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(C++ Problem) Warrock No Menu Powerleveling Bot (Help Request)

Discussion on (C++ Problem) Warrock No Menu Powerleveling Bot (Help Request) within the C/C++ forum part of the Coders Den category.

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Red face (C++ Problem) International Warrock No Menu Powerleveling Bot (Help Request)

Hey Elitepvpers I'm Aerrow107,

I wish to tell you that about 1 week ago I decided to make a powerleveling bot.

I never coded before so this was going to be my first script with c++ ever.I just began coding this bot and took some help from the sources thread on here:


Also I made a great effort and finally I finished coding this powerleveling bot but here comes the problem.

I'm using Microsoft Visual C++ 2008 Express Edition.

When I finished coding it,I tried to test it but it didn't work and I thought because the addies were outdated.

So I went to here to find some addies:


After I managed to change the Addies,the hack didn't worked anymore and it is crashing right after I press the on hotkey,which is ('F').

I changed the addies more than once but still no luck

I really wish that someone helps me to fix this bot and make all the functions to work.I wrote and found some of the function sources and I still dont know why it is crashing and even before it wasn't working.

I uploaded my project to mediafire.

Here is the link for anyone which knows how to code c++ and want to help me fix and make this bot works:



Here is virustotal scan for security:



I appreciate if someone fix this bot and make it to work as I already said and just post the new download link to the working bot or at least pm me.


For those who doesn't want to download I will post the source code here:

stdafx.cpp

// stdafx.cpp : source file that includes just the standard includes
// PowerLevel Bot.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information

#include "stdafx.h"
#include "Addies.h"

// TODO: reference any additional headers you need in STDAFX.H
// and not in this file


targetver.h

#pragma once

// The following macros define the minimum required platform. The minimum required platform
// is the earliest version of Windows, Internet Explorer etc. that has the necessary features to run
// your application. The macros work by enabling all features available on platform versions up to and
// including the version specified.

// Modify the following defines if you have to target a platform prior to the ones specified below.
// Refer to MSDN for the latest info on corresponding values for different platforms.
#ifndef WINVER // Specifies that the minimum required platform is Windows Vista.
#define WINVER 0x0600 // Change this to the appropriate value to target other versions of Windows.
#endif

#ifndef _WIN32_WINNT // Specifies that the minimum required platform is Windows Vista.
#define _WIN32_WINNT 0x0600 // Change this to the appropriate value to target other versions of Windows.
#endif

#ifndef _WIN32_WINDOWS // Specifies that the minimum required platform is Windows 98.
#define _WIN32_WINDOWS 0x0410 // Change this to the appropriate value to target Windows Me or later.
#endif

#ifndef _WIN32_IE // Specifies that the minimum required platform is Internet Explorer 7.0.
#define _WIN32_IE 0x0700 // Change this to the appropriate value to target other versions of IE.
#endif


stdafx.h

// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>



// TODO: reference additional headers your program requires here


PowerLevel Bot.cpp


//Coded by Aerrow107
//Welcome to a WarRock PowerLeveling Bot

//~~~~~~~~~~Functions~~~~~~~~~~//
//~~~Auto Start/Rdy [32 + 64]~~~// Ready
//~~~Auto Enter [32 + 64]~~~// Ready
//~~~Auto C4/Nipper~~~// Ready
//~~~Plant/Defuse Anywhere~~~// Ready
//~~~Quick Plant/Defuse~~~// Ready
//~~~Auto Plant/Defuse~~~// Ready
//~~~No Spawn Wait~~~// Ready
//~~~Gm Warning~~~// Ready

//~~~~~~~End of Functions~~~~~~//

#include "Addies.h"
#include <windows.h>

#pragma message("Credits : -[---------------------------]-")
#pragma message("Credits : -[By-------(Aerrow107)-------]-")
#pragma message("Credits : -[---------------------------]-")

/* Hotkeys */
/*F9 = On */
/*F10 = Off */
// End of Hotkeys

//-----------------------------------------------------------------------------
// Name: Defines()
//-----------------------------------------------------------------------------

int RL_DefuseAnyWhere = 0; // 1 = AutoOn / 0 = Off
int RL_PlantAnyWhere = 0; // 1 = AutoOn / 0 = Off
int RL_NOSPAWN1 = 0; // 1 = AutoOn / 0 = Off
int RL_NOSPAWN2 = 0; // 1 = AutoOn / 0 = Off
int RL_QUICKPLANT = 0; // 1 = AutoOn / 0 = Off
int RL_QUICKDEFUSE = 0; // 1 = AutoOn / 0 = Off
int RL_GmWarning = 0; // 1 = AutoOn / 0 = Off
int RL_AUTOPLANT = 0; // 1 = AutoOn / 0 = Off
int RL_AUTODEFUSE = 0; // 1 = AutoOn / 0 = Off
int RL_AutoStart = 0; // 1 = AutoOn / 0 = Off
int RL_AutoEnter = 0; // 1 = AutoOn / 0 = Off
int RL_AutoF = 0; // 1 = AutoOn / 0 = Off
//~~~~~~~~~~~~~~~~Hack Start~~~~~~~~~~~~~~~~

void PlayerAndServer() // My Thread that i will add hacks on
{

DWORD dwPlayerPointer = *(DWORD*) ADR_PlayerPointer ; // Define DwPlayerPointer = Bla bla bla
DWORD dwServerPointer = *(DWORD*) ADR_ServerPointer ; // Definde dwServerPoint = Bla bla bla


if(GetAsyncKeyState('F')&1) //On Hotkey
{
RL_PlantAnyWhere = 1;
RL_DefuseAnyWhere = 1;
RL_NOSPAWN1 = 1;
RL_NOSPAWN2 = 1;
RL_QUICKPLANT = 1;
RL_QUICKDEFUSE = 1;
RL_GmWarning = 1;
RL_AUTOPLANT = 1;
RL_AUTODEFUSE = 1;
RL_AutoStart = 1;
RL_AutoEnter = 0;
RL_AutoF = 1;
}

if(GetAsyncKeyState(VK_F10)&1) //Off Hotkey
{
RL_PlantAnyWhere = 0;
RL_DefuseAnyWhere = 0;
RL_NOSPAWN1 = 0;
RL_NOSPAWN2 = 0;
RL_QUICKPLANT = 0;
RL_QUICKDEFUSE = 0;
RL_GmWarning = 0;
RL_AUTOPLANT = 0;
RL_AUTODEFUSE = 0;
RL_AutoStart = 0;
RL_AutoEnter = 0;
RL_AutoF = 0;
}



if(RL_PlantAnyWhere == 1) //Plant Anywhere
{


*(BYTE*)(ADR_PLANTANYWHERE) = 0x1;

}



if(RL_DefuseAnyWhere == 1) //Defuse Anywhere
{


*(WORD*)(ADR_DEFUSEANYWHERE) = 1;

}



if(RL_AUTOPLANT == 1) //Auto Plant
{


*(DWORD*) (ADR_PlayerPointer+OFS_AUTOPLANT) = 1 ;

}



if(RL_AUTODEFUSE == 1) //Auto Defuse
{


*(DWORD*) (ADR_PlayerPointer+OFS_AUTODEFUSE) = 1 ;

}



if(RL_NOSPAWN1 == 1) //No Spawn
{

*(int*)(ADR_NoSpawn1) = 0;
*(int*)(ADR_NoSpawn2) = 0;

}


if(RL_AutoStart == 1) //Auto Start
{

SetCursorPos(450,90);
Sleep(20);
mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);
Sleep(20);
mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0);
Sleep(20);
}


if (RL_AutoEnter == 1) //Auto Enter
{

keybd_event(VK_RETURN, 0,0, 0);
}


if (RL_AutoF == 1) //Auto F
{

keybd_event(0x46,0,0,0);
Sleep(20);
}


if (RL_GmWarning == 1) //GM Warning
{

char *gmname=(char*)(ADR_GMWARNING);
if (strlen(gmname)>2)
{
ExitProcess(0);
}
}


if (RL_QUICKPLANT == 1) //Quick Plant
{

*(FLOAT*)(ADR_QuickPlant) = 20.0F;
}

if (RL_QUICKDEFUSE == 1) //Quick Defuse
{

*(FLOAT*)(ADR_QuickDefuse) = 20.0F;
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~Hack Ends~~~~~~~~~~~~~~~~~~~~~~~~~~~//

//-------------------------HackThread--------------------------//

DWORD __stdcall HacksLoading(LPVOID param)
{
while (1)
{

PlayerAndServer();
Sleep(100);

}
}
//--------------------------End HackThread---------------------//

//--------------------------End-------------------------------//

BOOL WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
DisableThreadLibraryCalls(hDll);
if (dwReason == DLL_PROCESS_ATTACH)
{

CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)HacksLoading , NULL, NULL, NULL);

}
return TRUE;
}



//--------------------------End------------------------------//

Addies.h


//-----------------------------------------------------------------------------
// Name: Addies()
//-----------------------------------------------------------------------------

//=------------------------------------=\\
//=------------Pointer's--------------=\\
//=------------------------------------=\\

#define ADR_PlayerPointer 0x00A017E8
#define ADR_ServerPointer 0x00A01784


//=------------------------------------=\\
//=-----------Addies_General-----------=\\
//=------------------------------------=\\

//==-------------Player-Addies-------------==\\

#define ADR_PLANTANYWHERE 0x00A01372
#define ADR_DEFUSEANYWHERE 0x008C58A0


#define ADR_NoSpawn1 0x00B2E9F0
#define ADR_NoSpawn2 0x00B2E9F4

#define ADR_QuickPlant 0x00A01354
#define ADR_QuickDefuse 0x00A01354





//==-------------Server-Addies-------------==\\

#define ADR_GMWARNING 0xA65F0C



//==-------------Weapon-Addies-------------==\\



//=------------------------------------=\\
//=---------------Offset---------------=\\
//=------------------------------------=\\

//==-------------Player-Addies-------------==\\

#define OFS_AUTOPLANT 0x10358
#define OFS_AUTODEFUSE 0x1035C




//==-------------Server-Addies-------------==\\




//==-------------Weapon-Addies-------------==\\




Thanks
Aerrow107.
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Old 04/19/2012, 15:21   #2
 
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Noone is going to do the work for you.
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Old 04/19/2012, 15:26   #3
 
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Red face

Quote:
Originally Posted by MoepMeep View Post
Noone is going to do the work for you.
If you read carefully I said that I already 'wrote the full source code'.

It's just a hidden mistake/problem which is making the bot to not work.

Repeat:I just coded it all.
It's ready to run but only this problem is preventing it from run.

It also compiles well...
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Old 04/19/2012, 16:41   #4
 
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l2code, that looks terrible.
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Old 04/19/2012, 16:56   #5
 
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Red face

Quote:
Originally Posted by MoepMeep View Post
l2code, that looks terrible.
If you read what I said 'This was my first script ever' and also

btw...thanks for the help your giving me cause your only judging and not helping me.
aerrow107 is offline  
Old 04/19/2012, 17:00   #6
 
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Ye, start at the beginning and you will get help in a year or two.
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Old 04/19/2012, 17:07   #7
 
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Red face

Quote:
Originally Posted by MoepMeep View Post
Ye, start at the beginning and you will get help in a year or two.
Yeah I wrote all of the problem above and also Im only asking for some help.That's all...
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Old 04/19/2012, 19:16   #8
 
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First coding project -> hack.

Thats just ******* fail.
MoepMeep is offline  
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Old 04/19/2012, 19:28   #9
 
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Quote:
Originally Posted by MoepMeep View Post
First coding project -> hack.

Thats just ******* fail.
^ this should be stickied
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Old 04/20/2012, 16:47   #10
 
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Yeah i know it sucks but I decided to make only a no menu...So any conclusion why it's still not working?
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Old 04/20/2012, 16:55   #11
 
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lack of skill
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Old 04/21/2012, 15:06   #12
 
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hmm looks like the plant anywhere & the defuse anywhere sources are not working...Still don't know why and the addies are updated.Anyone can give me correct sources?
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