If anyone hasn't found the program yet you can download it from here:

lol :]
Could someone explain why this is so inconsistent? It goes from 13 to 30 to 60 (too bad it doesn't go to 60 often :/)
I gave my game and the qmacro process realtime priority, and that seemed to help a little bit. I also tried using the 1027 ms timer, but I find that it hits excellent on 1-9, but does not hit 12 or higher.
Does anyone know if the skill xp bonus from higher combo numbers is significant?--
I was thinking that a script that only hit for a number high enough to refresh the cooldown timer, then re-started combo again, but always hit excellent combos may be better than hitting 30 with good/bad and a few excellent. (would be a lot less suspicious as well, hitting 60 combos and saying your fingers hurt isn't very helpful

)
Sorry for all the questions ^^.. wait uh... I can post these in this thread right? heh :/:/