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Grepolis bot (Now with attack option)

Discussion on Grepolis bot (Now with attack option) within the Browsergames forum part of the Other Online Games category.

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Old 08/15/2010, 20:46   #736
 
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Utharnl, as I posted before, your Bot helps a lot with this routine task. I Started looking at your bot development when I had just one village and I thought "useless..."

Now, a few months later with more than 20 villages I think "wonderful!"
When I have 50 or more I will worship you!

Question:
If the bot sends information just like if it was using forefox, then why am I logged of when I turn the bot on? There must be something different, and therefore a way to get detected, right?

Now, suggestions...
As the bot is turned on I lose my contact with what is happening in the game for one or two hours at a time, and it is impossible to quickly check if I'm being attacked by another player, since my connection expires by turning the bot on. Would it be much difficult to implement a simple warning signal or flashing message on the bot layout so I can rest assured I'm not being conquered while the bot is farming?
This way I would be notified I was about to be attacked and I could turn off the bot and defend myself properly against the attacker. There is no real need to know who was attacking me or anything else, just a message saying "you are under attack!", so I can turn off the bot, or pause, and see what is going on. Do you get the idea? Maybe doing the same about new messages, although not as important, sometimes is good to answer a friend in trouble and asking for help!


Another thing. Sometimes unit queues are useful, specially on new conquered towns, but there is a flaw! You can only add 7 groups of units to a queue, so what happens is that sometimes you have the entire queue full and you only have 7ou 8 units in the waiting line to be built and a lot of resources at the village at the same time, which is really annoying! Could you add a little slot on the box of the army queue to put the minimum number os units you wanted to recruit at a time? This way if you choose to put 20 in there, them it would take 20 x 7 to fill the entire queue! This way everyone can adjust the number to it's skill level and the resource rate we are having at a village in a certain time.


Once again, thanks for the wonderful job!
FrEe2fLy is offline  
Old 08/16/2010, 04:18   #737
 
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@Uthar Its after the building time goes to 00:00:00
almercarlos is offline  
Old 08/16/2010, 09:37   #738
 
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@FrEe2fLy
Nice to hear you like it!

About firefox, the bot does the same. The problem that causes you to log off is that each time you login you get a new session. So when the bot logs in your session in firefox expires.

And a few days ago Mangaku reported that he was blocked for a few days using the bot. Haven't had a response yet on which server it was.

I'm going on vacation now till next week, hope I have some time for updates after that.

@almercarlos
Building queue: 00:00:00 is always like that if you start the bot, so I assume you mean it happens as soon as you press "login"?
This timer shows the building ingame and is updated as soon as you log in.

I think you have to check your server settings. And you should check the Guide (see first post), maybe that will fix your problem.
I'm going on vacation now, will answer when I'm back if you have any questions.

~Uthar
Utharnl is offline  
Old 08/17/2010, 20:30   #739
 
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170 units killed because they attacked at 50 % mood

Hhm. I just lost about 170 (!) units on two worlds.
On one hand, I'd like to thank you for this app.

But on the other hand: Calling your app *buggy* is pure understatement.

Sorry to say that. All my settings where set correctly (mood minimum 60 % and yes - I have diplomacy turned on, and it worked cool for more than 36 hours (one exception happened - I lost 18 units quite early but later nothing).

But then it freaked out and killed almost my entire units in 2 worlds, because it attacked the villages at levels way below than set (and stored).

I know, 170 might not be that much, but I'm at an quite early stage of the game and this *really* hurts.

For me this was it. Cheating in games is never for free. As almost everything in life

Good luck with this bot ... basicly a great attempt, and I appreciate your enthusiasm offering this for free!
But for me it finally proved to be nothing more than rubbish.

Nevermind.
plural is offline  
Old 08/18/2010, 03:41   #740
 
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^^^^ do u have an alternative?
lizalias is offline  
Old 08/18/2010, 10:56   #741
 
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suggestions

hi Utharnl

it would be great if i could transfer some wood or stone or silver from one town to an other automatically. this could be very handy because when one town is fully developed from buildings and army, the production could be in use in a developing town.

+1 @FrEe2fLy for the attack option

e.g.1 Thank you again for all that work you do.

e.g.2 What should i do to learn some c# ? i would like to be able to read the grepolis bot code and made modifications to my needs.
any suggestions?
shadowolf25 is offline  
Old 08/20/2010, 13:18   #742
 
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really need the % option on unit tab, to use 100% of the unit to farm/support everytime.
patricia1 is offline  
Old 08/22/2010, 09:21   #743
 
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plz tell me how to use the grepolise bot , i m a newbie
sachindewangan is offline  
Old 08/22/2010, 16:47   #744
 
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Quote:
Originally Posted by sachindewangan View Post
plz tell me how to use the grepolise bot , i m a newbie
Did you look at the first page? There is a guide.


Thanks for the bot.
Handcreme is offline  
Old 08/23/2010, 11:00   #745
 
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bot don't attack nearest farm, when reverse attck order is unchek, it attack the farest one
i will check to see if it work better and attack the nearest farm
patricia1 is offline  
Old 08/23/2010, 17:25   #746
 
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Red face booting

My bot kicks off and requires me to restart it every time I get attacked. This is the absolute worst time for this to happen because if I am not at the computer then the attacker can come in and wipe out my ground units...is there a fix for this?
swagertm is offline  
Old 08/24/2010, 00:48   #747
 
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Quote:
Originally Posted by Utharnl View Post
Proxy isn't possible yet with the bot. But you could search google for an extern program that let's you use proxies.

About the safety, see my previous post.

~Uthar
HI Uthar, sorry. I was off, a couple of days.
MY question was not regarding safety or a fear that I could be detected.
No. I just want to run this bot on the same PC for multiple accounts. I know, Innogames can detect if some users log in from the same IP. So it would be great if there could be made some proxy settings.

On the other hand as some other guys mentioned:
sending wood, stone silver from one city to my other city if the stock is full would be great, too.

And if an attack comes in let the bot send out and recall all troops. Is this possible?
Battal Gazi is offline  
Old 08/25/2010, 10:02   #748
 
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hi
thanks for this bot work well


that is possible to hack ressource ?
erikm92 is offline  
Old 08/25/2010, 11:46   #749
 
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bot still attacking the farest farm, to fix the problem i had unchecked all farm that are too far, coz the bot still ignoring the 3 fram near me
the farm order routine need to be improve
patricia1 is offline  
Old 08/27/2010, 02:49   #750
 
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there is a big problem in the farm routine

the bot use all troops to attack npc village
But we know after a certains number, additionnal unit don't do anything
i explain
for raid :
infantry units u need 75 of them to get the max ressources, after 75 units all other units are just a waste of time coz they don't take more ressource.

cavalery, u need 25 units to get the max ressource in one attack

To increase strengh, everyone know u can't increase more than 15 strengh per attack
and for 15, u need
75 max units infantry
and
25 cavalery max units

BUT, the bot use ALL units presents in the town to attack a npc village
So it's just a waste of time and ressources
Why ?
simply

example u got in town
100 cavalery
the bot will send 100 cavalery to attack the npc village

BUT only 25 is needed to get the max ressource
SO, with 100 cavalery u can attack in the same time 4 villages and get 4xapprox 6k ressources

Now the bot send all the cavalery, 100 in the same village so u waste a lot of time and ressources

this really need to be fixed in priority
The bot need to know it don't need to send more than :
25 cavalery
and
75 infantery
in the same village for raid and increase strengh

Hope u will change this faster

i noticed this problem in the other bot at start of his project and he fixed this really fast, that's why i used this bot and not this one
coz farm routine is perfect
patricia1 is offline  
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