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[Release]Forge of Empires - Bot

Discussion on [Release]Forge of Empires - Bot within the Browsergames forum part of the Other Online Games category.

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Old 09/24/2016, 23:27   #61


 
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[Release]Forge of Empires - Bot

Quote:
Originally Posted by MorpheusKiller View Post
Ja.







Nein, nur die Gebäude nach dem Tutorial.



Wie oben auch schon geschrieben, direkt nachdem ich die Schatzsuche freigeschaltet hatte lief der Bot ohne Probleme.



Würde es ja auch gerne nochmal versuchen (ein anderer ACC/Server), der Updateserver ist aber nicht zu erreichen....


Sollte eig. funktionieren? Probleme sind aktuell nicht bekannt. Ansonsten ZIP-Datei laden und erneut probieren.
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Old 09/25/2016, 00:16   #62
 
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Quote:
Originally Posted by Else View Post
Sollte eig. funktionieren? Probleme sind aktuell nicht bekannt. Ansonsten ZIP-Datei laden und erneut probieren.
Mit dem nicht erreichbarem Server lag's vermutlich an einer fehlerhaften config Datei. hab die nochmal neu getippt und dann gings.

Ich kann aber mit Sicherheit sagen das es ein Problem gibt, wenn man die Schatzsuche noch nicht freigeschaltet hat.

Code:
[24/09/2016 22:07:41][INFO] Login: Success.
[24/09/2016 22:07:41][INFO] Initialize requests ...
[24/09/2016 22:07:42][INFO] User Resources: 4659 Coins, 2906 Supplies, 5 Medals
[24/09/2016 22:07:42][INFO] Buildings Productions: 2 (0x in Construction)
[24/09/2016 22:07:42][INFO] Buildings Goods: 0 (0x in Construction)
[24/09/2016 22:07:42][INFO] Buildings Residential: 6 (0x in Construction)
Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.

Unbehandelte Ausnahme: System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
   bei -0/T30"hs\.y>E{K|P~\\0K"^$".d\*>\,|P\,;3^Swuunfy\\JAu34}$.MoveNext()
--- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
   bei System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   bei 7U}jvbOz^A )mcwJ\[Ye\\n5M$".\*OKGZ0INN^E<4\]KkKdOV\\!G)).MoveNext()
--- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
   bei System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_1(Object state)
   bei System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
   bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   bei System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
   bei System.Threading.ThreadPoolWorkQueue.Dispatch()
   bei System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
Sowie ich die Forschung freigeschaltet habe kommt
Code:
[24/09/2016 22:16:49][INFO] Login: Success.
[24/09/2016 22:16:49][INFO] Initialize requests ...
[24/09/2016 22:16:50][INFO] User Resources: 4284 Coins, 2824 Supplies, 5 Medals
[24/09/2016 22:16:50][INFO] Buildings Productions: 2 (0x in Construction)
[24/09/2016 22:16:50][INFO] Buildings Goods: 0 (0x in Construction)
[24/09/2016 22:16:50][INFO] Buildings Residential: 6 (0x in Construction)
[24/09/2016 22:16:50][INFO] Treasure Hunt is available!
[24/09/2016 22:16:50][INFO] Next treasure get collected in 0h 7m 32s.
und der Bot läuft weiter. Mit mehreren ACC's und Servern versucht.
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Old 09/25/2016, 08:47   #63


 
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Quote:
Originally Posted by MorpheusKiller View Post
...
Vielen Dank! Das Problem ist mittlerweile beseitigt.
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Old 09/29/2016, 20:12   #64
 
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[9/29/2016 6:06:25 PM][INFO] Preparing modules ...
Read configuration file ...
[9/29/2016 6:06:25 PM][INFO][License] Trial found! ID: 895502b1-e385-a168-d8fe-cf62446c05b1
[9/29/2016 6:06:25 PM][INFO][License] Max. Residental 3x, Productions 1x - will collected!
[9/29/2016 6:06:25 PM][INFO] Try to login '**************:********@us16'
[9/29/2016 6:06:26 PM][INFO] Login: Success.
[9/29/2016 6:06:26 PM][INFO] Initialize requests ...
[9/29/2016 6:06:46 PM][ERR] Message: 'errBadResponse'.

Could you help fix this for me, willing to buy the subscription if it works well.
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Old 09/29/2016, 21:50   #65


 
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Quote:
Originally Posted by neshark View Post
[9/29/2016 6:06:25 PM][INFO] Preparing modules ...
Read configuration file ...
[9/29/2016 6:06:25 PM][INFO][License] Trial found! ID: 895502b1-e385-a168-d8fe-cf62446c05b1
[9/29/2016 6:06:25 PM][INFO][License] Max. Residental 3x, Productions 1x - will collected!
[9/29/2016 6:06:25 PM][INFO] Try to login '**************:********@us16'
[9/29/2016 6:06:26 PM][INFO] Login: Success.
[9/29/2016 6:06:26 PM][INFO] Initialize requests ...
[9/29/2016 6:06:46 PM][ERR] Message: 'errBadResponse'.

Could you help fix this for me, willing to buy the subscription if it works well.
I'll have sent you a message in discord.
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Old 09/30/2016, 17:37   #66
 
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I would like to buy this bot, please contact me on discord when you are able. Thank you!
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Old 09/30/2016, 19:46   #67


 
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Quote:
Originally Posted by neshark View Post
I would like to buy this bot, please contact me on discord when you are able. Thank you!
Already done. A private message here or direct message in Discord is enough.
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Old 10/07/2016, 06:56   #68
 
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Hi Else,

I'm having the same issue since the new update to 1.8.5. Is this a known bug with the new version?
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Old 10/07/2016, 14:48   #69


 
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Quote:
Originally Posted by jwarlock View Post
Hi Else,

I'm having the same issue since the new update to 1.8.5. Is this a known bug with the new version?
Which issue you mean? All critical bugs are solved with current 1.8.5? :O
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Old 10/08/2016, 04:33   #70
 
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Quote:
Originally Posted by Else View Post
Which issue you mean? All critical bugs are solved with current 1.8.5? :O
I've attached a copy of the error output. I believe this began occurring about the same time the game went to 1.8.6 (??) I've still been able to login normally using both mobile, and browser so I can only guess something changed at the game end to prevent the login for proceeding.
Attached Images
File Type: jpg foebot_error_8OCT16.jpg (72.1 KB, 54 views)
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Old 10/08/2016, 08:58   #71


 
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Quote:
Originally Posted by jwarlock View Post
I've attached a copy of the error output. I believe this began occurring about the same time the game went to 1.8.6 (??) I've still been able to login normally using both mobile, and browser so I can only guess something changed at the game end to prevent the login for proceeding.
Check in config.dat the username, password & server! It looks like the input is wrong.
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Old 10/08/2016, 09:08   #72
 
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Quote:
Originally Posted by Else View Post
Check in config.dat the username, password & server! It looks like the input is wrong.
Do you mean config.json (with the newer version of your app)?

Edit: As a precautionary measure I have redownloaded the trial version and verified the input I supplied into the config file. Even with a clean install, no licence file, and correct login details the same error occurs.

I'm stumped.
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Old 10/08/2016, 09:29   #73


 
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Quote:
Originally Posted by jwarlock View Post
Do you mean config.json (with the newer version of your app)?

Edit: As a precautionary measure I have redownloaded the trial version and verified the input I supplied into the config file. Even with a clean install, no licence file, and correct login details the same error occurs.

I'm stumped.


Please send me your configuration with a private message to reproduce the problem, or join the discord chat. :-)
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Old 10/09/2016, 12:46   #74
 
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Ist er auch mit der Gratisversion brauchbar?
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Old 10/09/2016, 13:00   #75


 
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Quote:
Originally Posted by georgimus View Post
Ist er auch mit der Gratisversion brauchbar?
Das musst Du selbst entscheiden? Die Funktionen sind aufgelistet.
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