Code:
enum COLOR {
Blue = 0xff0000ff,
Red = 0xffff0000,
Green = 0xff00ff00,
White = 0xffffffff,
Black = 0xff000000
};
void D3DText( int X, int Y, COLOR Color, char *Text, ... )
{
char TextBuff[1024];
ID3DXFont *Font;
RECT xy;
D3DXCreateFont( NULL, 20, 0, FW_BOLD, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, TEXT("Arial"), &Font );
xy.left = X;
xy.top = Y;
xy.right = X + 1000;
xy.bottom = Y + 1000;
va_list va_alist;
va_start(va_alist, Text);
vsprintf(TextBuff, Text, va_alist);
va_end(va_alist);
Font->DrawTextA( NULL, TextBuff, -1, &xy, 0, Color );
}
BOOL WINAPI DllMain (HINSTANCE hinstDLL, DWORD dwAttached, LPVOID lpvReserved)
{
if (dwAttached == DLL_PROCESS_ATTACH)
{
D3DText(10,20,Green,"Hello World!");
}
}
i wana draw 3d text in game!
should i add .lib or include or ?






please use next time a meaningful title instead of 'help'.