myhack.cpp
Code:
// myhack.cpp : Definiert die exportierten Funktionen für die DLL-Anwendung.
//
#include "stdafx.h"
#include <windows.h>
#include <d3d9.h>
#pragma comment(lib, "d3d9.lib")
typedef HRESULT (WINAPI* CreateDevice_Prototype) (LPDIRECT3D9, UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS*, LPDIRECT3DDEVICE9*);
typedef HRESULT (WINAPI* Reset_Prototype) (LPDIRECT3DDEVICE9, D3DPRESENT_PARAMETERS*);
typedef HRESULT (WINAPI* EndScene_Prototype) (LPDIRECT3DDEVICE9);
typedef HRESULT (WINAPI* DrawIndexedPrimitive_Prototype)(LPDIRECT3DDEVICE9, D3DPRIMITIVETYPE, UINT, UINT, UINT, UINT);
CreateDevice_Prototype CreateDevice_Pointer = NULL;
Reset_Prototype Reset_Pointer = NULL;
EndScene_Prototype EndScene_Pointer = NULL;
DrawIndexedPrimitive_Prototype DrawIndexedPrimitive_Pointer = NULL;
HRESULT WINAPI Direct3DCreate9_VMTable (VOID);
HRESULT WINAPI CreateDevice_Detour (LPDIRECT3D9, UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS*, LPDIRECT3DDEVICE9*);
HRESULT WINAPI Reset_Detour (LPDIRECT3DDEVICE9, D3DPRESENT_PARAMETERS*);
HRESULT WINAPI EndScene_Detour (LPDIRECT3DDEVICE9);
HRESULT WINAPI DrawIndexedPrimitive_Detour(LPDIRECT3DDEVICE9, D3DPRIMITIVETYPE, UINT, UINT, UINT, UINT);
PDWORD Direct3D_VMTable = NULL;
BOOL WINAPI DllMain(HINSTANCE hinstModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(hinstModule);
if(Direct3DCreate9_VMTable() == D3D_OK)
return TRUE;
;}
return FALSE;
;}
HRESULT WINAPI Direct3DCreate9_VMTable(VOID)
{
LPDIRECT3D9 Direct3D_Object = Direct3DCreate9(D3D_SDK_VERSION);
if(Direct3D_Object == NULL)
return D3DERR_INVALIDCALL;
Direct3D_VMTable = (PDWORD)*(PDWORD)Direct3D_Object;
Direct3D_Object->Release();
DWORD dwProtect;
if(VirtualProtect(&Direct3D_VMTable[15], sizeof(DWORD), PAGE_READWRITE, &dwProtect) != 0)
{
*(PDWORD)&CreateDevice_Pointer = Direct3D_VMTable[15];
*(PDWORD)&Direct3D_VMTable[15] = (DWORD)CreateDevice_Detour;
if(VirtualProtect(&Direct3D_VMTable[15], sizeof(DWORD), dwProtect, &dwProtect) == 0)
return D3DERR_INVALIDCALL;
;}
else
return D3DERR_INVALIDCALL;
return D3D_OK;
;}
HRESULT WINAPI CreateDevice_Detour(LPDIRECT3D9 Direct3D_Object, UINT Adapter, D3DDEVTYPE DeviceType, HWND FocusWindow,
DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* PresentationParameters,
LPDIRECT3DDEVICE9* Returned_Device_Interface)
{
HRESULT Returned_Result = CreateDevice_Pointer(Direct3D_Object, Adapter, DeviceType, FocusWindow, BehaviorFlags,
PresentationParameters, Returned_Device_Interface);
DWORD dwProtect;
if(VirtualProtect(&Direct3D_VMTable[15], sizeof(DWORD), PAGE_READWRITE, &dwProtect) != 0)
{
*(PDWORD)&Direct3D_VMTable[15] = *(PDWORD)&CreateDevice_Pointer;
CreateDevice_Pointer = NULL;
if(VirtualProtect(&Direct3D_VMTable[15], sizeof(DWORD), dwProtect, &dwProtect) == 0)
return D3DERR_INVALIDCALL;
;}
else
return D3DERR_INVALIDCALL;
if(Returned_Result == D3D_OK)
{
Direct3D_VMTable = (PDWORD)*(PDWORD)*Returned_Device_Interface;
*(PDWORD)&Reset_Pointer = (DWORD)Direct3D_VMTable[14];
*(PDWORD)&EndScene_Pointer = (DWORD)Direct3D_VMTable[35];
*(PDWORD)&DrawIndexedPrimitive_Pointer = (DWORD)Direct3D_VMTable[71];
*(PDWORD)&Direct3D_VMTable[14] = (DWORD)Reset_Detour;
*(PDWORD)&Direct3D_VMTable[35] = (DWORD)EndScene_Detour;
*(PDWORD)&Direct3D_VMTable[71] = (DWORD)DrawIndexedPrimitive_Detour;
return Returned_Result;
HRESULT WINAPI Reset_Detour(LPDIRECT3DDEVICE9 Device_Interface, D3DPRESENT_PARAMETERS* PresentationParameters)
;return Reset_Pointer (DeviceInterface, PresentationParameters);
HRESULT WINAPI EndScene_Detour(LPDIRECT3DDEVICE9 Device_Interface)
{
return EndScene_Pointer(Device_Interface);
HRESULT WINAPI DrawIndexedPrimitive_Detour(LPDIRECT3DDEVICE9 Device_Interface, D3DPRIMITIVETYPE Type,
UINT MinIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount)
{
LPDIRECT3DVERTEXBUFFER9 Stream_Data;
UINT Stride = 0;
if(Device_Interface->GetStreamSource(0, &Stream_Data, &Stride) == D3D_OK)
Stream_Data->Release();
//code
return DrawIndexedPrimitive_Pointer(Device_Interface, Type, MinIndex, NumVertices, StartIndex, PrimitiveCount);
;}
HRESULT WINAPI DrawIndexedPrimitive_Detour(LPDIRECT3DDEVICE9 Device_Interface, D3DPRIMITIVETYPE Type,
UINT MinIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount)
{
LPDIRECT3DVERTEXBUFFER9 Stream_Data;
UINT Stride;
if (Device_Interface->GetStreamSource(0, &Stream_Data, &Stride) == D3D_OK)
Stream_Data->Release();
//code
return DrawIndexedPrimitive_Pointer(Device_Interface, Type, MinIndex, NumVertices, StartIndex, PrimitiveCount);
;}
//code
bool wallhack;
if (Stride == 40 && wallhack || Stride == 44 && wallhack)
Device_Interface->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
//
if ((GetAsyncKeyState(VK_NUMPAD1)&1) == 1) //Numpad 1
wallhack = !wallhack;//Start Wallhack
{
{
{
Probleme:
1>c:\users\fixxed\desktop\ownedproject\myhack\myha ck\myhack.cpp(104): error C2065: 'DeviceInterface': nichtdeklarierter Bezeichner
1>c:\users\fixxed\desktop\ownedproject\myhack\myha ck\myhack.cpp(108): error C2601: 'EndScene_Detour': Lokale Funktionsdefinitionen sind unzulässig
1> c:\users\fixxed\desktop\ownedproject\myhack\myhack \myhack.cpp(87): Diese Zeile enthält eine '{', die keine Entsprechung hat
1>c:\users\fixxed\desktop\ownedproject\myhack\myha ck\myhack.cpp(154): fatal error C1075: Dateiende erreicht, bevor das zugehörige Element für das linke Element Klammer "{" in "c:\users\fixxed\desktop\ownedproject\myhack\myhac k\myhack.cpp(153)" gefunden wurde
========== Erstellen: 0 erfolgreich, Fehler bei 1, 0 aktuell, 0 übersprungen ==========






