I wish to tell you that about 1 week ago I decided to make a powerleveling bot.
I never coded before so this was going to be my first script with c++ ever.I just began coding this bot and took some help from the sources thread on here:

Also I made a great effort and finally I finished coding this powerleveling bot but here comes the problem.
I'm using Microsoft Visual C++ 2008 Express Edition.
When I finished coding it,I tried to test it but it didn't work and I thought because the addies were outdated.
So I went to here to find some addies:

After I managed to change the Addies,the hack didn't worked anymore and it is crashing right after I press the on hotkey,which is ('F').
I changed the addies more than once but still no luck
I really wish that someone helps me to fix this bot and make all the functions to work.I wrote and found some of the function sources and I still dont know why it is crashing and even before it wasn't working.
I uploaded my project to mediafire.
Here is the link for anyone which knows how to code c++ and want to help me fix and make this bot works:

Here is virustotal scan for security:

I appreciate if someone fix this bot and make it to work as I already said and just post the new download link to the working bot or at least pm me.
For those who doesn't want to download I will post the source code here:
stdafx.cpp
// stdafx.cpp : source file that includes just the standard includes
// PowerLevel Bot.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
#include "Addies.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file
targetver.h
#pragma once
// The following macros define the minimum required platform. The minimum required platform
// is the earliest version of Windows, Internet Explorer etc. that has the necessary features to run
// your application. The macros work by enabling all features available on platform versions up to and
// including the version specified.
// Modify the following defines if you have to target a platform prior to the ones specified below.
// Refer to MSDN for the latest info on corresponding values for different platforms.
#ifndef WINVER // Specifies that the minimum required platform is Windows Vista.
#define WINVER 0x0600 // Change this to the appropriate value to target other versions of Windows.
#endif
#ifndef _WIN32_WINNT // Specifies that the minimum required platform is Windows Vista.
#define _WIN32_WINNT 0x0600 // Change this to the appropriate value to target other versions of Windows.
#endif
#ifndef _WIN32_WINDOWS // Specifies that the minimum required platform is Windows 98.
#define _WIN32_WINDOWS 0x0410 // Change this to the appropriate value to target Windows Me or later.
#endif
#ifndef _WIN32_IE // Specifies that the minimum required platform is Internet Explorer 7.0.
#define _WIN32_IE 0x0700 // Change this to the appropriate value to target other versions of IE.
#endif
stdafx.h
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include "targetver.h"
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
// TODO: reference additional headers your program requires here
PowerLevel Bot.cpp
//Coded by Aerrow107
//Welcome to a WarRock PowerLeveling Bot
//~~~~~~~~~~Functions~~~~~~~~~~//
//~~~Auto Start/Rdy [32 + 64]~~~// Ready
//~~~Auto Enter [32 + 64]~~~// Ready
//~~~Auto C4/Nipper~~~// Ready
//~~~Plant/Defuse Anywhere~~~// Ready
//~~~Quick Plant/Defuse~~~// Ready
//~~~Auto Plant/Defuse~~~// Ready
//~~~No Spawn Wait~~~// Ready
//~~~Gm Warning~~~// Ready
//~~~~~~~End of Functions~~~~~~//
#include "Addies.h"
#include <windows.h>
#pragma message("Credits : -[---------------------------]-")
#pragma message("Credits : -[By-------(Aerrow107)-------]-")
#pragma message("Credits : -[---------------------------]-")
/* Hotkeys */
/*F9 = On */
/*F10 = Off */
// End of Hotkeys
//-----------------------------------------------------------------------------
// Name: Defines()
//-----------------------------------------------------------------------------
int RL_DefuseAnyWhere = 0; // 1 = AutoOn / 0 = Off
int RL_PlantAnyWhere = 0; // 1 = AutoOn / 0 = Off
int RL_NOSPAWN1 = 0; // 1 = AutoOn / 0 = Off
int RL_NOSPAWN2 = 0; // 1 = AutoOn / 0 = Off
int RL_QUICKPLANT = 0; // 1 = AutoOn / 0 = Off
int RL_QUICKDEFUSE = 0; // 1 = AutoOn / 0 = Off
int RL_GmWarning = 0; // 1 = AutoOn / 0 = Off
int RL_AUTOPLANT = 0; // 1 = AutoOn / 0 = Off
int RL_AUTODEFUSE = 0; // 1 = AutoOn / 0 = Off
int RL_AutoStart = 0; // 1 = AutoOn / 0 = Off
int RL_AutoEnter = 0; // 1 = AutoOn / 0 = Off
int RL_AutoF = 0; // 1 = AutoOn / 0 = Off
//~~~~~~~~~~~~~~~~Hack Start~~~~~~~~~~~~~~~~
void PlayerAndServer() // My Thread that i will add hacks on
{
DWORD dwPlayerPointer = *(DWORD*) ADR_PlayerPointer ; // Define DwPlayerPointer = Bla bla bla
DWORD dwServerPointer = *(DWORD*) ADR_ServerPointer ; // Definde dwServerPoint = Bla bla bla
if(GetAsyncKeyState('F')&1) //On Hotkey
{
RL_PlantAnyWhere = 1;
RL_DefuseAnyWhere = 1;
RL_NOSPAWN1 = 1;
RL_NOSPAWN2 = 1;
RL_QUICKPLANT = 1;
RL_QUICKDEFUSE = 1;
RL_GmWarning = 1;
RL_AUTOPLANT = 1;
RL_AUTODEFUSE = 1;
RL_AutoStart = 1;
RL_AutoEnter = 0;
RL_AutoF = 1;
}
if(GetAsyncKeyState(VK_F10)&1) //Off Hotkey
{
RL_PlantAnyWhere = 0;
RL_DefuseAnyWhere = 0;
RL_NOSPAWN1 = 0;
RL_NOSPAWN2 = 0;
RL_QUICKPLANT = 0;
RL_QUICKDEFUSE = 0;
RL_GmWarning = 0;
RL_AUTOPLANT = 0;
RL_AUTODEFUSE = 0;
RL_AutoStart = 0;
RL_AutoEnter = 0;
RL_AutoF = 0;
}
if(RL_PlantAnyWhere == 1) //Plant Anywhere
{
*(BYTE*)(ADR_PLANTANYWHERE) = 0x1;
}
if(RL_DefuseAnyWhere == 1) //Defuse Anywhere
{
*(WORD*)(ADR_DEFUSEANYWHERE) = 1;
}
if(RL_AUTOPLANT == 1) //Auto Plant
{
*(DWORD*) (ADR_PlayerPointer+OFS_AUTOPLANT) = 1 ;
}
if(RL_AUTODEFUSE == 1) //Auto Defuse
{
*(DWORD*) (ADR_PlayerPointer+OFS_AUTODEFUSE) = 1 ;
}
if(RL_NOSPAWN1 == 1) //No Spawn
{
*(int*)(ADR_NoSpawn1) = 0;
*(int*)(ADR_NoSpawn2) = 0;
}
if(RL_AutoStart == 1) //Auto Start
{
SetCursorPos(450,90);
Sleep(20);
mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);
Sleep(20);
mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0);
Sleep(20);
}
if (RL_AutoEnter == 1) //Auto Enter
{
keybd_event(VK_RETURN, 0,0, 0);
}
if (RL_AutoF == 1) //Auto F
{
keybd_event(0x46,0,0,0);
Sleep(20);
}
if (RL_GmWarning == 1) //GM Warning
{
char *gmname=(char*)(ADR_GMWARNING);
if (strlen(gmname)>2)
{
ExitProcess(0);
}
}
if (RL_QUICKPLANT == 1) //Quick Plant
{
*(FLOAT*)(ADR_QuickPlant) = 20.0F;
}
if (RL_QUICKDEFUSE == 1) //Quick Defuse
{
*(FLOAT*)(ADR_QuickDefuse) = 20.0F;
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~Hack Ends~~~~~~~~~~~~~~~~~~~~~~~~~~~//
//-------------------------HackThread--------------------------//
DWORD __stdcall HacksLoading(LPVOID param)
{
while (1)
{
PlayerAndServer();
Sleep(100);
}
}
//--------------------------End HackThread---------------------//
//--------------------------End-------------------------------//
BOOL WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
DisableThreadLibraryCalls(hDll);
if (dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)HacksLoading , NULL, NULL, NULL);
}
return TRUE;
}
//--------------------------End------------------------------//
Addies.h
//-----------------------------------------------------------------------------
// Name: Addies()
//-----------------------------------------------------------------------------
//=------------------------------------=\\
//=------------Pointer's--------------=\\
//=------------------------------------=\\
#define ADR_PlayerPointer 0x00A017E8
#define ADR_ServerPointer 0x00A01784
//=------------------------------------=\\
//=-----------Addies_General-----------=\\
//=------------------------------------=\\
//==-------------Player-Addies-------------==\\
#define ADR_PLANTANYWHERE 0x00A01372
#define ADR_DEFUSEANYWHERE 0x008C58A0
#define ADR_NoSpawn1 0x00B2E9F0
#define ADR_NoSpawn2 0x00B2E9F4
#define ADR_QuickPlant 0x00A01354
#define ADR_QuickDefuse 0x00A01354
//==-------------Server-Addies-------------==\\
#define ADR_GMWARNING 0xA65F0C
//==-------------Weapon-Addies-------------==\\
//=------------------------------------=\\
//=---------------Offset---------------=\\
//=------------------------------------=\\
//==-------------Player-Addies-------------==\\
#define OFS_AUTOPLANT 0x10358
#define OFS_AUTODEFUSE 0x1035C
//==-------------Server-Addies-------------==\\
//==-------------Weapon-Addies-------------==\\
Thanks
Aerrow107.






