Armor.*;> && attribute <= 5 && attribute >= 5 ) then sell

XXXXX+6 to +6 itemsXXXXX: if ( class @ <Weapons.*;Armor.*;> && attribute <= 6 && attribute >= 6 ) then store

XXXXX+7 to +7 itemsXXXXX: if ( class @ <Weapons.*;Armor.*;> && attribute <= 7 && attribute >= 7 ) then store

Discs & Cardtridge: if ( true && class @ <Air Disc;Aqua Disc;Bloody Disc;Dark Disc;Earth Disc;Flame Disc;Holy Disc;Soul Disc;Thunder Disc;Shape Cartridge;> ) then store

World Entry Items: if ( true && class @ <Map PartN;Epaulet of the Dead2N;Epaulet of the DeadN;MusterN;D.T.(A Grade/Party);D.T.(A Grade/Single);D.T.(AA Grade/Party);D.T.(AA Grade/Single);D.T.(AAA Grade/Party);D.T.(AAA Grade/Single);D.T.(B Grade/Party);D.T.(B Grade/Single);D.T.(C Grade/Party);D.T.(C Grade/Single);D.T.(D Grade/Party);D.T.(D Grade/Single);D.T.(X Grade/Party);D.T.(X Grade/Single);> ) then sell

All Formula Cards: if ( true && class @ <Formula Card;Formula Card(Cartridge Change);Formula Card(Event);Formula Card(Forcium);Formula Card(Forcium);Formula Card(Forcium/Slot);Formula Card(Forcium/Slot);Formula Card(Instant);> ) then sell

Extract Potions: if ( true && class @ <Extract Potion(STR);Extract Potion(INT);Extract Potion(DEX);> ) then store

Sell All: if ( true && class @ <All.*;> ) then sell
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Old 08/16/2012, 11:31   #2
 
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re upload thanks
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Old 08/16/2012, 11:41   #3
 
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Nice, thank you.
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Old 08/16/2012, 12:43   #4
 
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Good job mate
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Old 08/16/2012, 13:31   #5
 
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UPLOAD THE FILE PLS
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Old 08/16/2012, 17:47   #6
 
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Thanks men!
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Old 08/17/2012, 17:57   #7
 
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thanks for sharing +thanks
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Old 08/21/2012, 23:09   #8
 
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Who can downland it can you upload somewear, that other man can downland it ?
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Old 08/21/2012, 23:31   #9



 
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Arrow Cabal Hacks, Bots, Cheats, Exploits & Macros -> Cabal Guides & Templates

#moved

Download what? This is only a an explanation on how to use the item filter.
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