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Grepolis bot (Now with attack option)

Discussion on Grepolis bot (Now with attack option) within the Browsergames forum part of the Other Online Games category.

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Old 03/19/2010, 09:03   #166
 
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Someone is offering this bot on ebay but that's not me.
The version in this topic is always the latest and will always be free.

~Uthar
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Old 03/19/2010, 11:30   #167
 
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**** who sale a bot which no belongs to him *******!

long time ago i scripted the complete management for Gladiatoren.de - but was only Imacros scripting edition, i try to understand the Visual Studio codes but it is a long learning period.

can u send me the bot for more than one city per PN?

sincerly yours Predi
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Old 03/19/2010, 13:31   #168
 
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i think the bot for more towens is not finished? because i think he update it the
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Old 03/19/2010, 13:34   #169
 
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that i mean, when he has updated it
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Old 03/19/2010, 16:12   #170
 
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They patched it again, english server is doing the check your settings text thing.
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Old 03/19/2010, 16:17   #171
 
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the Last 1.6.8 Version is fuctional for the 1.09 patch - test it
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Old 03/19/2010, 23:14   #172
 
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Quote:
Originally Posted by predi2k View Post
the Last 1.6.8 Version is fuctional for the 1.09 patch - test it
thats the one i was using, its been updated again. im getting that error with the 1.6.8

EDIT:It's working for me again, no clue why it started giving the error. Unless they were testing an new patch for the game.
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Old 03/20/2010, 00:30   #173
 
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V1.6.8 is working fine for me guys.
I have one question for the admin.
In case of farming, soldiers always attack the farthest farming village first rather than the nearest one. Is there a switch or can i change some setting to modify this.
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Old 03/20/2010, 00:59   #174
 
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@Utharnl

Hey,
Is there a way to make a drop down box in the settings to select whether we farm for resources or farm for troops? Of course, we would have to have researched it in academy.

-Nate
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Old 03/20/2010, 14:42   #175
 
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Doesn't connect
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Old 03/20/2010, 15:26   #176
 
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Quote:
Originally Posted by sksg View Post
...In case of farming, soldiers always attack the farthest farming village first rather than the nearest one. Is there a switch or can i change some setting to modify this.
Thanks
Each farmer has an ID so the server knows which one you want to attack. When I scan for the available farmers I save the ID's from low to high (ID's are number based).
When attacking I start with the lowest ID. There's no simple way to know if that one is near you or not. It's different for everyone.

For example: if you always start attacking the one farthest away, the player on the other side of the island will always attack the nearest one first. You have just a bad place on the island

But after using the bot for some time it doesn't really matter. Your attacks are each time closer to your town while others have to attack farther away. At the end everyone has spend (almost) the same amount of time.

Quote:
Originally Posted by srialmaster View Post
...Is there a way to make a drop down box in the settings to select whether we farm for resources or farm for troops? Of course, we would have to have researched it in academy.

-Nate
Yeah that is possible, will probably come somewhere next week.

Quote:
Originally Posted by Henkspek View Post
Doesn't connect
Could you give some more info?
Have you updated the server information in settings.txt?
Login information correct?
Any errors you got in debug.txt?

~Uthar
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Old 03/20/2010, 17:50   #177
 
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Added new version:
Version: 1.7.0 Date: 20-03-2010
-Added support for multiple towns
-Added about window

Tested both attack and build functions, and everything seems to work.
It's a big update this time, so could have missed some things. If you find a bug you can report it here.


//edit
Added version 1.7.1
-Fixed load queue button
-Fixed crash with about window

~Uthar
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Old 03/20/2010, 23:16   #178
 
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try to add auto-trading function also
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Old 03/21/2010, 01:31   #179
 
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Thumbs up

Quote:
Originally Posted by Utharnl View Post
Each farmer has an ID so the server knows which one you want to attack. When I scan for the available farmers I save the ID's from low to high (ID's are number based).
When attacking I start with the lowest ID. There's no simple way to know if that one is near you or not. It's different for everyone.

For example: if you always start attacking the one farthest away, the player on the other side of the island will always attack the nearest one first. You have just a bad place on the island

But after using the bot for some time it doesn't really matter. Your attacks are each time closer to your town while others have to attack farther away. At the end everyone has spend (almost) the same amount of time.



Yeah that is possible, will probably come somewhere next week.


Could you give some more info?
Have you updated the server information in settings.txt?
Login information correct?
Any errors you got in debug.txt?

~Uthar
------------
Thanks for the response. I will start looking at the code and may be i will try to save the list of the farming villages into a file and then assign a priority to the villages to farm. Let me know which file should i start looking.

thanks again.
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Old 03/21/2010, 07:09   #180
 
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Wondering how i change the server from nl to en in the settings it doesnt work and when i try to change it in the rar file it corrupts the whole thing???
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