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[Release] Grepolis 2 bot

Discussion on [Release] Grepolis 2 bot within the Browsergames forum part of the Other Online Games category.

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Old 08/29/2011, 21:42   #646
 
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Do you also play on en23.grepolis.com gkatsogr?

~Uthar
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Old 08/29/2011, 22:04   #647
 
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i have tried to set the bot from the beginning but the problem persists.
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Old 08/29/2011, 23:16   #648
 
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Problem solved:

Version: 2.1.1 Date: 29-08-2011
Bug fixes:
-Fixed a timing issue with the farmers

~Uthar
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Old 08/30/2011, 01:51   #649
 
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How does the cast militia work ? If i put 1 the militia is called one minute before attack .
Do your units stay in the city ?

And how does the autocast spells work ?
And what is the templates ?
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Old 08/30/2011, 02:24   #650
 
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@MasYblam
Everything is explained in the guide. About the militia, I wouldn't set it lower then 10. And your units will stay in your town.

Also made a small bug fix:
Version: 2.1.2 Date: 30-08-2011
Bug fixes:
-Fixed a farming problem with the daily limit.

~Uthar
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Old 08/30/2011, 10:03   #651
 
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I read the guide but didn't understand.

What are buffs and how does it work ?
And i don't understand the templates thing ?
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Old 08/30/2011, 13:47   #652
 
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There are two buffs (*** powers), one for the barracks and one for the harbour. Both those buffs increase the unit production speed.
If you activate those in the bot then the bot will only add units to the queue when the buffs are active.

With the template you can save your current unit queue settings and load them in an other town. You could for example make a template for defensive, offensive, CS, etc.

~Uthar
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Old 08/30/2011, 23:52   #653
 
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as i said before: you are a genius, utharn.
i love you

question: did you solve the problem with the 30-40 cities?
the older bot version did work for me - i would say - until i reached 65 cities.
than it started to crash always if i change from one tab to the other (i.e from the units tab to the buildings tab).

the new bot does not work for me at all.
even the log in seems not to work. i go after login to the buildings tab, it shows all my cities but the buildig levels in the small pictures are 0. after clicking on the start button the bot crashs again. the log file is empty,

here is the error message, which it displays me:

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Old 08/31/2011, 11:49   #654
 
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hi there! new features of 2.1.2.0 are SO great! i REALLY love this bot.

some more ideas:

1. option: only train units in unit-queue, when building-queue (senat) ist full or target is reached.

2. option: auto-update (f5) browser - tab every (_x_) minutes

3.1 auto - conquer farms when the simulator says, with the units you have, you´ll win and
3.2 special-units: auto build units to conquer a next farms, then do not re-build them (e.g. in a town with just defence-units, build right number of offence-units to conquer once, until you own all farms)

4. option: do not train less than _xxx_ units at once (only if you reach target)

5. option: always build automaticly right number (enough) of a) big transporters or b) small ones for your units. keep academy-researches in mind (20, 26, 10).

6. display in unit-tab for each city a) all-together-strengh of units in target (all the three for att and defence) and b) population left when unit-target and building-target will be finished

7. in building-tab: display names (senat, baracks..) instead of bigger-pictures popup

8. unit-tab: display what is in ingame-queue right now

9. a all-together-statistics-tab with a) all ressources you have b) all ressources you earn in 1 hour c) all strengh of your units together d) all silver in caves e) and so on

10. in building-tab show what will come next

11. some more calculation-power like in abakus ( ) OR even import abakus-templates

12. auto - trade with farms when you have a lot of more of one ressource than another

13. disable / grey out those mysthery-units you dont have the *** in the town

14. in farmers-tab: a ´select all´ - button

and a question: what do you mean with
Quote:
The bot will also auto-cast the buffs when needed.
in the start-guide. will the bot start the buffs automaticly? WHEN is it needed?
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Old 08/31/2011, 14:15   #655
 
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Quote:
Originally Posted by emina View Post
question: did you solve the problem with the 30-40 cities?
the older bot version did work for me - i would say - until i reached 65 cities.
than it started to crash always if i change from one tab to the other (i.e from the units tab to the buildings tab).
need
-Improved buildings interface.
like units and farmers

also possible for culture interface.

PS I also received crash reports. Сurrent building interface is a big problem.

Farmers bug without Booty :
If there is 10 minutes and has not been investigated Booty bot loops.
Quote:
Originally Posted by grepolis077 View Post
"ru.*" servers
not support cyrillic language
Quote:
Originally Posted by Utharnl View Post
@grepolis077
Fixed your language problem for town and farmer names. But can't fix it for the culture tab at the moment.
~Uthar
notifications
31.08.2011 * * \u043d\u0430\u043f\u0430\u0434\u0430\u0435\u0442 \u043d\u0430 \u0427\u0435\u043c\u043f * (\u0413\u043e\u0440\u043e\u0434-\u043f\u0440\u0438\u0437\u0440\u0430\u043a)
31.08.2011 * \u044b\u0440\u044c\u0435 \u0438\u0437 * \u0434\u043e\u0441\u0442\u0430\u0432\u043b\u0435\u 043d\u043e \u0432 *
31.08.2011 * C\u044b\u0440\u044c\u0435 \u0438\u0437 * \u0434\u043e\u0441\u0442\u0430\u0432\u043b\u0435\u 043d\u043e \u0432 *
31.08.2011 ** \u0448\u043f\u0438\u043e\u043d\u0438\u0442 \u0437\u0430 \u0433\u043e\u0440\u043e\u0434 *
etc
grepolis077 is offline  
Old 08/31/2011, 17:56   #656
 
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@emina
I partly solved that, I think it crashes now around 80 towns. The new interface for the building queue is probably finished this week.

@insche
1. Will add it to the todo list.
2. Nope, not possible.
3. Probably not.
4. This option is already in the bot.
5. Not everyone wants transport ships, but on the new interface you can see if you have enough transport ships.
6. Good idea, will add it to the todo list
7. Building names are already included, move you mouse above the "+"
8. Already on the todo list but doesn't have a high priority at the moment.
9. Need to think of a nice solution for this, otherwise the bot crashes again when you have too many towns (Like the current building queue does)
10. Not possible, the bot does not know what comes next. (Only a few seconds before it adds the building to the queue.)
11. Already on the todo list.
12. Will add it to the todo list.
13. Will add it to the todo list.
14. Will add it to the todo list.

Quote:
in the start-guide. will the bot start the buffs automaticly? WHEN is it needed?
Yes buffs are casted automatic. I added a few checks for that, I believe:
-Population higher then 0
-Enough favor
-Queue not full
-Unit target not yet reached
-Buff not active yet

@grepolis077
Improved building queue will follow later this week.
The bot can't check your researches yet, so just make sure you enter the current loot interval

//edit
Fill fix the notifications in the next release.

~Uthar
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Old 08/31/2011, 19:15   #657
 
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thank you for the quick answer

Quote:
Originally Posted by Utharnl View Post
1. Will add it to the todo list.
thanx. this would be an importing one for me.

Quote:
Originally Posted by Utharnl View Post
2. Nope, not possible.
mh. the browser-tab is always out dated after some minutes, queues are not updated, ressources are not right, when bot did build something. i dont know any solution.

Quote:
Originally Posted by Utharnl View Post
3. Probably not.
yes, i thought this is a big one to prog, and maybe it is not very imorting indeed.

Quote:
Originally Posted by Utharnl View Post
4. This option is already in the bot.
ARGH! didnt see that sorry ^^

Quote:
Originally Posted by Utharnl View Post
5. Not everyone wants transport ships, but on the new interface you can see if you have enough transport ships.
yes, not everybody wants that, but this would be only an option: ´auto-build big transporters´/´auto-build small transporters´/´do not auto-build transporters´ for each town.

Quote:
Originally Posted by Utharnl View Post
6. Good idea, will add it to the todo list
thank you, this will help with planning the towns.

Quote:
Originally Posted by Utharnl View Post
7. Building names are already included, move you mouse above the "+"
i am a little blind. didnt see, but now i have found. thank you!

Quote:
Originally Posted by Utharnl View Post
8. Already on the todo list but doesn't have a high priority at the moment.
i think so. is a nice-to-have, but really not a must-have.

Quote:
Originally Posted by Utharnl View Post
9. Need to think of a nice solution for this, otherwise the bot crashes again when you have too many towns (Like the current building queue does)
maybe it would help when it is not an ´real-time´ statistics, but some infos the bot ´found´ last time when walking through the towns. lets talk about wood. 1st town 300, 2nd 5000, 3rd 400. the bot ´walks through´ towns, builing stuff, training stuff, farming and so on, and then collecting new data: 1st, ´ah, there are 300 wood´. all-together-stats: 300. then the 2nd town: doing building/training/farming stuff and then: ´ah! there are 5000 wood´. new all-together-stats: (old+actuel city) 5300. third town... and so on. after all, you have not a real-time, but a good ´maybe actual´ - stats.

Quote:
Originally Posted by Utharnl View Post
10. Not possible, the bot does not know what comes next. (Only a few seconds before it adds the building to the queue.)
well, if its not possible, its not important *g*

Quote:
Originally Posted by Utharnl View Post
11. Already on the todo list.
12. Will add it to the todo list.
13. Will add it to the todo list.
14. Will add it to the todo list.
11... really? WOW! this is great. 12...14 thank you!!

Quote:
Originally Posted by Utharnl View Post
Yes buffs are casted automatic. I added a few checks for that, I believe:
-Population higher then 0
-Enough favor
-Queue not full
-Unit target not yet reached
-Buff not active yet
i would change ´unit target not yet reached´ to ´difference to target bigger than _x_´ so it is not important to cast buff when only 20 units needed.
also i would include something like ´train units even without buff when next buff is far away (favor) or warehouse is full´




insche
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Old 08/31/2011, 23:39   #658
 
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Quote:
Originally Posted by Utharnl View Post
The bot can't check your researches yet, so just make sure you enter the current loot interval
Older versions in such a situation could not claim resources and passed to the next town, but the new version concentrates on the city and paralyzed.

/edit
version 2.1.2 - 10 minutes for all
town A (with booty): Demanding resourses from farmers (1/2)
town A (with booty): Demanding resourses from farmers (2/2).... next
town B (with booty): Demanding resourses from farmers (1/2)
town B (with booty): Demanding resourses from farmers (2/2)........ next
town C (without booty): Demanding resourses from farmers (1/2)
town C (without booty): Demanding resourses from farmers (2/2)....next ? no
town C (without booty): Demanding resourses from farmers (1/2)
town C (without booty): Demanding resourses from farmers (2/2).... and again
town C (without booty): Demanding resourses from farmers (1/2)
town C (without booty): Demanding resourses from farmers (2/2)....аnd so all day
grepolis077 is offline  
Old 09/01/2011, 01:10   #659
 
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The structure of the bot is changed a bit because of the daily limit. Not sure if I can still make that possible.
But I did found an other bug. The loot interval is a global setting at the moment (meaning that every town uses the same interval.) I'll change this in the next release so that each town has it own interval again.

~Uthar
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Old 09/01/2011, 07:46   #660
 
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i got this in notification-tab:

31.08.2011 19:19:10 pan id=\"townid_123456789\" class=\"notification_building_image image_hide\">
31.08.2011 19:17:12 pan id=\"townid_123456789\" class=\"notification_building_image image_stoner\">
31.08.2011 17:47:30 pan id=\"townid_123456789\" class=\"notification_building_image image_stoner\">
31.08.2011 16:26:43 pan id=\"townid_123456789\" class=\"notification_building_image image_main\">
31.08.2011 10:32:43 href=\"javascript:void(0);\" title=\"Auf Facebook ver\u00f6ffentlichen\" onclick=\"Award.publishOnFacebook({award_id : 'units_lost_during_farm_attack', level : 1, name : 'Pechvogel'})\" class=\"award_picture\">


however, i also got a lot of ´right´ notifications like ´you ve been invited in alliance this and that´ and so on.


and three more ideas:
15. auto-save changes when clicking next tab
16. remove/sort the manual queue in building-tab
17. a ´finish and leave´ button: this is, when you have to go away und log out. the bot will: 1) start longest possible buildings in building-queue 2) farm the longest possible way (240 minutes) 3) start longest taking units in unit-queue 4) starting militia. after that, the player can shut down computer and go away.
insche is offline  
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