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[Release] Grepolis 2 bot
Discussion on [Release] Grepolis 2 bot within the Browsergames forum part of the Other Online Games category.
02/05/2014, 19:32
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#2116
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elite*gold: 0
Join Date: Apr 2007
Posts: 61
Received Thanks: 4
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It worked so good for me, but after 5 hours it doesn't farm anymore.
Why?
05/02/2014 19:06:49 Catapum: Farmers are disabled for this town by scheduler.
05/02/2014 19:05:38
05/02/2014 19:05:37 Catapum: Farmers are disabled for this town by scheduler.
05/02/2014 19:04:23
05/02/2014 19:04:23 Catapum: Farmers are disabled for this town by scheduler.
05/02/2014 19:02:58
05/02/2014 19:02:55 Catapum: Building queue is disabled.
05/02/2014 19:02:55 Catapum: Farmers are disabled for this town by scheduler.
05/02/2014 19:01:32
05/02/2014 19:01:32 Catapum: Farmers are disabled for this town by scheduler.
05/02/2014 19:00:09
05/02/2014 19:00:08 Catapum: Farmers are disabled for this town by scheduler.
05/02/2014 18:58:47
05/02/2014 18:58:47 Catapum: No farmers available at the moment.
05/02/2014 18:58:44 Catapum: Successfull looted/demanded resources from farmer Doupsi
05/02/2014 18:58:39 Catapum: Successfull looted/demanded resources from farmer Koshy
05/02/2014 18:58:34 Catapum: Successfull looted/demanded resources from farmer Ithithrho
05/02/2014 18:58:29 Catapum: Successfull looted/demanded resources from farmer Kyithrho
"Catapum: Farmers are disabled for this town by scheduler."
What does it mean?
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02/05/2014, 23:30
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#2117
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elite*gold: 0
Join Date: Aug 2009
Posts: 1,656
Received Thanks: 703
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"Farmers are disabled for this town by scheduler." means that your settings tell the bot it is not allowed to farm.
If you go to the farmers tab you see a scheduler. There are 24 blocks in the scheduler, one for each hour in a day. Green means the bot will farm at that hour, red means that the bot will not farm.
Simply click on the scheduler to switch between red and green.
~Uthar
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02/06/2014, 00:27
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#2118
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elite*gold: 0
Join Date: Apr 2007
Posts: 61
Received Thanks: 4
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Thank you so much, Uthar
You're so kind, and your bot is one of the best I've seen.
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02/06/2014, 11:24
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#2119
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elite*gold: 0
Join Date: Feb 2014
Posts: 2
Received Thanks: 0
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problem reconnect
Hi all
Since this morning (a couple of hours) i can't connect the bot, after 10 seconds it starts to reconnect and it continues again and again.
I used this bot since years and i hadn't ever problems, what can it be?
Thanks and sorry for my bad english :-)
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02/06/2014, 11:28
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#2120
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elite*gold: 0
Join Date: Jun 2013
Posts: 23
Received Thanks: 3
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the same for me
must be the new update...
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02/06/2014, 15:25
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#2121
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elite*gold: 0
Join Date: Apr 2007
Posts: 61
Received Thanks: 4
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Same here  , hope he fixes it soon
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02/06/2014, 20:21
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#2122
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elite*gold: 0
Join Date: Apr 2013
Posts: 1
Received Thanks: 0
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Seems that im not the only one and i was trying for hours to change setings or reinstall a fresh bot...hope will be fix,thanks.
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02/06/2014, 21:29
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#2123
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elite*gold: 0
Join Date: Jan 2013
Posts: 1
Received Thanks: 1
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Bit of (hopefully) useful info
Hiya Uthar,
Looked over the thread and couldn't see this posted anywhere, so, wanted to give you a copy of some of the info from the "response" file that's referred to in the debug info:
Input string was not in a correct format.
{"json":{"menu":"{\n\"upgrade_buildings\":{\"id\": \"upgrade_buildings\",\"className\":\"active\",\"n ame\":\"Upgrade\"}\t,\"tear_down_buildings\":{\"id \":\"tear_down_buildings\",\"onclick\":\"sendMessa ge(\\\"BuildingMain.tearDownClick()\\\")\",\"name\ ":\"Demolition\"}}","html":"\n<script type=\"text\/javascript\">\n\t\/\/<![CDATA[\n\n\tBuildingMain.special_buildings_combined_grou p = {};\n\t$.extend(BuildingMain.special_buildings_com bined_group, {\"theater\":{\"name\":\"Theater\",\"description\" :\"By building a theater, you can present great dramas to your population and thus increase the cultural value of your polis.\",\"level\":0,\"next_level\":1,\"get_depend encies\":[],\"can_upgrade\":false,\"can_upgrade_reduced\":fal se,\"enough_population\":true,\"max_level\":false, \"can_tear_down\":false,\"needed_resources\":{\"wo od\":7200,\"stone\":7200,\"iron\":7200},\"needed_r esources_reduced\":{\"wood\":5400,\"stone\":5400,\ "iron\":5400},\"enough_resources\":true,\"enough_s torage\":true,\"pop\":60,\"pop_tear_down\":0,\"bui ld_time\":\"3:47:50\",\"tear_down_time\":\"3:47:50 \",\"controller\":\"building_theater\",\"building\ ":{\"name\":\"Theater\",\"controller\":\"building_ theater\",\"image\":null,\"description\":\"By building a theater, you can present great dramas to your population and thus increase the cultural value of your polis.\",\"level\":null,\"max_level\":1,\"min_leve l\":0,\"requiredBuildings\":null,\"coordinates\":\ "286,83,334,66,340,33,309,10,254,6,223,17,206,38,2 10,56,243,70,272,80\",\"resources\":{\"wood\":8000 ,\"stone\":8000,\"iron\":8000},\"pop\":60,\"wood_f actor\":2,\"stone_factor\":2,\"iron_factor\":2,\"p op_factor\":1,\"hide_factor\":null,\"points\":500, \"points_factor\":1,\"build_time\":32400,\"build_t ime_factor\":2.17,\"build_time_reduction\":0,\"bol t_protected\":true,\"image_levels\":[1],\"dependencies\":{\"main\":24,\"lumber\":35,\"iro ner\":32,\"docks\":5,\"academy\":5},\"fixed_buildi ng_times\":[],\"level_build_time_factors\":[],\"special\":true,\"resourcesFor\":null,\"resource sForLevelFixed\":[],\"resourcesForLevelFactor\":[],\"resourcesForLevelReduceFactor\":[],\"id\":\"theater\"}},\"thermal\":{\"name\":\"Ther mal baths\",\"description\":\"Great importance was placed on hygiene in Ancient Greece. By building thermal baths, you can increase your population's health and raise your population number by 10%.\",\"level\":1,\"next_level\":2,\"get_dependen cies\":[],\"can_upgrade\":false,\"can_upgrade_reduced\":fal se,\"enough_population\":true,\"max_level\":true,\ "can_tear_down\":true,\"needed_resources\":{\"wood \":32400,\"stone\":21600,\"iron\":32400},\"needed_ resources_reduced\":{\"wood\":24300,\"stone\":1620 0,\"iron\":24300},\"enough_resources\":false,\"eno ugh_storage\":false,\"pop\":60,\"pop_tear_down\":6 0,\"build_time\":\"17:05:18\",\"tear_down_time\":\ "3:47:50\",\"controller\":\"building_thermal\",\"b uilding\":{\"name\":\"Thermal baths\",\"controller\":\"building_thermal\",\"imag e\":null,\"description\":\"Great importance was placed on hygiene in Ancient Greece. By building thermal baths, you can increase your population's health and raise your population number by 10%.\",\"level\":null,\"max_level\":1,\"min_level\ ":0,\"requiredBuildings\":null,\"coordinates\":\"2 13,53,269,79,348,42,355,12,319,1,273,2,222,24,210, 42\",\"resources\":{\"wood\":9000,\"stone\":6000,\ "iron\":9000},\"pop\":60,\"wood_factor\":2,\"stone _factor\":2,\"iron_factor\":2,\"pop_factor\":1,\"h ide_factor\":null,\"points\":500,\"points_factor\" :1,\"build_time\":32400,\"build_time_factor\":2.17 ,\"build_time_reduction\":0,\"bolt_protected\":tru e,\"image_levels\":[1],\"dependencies\":{\"main\":24,\"farm\":35,\"docks \":5,\"academy\":5},\"fixed_building_times\":[],\"level_build_time_factors\":[],\"special\":true,\"resourcesFor\":null,\"resource sForLevelFixed\":[],\"resourcesForLevelFactor\":[],\"resourcesForLevelReduceFactor\":[],\"id\":\"thermal\",\"thermal_pow\":1.1}},\"librar y\":{\"name\":\"Library\",\"description\":\"Knowle dge is power. By building a library, you will receive 12 additional research points that you can invest in the discovery of new technologies at the academy.\",\"level\":0,\"next_level\":1,\"get_depe ndencies\":[],\"can_upgrade\":false,\"can_upgrade_reduced\":fal se,\"enough_population\":true,\"max_level\":false, \"can_tear_down\":false,\"needed_resources\":{\"wo od\":8550,\"stone\":6750,\"iron\":6300},\"needed_r esources_reduced\":{\"wood\":6413,\"stone\":5063,\ "iron\":4725},\"enough_resources\":true,\"enough_s torage\":true,\"pop\":60,\"pop_tear_down\":0,\"bui ld_time\":\"3:47:50\",\"tear_down_time\":\"3:47:50 \",\"controller\":\"building_library\",\"building\ ":{\"name\":\"Library\",\"controller\":\"building_ library\",\"image\":null,\"description\":\"Knowled ge is power. By building a library, you will receive 12 additional research points that you can invest in the discovery of new technologies at the academy.\",\"level\":null,\"max_level\":1,\"min_le vel\":0,\"requiredBuildings\":null,\"coordinates\" :\"204,54,243,71,304,53,338,46,334,32,325,3,263,1, 218,22,212,43\",\"resources\":{\"wood\":9500,\"sto ne\":7500,\"iron\":7000},\"pop\":60,\"wood_factor\ ":2,\"stone_factor\":2,\"iron_factor\":2,\"pop_fac tor\":1,\"hide_factor\":null,\"points\":500,\"poin ts_factor\":1,\"build_time\":32400,\"build_time_fa ctor\":2.17,\"build_time_reduction\":0,\"bolt_prot ected\":true,\"image_levels\":[1],\"dependencies\":{\"main\":24,\"academy\":20,\"do cks\":5},\"fixed_building_times\":[],\"level_build_time_factors\":[],\"special\":true,\"resourcesFor\":null,\"resource sForLevelFixed\":[],\"resourcesForLevelFactor\":[],\"resourcesForLevelReduceFactor\":[],\"id\":\"library\"}},\"lighthouse\":{\"name\":\"L ighthouse\",\"description\":\"The Lighthouse of Alexandria was considered one of the seven famous World Wonders. By building a smaller version near the harbor, you increase your fleet's speed by 15%, since it greatly improves the navigation.\",\"level\":0,\"next_level\":1,\"get_d ependencies\":[],\"can_upgrade\":false,\"can_upgrade_reduced\":fal se,\"enough_population\":true,\"max_level\":false, \"can_tear_down\":false,\"needed_resources\":{\"wo od\":5400,\"stone\":9000,\"iron\":7200},\"needed_r esources_reduced\":{\"wood\":4050,\"stone\":6750,\ "iron\":5400},\"enough_resources\":true,\"enough_s torage\":true,\"pop\":60,\"pop_tear_down\":0,\"bui ld_time\":\"3:47:50\",\"tear_down_time\":\"3:47:50 \",\"controller\":\"building_lighthouse\",\"buildi ng\":{\"name\":\"Lighthouse\",\"controller\":\"bui lding_lighthouse\",\"image\":null,\"description\": \"The Lighthouse of Alexandria was considered one of the seven famous World Wonders. By building a smaller version near the harbor, you increase your fleet's speed by 15%, since it greatly improves the navigation.\",\"level\":null,\"max_level\":1,\"min _level\":0,\"requiredBuildings\":null,\"coordinate s\":\"36,397,65,395,87,377,83,351,73,323,55,293,33 ,299,23,376\",\"resources\":{\"wood\":6000,\"stone \":10000,\"iron\":8000},\"pop\":60,\"wood_factor\" :2,\"stone_factor\":2,\"iron_factor\":2,\"pop_fact or\":1,\"hide_factor\":null,\"points\":500,\"point s_factor\":1,\"build_time\":32400,\"build_time_fac tor\":2.17,\"build_time_reduction\":0,\"bolt_prote cted\":true,\"image_levels\":[1],\"dependencies\":{\"main\":24,\"docks\":20,\"acad emy\":5},\"fixed_building_times\":[],\"level_build_time_factors\":[],\"special\":true,\"resourcesFor\":null,\"resource sForLevelFixed\":[],\"resourcesForLevelFactor\":[],\"resourcesForLevelReduceFactor\":[],\"id\":\"lighthouse\"}}}, {\"tower\":{\"name\":\"Tower\",\"description\":\ "A mighty guard tower increases the defensive strength of your troops by 10% and turns your polis into a nearly invincible stronghold against attackers.\",\"level\":1,\"next_level\":2,\"get_de pendencies\":[],\"can_upgrade\":false,\"can_upgrade_reduced\":fal se,\"enough_population\":true,\"max_level\":true,\ "can_tear_down\":true,\"needed_resources\":{\"wood \":28800,\"stone\":36000,\"iron\":21600},\"needed_ resources_reduced\":{\"wood\":21600,\"stone\":2700 0,\"iron\":16200},\"enough_resources\":false,\"eno ugh_storage\":false,\"pop\":60,\"pop_tear_down\":6 0,\"build_time\":\"17:05:18\",\"tear_down_time\":\ "3:47:50\",\"controller\":\"building_tower\",\"bui lding\":{\"name\":\"Tower\",\"controller\":\"build ing_tower\",\"image\":null,\"description\":\"A mighty guard tower increases the defensive strength of your troops by 10% and turns your polis into a nearly invincible stronghold against attackers.\",\"level\":null,\"max_level\":1,\"min_ level\":0,\"requiredBuildings\":null,\"coordinates \":\"522,339,543,347,572,347,586,342,579,289,559,2 69,530,273,521,291,521,318\",\"resources\":{\"wood \":8000,\"stone\":10000,\"iron\":6000},\"pop\":60, \"wood_factor\":2,\"stone_factor\":2,\"iron_factor \":2,\"pop_factor\":1,\"hide_factor\":null,\"point s\":500,\"points_factor\":1,\"build_time\":32400,\ "build_time_factor\":2.17,\"build_time_reduction\" :0,\"bolt_protected\":true,\"image_levels\":[1],\"dependencies\":{\"main\":21,\"wall\":20,\"templ e\":5,\"market\":5},\"fixed_building_times\":[],\"level_build_time_factors\":[],\"special\":true,\"resourcesFor\":null,\"resource sForLevelFixed\":[],\"resourcesForLevelFactor\":[],\"resourcesForLevelReduceFactor\":[],\"id\":\"tower\"}},\"statue\":{\"name\":\"Divin e statue\",\"description\":\"The Greek gods are difficult to please and demand many signs of your worship. With this Divine statue you can show them how important they are to you and thus increase the Divine favor produced in the temple.\",\"level\":0,\"next_level\":1,\"get_depen dencies\":[],\"can_upgrade\":false,\"can_upgrade_reduced\":fal se,\"enough_population\":true,\"max_level\":false, \"can_tear_down\":false,\"needed_resources\":{\"wo od\":5400,\"stone\":9450,\"iron\":6750},\"needed_r esources_reduced\":{\"wood\":4050,\"stone\":7088,\ "iron\":5063},\"enough_resources\":true,\"enough_s torage\":true,\"pop\":60,\"pop_tear_down\":0,\"bui ld_time\":\"3:47:50\",\"tear_down_time\":\"3:47:50 \",\"controller\":\"building_statue\",\"building\" :{\"name\":\"Divine statue\",\"controller\":\"building_statue\",\"imag e\":null,\"description\":\"The Greek gods are difficult to please and demand many signs of your worship. With this Divine statue you can show them how important they are to you and thus increase the Divine favor produced in the temple.\",\"level\":null,\"max_level\":1,\"min_lev el\":0,\"requiredBuildings\":null,\"coordinates\": \"529,338,544,345,567,339,555,326,549,278,543,324\ ",\"resources\":{\"wood\":6000,\"stone\":10500,\"i ron\":7500},\"pop\":60,\"wood_factor\":2,\"stone_f actor\":2,\"iron_factor\":2,\"pop_factor\":1,\"hid e_factor\":null,\"points\":500,\"points_factor\":1 ,\"build_time\":32400,\"build_time_factor\":2.17,\ "build_time_reduction\":0,\"bolt_protected\":true, \"image_levels\":[1],\"dependencies\":{\"main\":21,\"temple\":12,\"mar ket\":5},\"fixed_building_times\":[],\"level_build_time_factors\":[],\"special\":true,\"resourcesFor\":null,\"resource sForLevelFixed\":[],\"resourcesForLevelFactor\":[],\"resourcesForLevelReduceFactor\":[],\"id\":\"statue\"}},\"oracle\":{\"name\":\"Oracle \",\"description\":\"Enemy spies are uncovered with the help of the Oracle. This way you know who has spied on you and you can prepare yourself for impending attacks.\",\"level\":0,\"next_level\":1,\"get_depe ndencies\":[],\"can_upgrade\":false,\"can_upgrade_reduced\":fal se,\"enough_population\":true,\"max_level\":false, \"can_tear_down\":false,\"needed_resources\":{\"wo od\":5850,\"stone\":6300,\"iron\":8550},\"needed_r esources_reduced\":{\"wood\":4388,\"stone\":4725,\ "iron\":6413},\"enough_resources\":true,\"enough_s torage\":true,\"pop\":60,\"pop_tear_down\":0,\"bui ld_time\":\"3:47:50\",\"tear_down_time\":\"3:47:50 \",\"controller\":\"building_oracle\",\"building\" :{\"name\":\"Oracle\",\"controller\":\"building_or acle\",\"image\":null,\"description\":\"Enemy spies are uncovered with the help of the Oracle. This way you know who has spied on you and you can prepare yourself for impending attacks.\",\"level\":null,\"max_level\":1,\"min_le vel\":0,\"requiredBuildings\":null,\"coordinates\" :\"521,337,546,350,581,343,583,309,567,298,543,295 ,523,304,521,322\",\"resources\":{\"wood\":6500,\" stone\":7000,\"iron\":9500},\"pop\":60,\"wood_fact or\":2,\"stone_factor\":2,\"iron_factor\":2,\"pop_ factor\":1,\"hide_factor\":null,\"points\":500,\"p oints_factor\":1,\"build_time\":32400,\"build_time _factor\":2.17,\"build_time_reduction\":0,\"bolt_p rotected\":true,\"image_levels\":[1],\"dependencies\":{\"main\":21,\"hide\":10,\"marke t\":5,\"temple\":5},\"fixed_building_times\":[],\"level_build_time_factors\":[],\"special\":true,\"resourcesFor\":null,\"resource sForLevelFixed\":[],\"resourcesForLevelFactor\":[],\"resourcesForLevelReduceFactor\":[],\"id\":\"oracle\"}},\"trade_office\":{\"name\":\" Merchant's shop\",\"description\":\"This increases the maximum trade ratio of the Phoenician merchant and of farming villages as well as the available trade capacity per market place level from 500 to 750.\",\"level\":0,\"next_level\":1,\"get_dependen cies\":[],\"can_upgrade\":false,\"can_upgrade_reduced\":fal se,\"enough_population\":true,\"max_level\":false, \"can_tear_down\":false,\"needed_resources\":{\"wo od\":9450,\"stone\":6300,\"iron\":5850},\"needed_r esources_reduced\":{\"wood\":7088,\"stone\":4725,\ "iron\":4388},\"enough_resources\":true,\"enough_s torage\":true,\"pop\":60,\"pop_tear_down\":0,\"bui ld_time\":\"3:47:50\",\"tear_down_time\":\"3:47:50 \",\"controller\":\"building_trade_office\",\"buil ding\":{\"name\":\"Merchant's shop\",\"controller\":\"building_trade_office\",\" image\":null,\"description\":\"This increases the maximum trade ratio of the Phoenician merchant and of farming villages as well as the available trade capacity per market place level from 500 to 750.\",\"level\":null,\"max_level\":1,\"min_level\ ":0,\"requiredBuildings\":null,\"coordinates\":\"5 10,335,533,346,569,352,595,343,607,332,604,301,551 ,274,508,294\",\"resources\":{\"wood\":10500,\"sto ne\":7000,\"iron\":6500},\"pop\":60,\"wood_factor\ ":2,\"stone_factor\":2,\"iron_factor\":2,\"pop_fac tor\":1,\"hide_factor\":null,\"points\":500,\"poin ts_factor\":1,\"build_time\":32400,\"build_time_fa ctor\":1,\"build_time_reduction\":0,\"bolt_protect ed\":true,\"image_levels\":[1],\"dependencies\":{\"main\":21,\"market\":15,\"tem ple\":5},\"fixed_building_times\":[],\"level_build_time_factors\":[],\"special\":true,\"resourcesFor\":null,\"resource sForLevelFixed\":[],\"resourcesForLevelFactor\":[],\"resourcesForLevelReduceFactor\":[],\"id\":\"trade_office\"}}});\n\tBuildingMain.buil dings = {\"main\":{\"name\":\"Senate\",\"description\":\"I n the Senate you can have new buildings erected or existing buildings upgraded. The higher the Senate level, the more quickly the construction work is done.\",\"level\":24,\"next_level\":25,\"get_depen dencies\":[],\"can_upgrade\":true,\"can_upgrade_reduced\":true ,\"enough_population\":true,\"max_level\":false,\" can_tear_down\":true,\"needed_resources\":{\"wood\ ":5469,\"stone\":6195,\"iron\":2954},\"needed_reso urces_reduced\":{\"wood\":4102,\"stone\":4647,\"ir on\":2216},\"enough_resources\":true,\"enough_stor age\":true,\"pop\":7,\"pop_tear_down\":8,\"build_t ime\":\"5:46:18\",\"tear_down_time\":\"5:21:46\",\ "controller\":\"building_main\",\"building\":{\"na me\":\"Senate\",\"controller\":\"building_main\",\ "image\":null,\"description\":\"In the Senate you can have new buildings erected or existing buildings upgraded. The higher the Senate level, the more quickly the construction work is done.\",\"level\":null,\"max_level\":25,\"min_leve l\":1,\"requiredBuildings\":null,\"coordinates\":\ "375,203,442,233,470,219,499,211,541,190,560,174,5 50,146,489,116,469,124,446,145,395,161,382,188\",\ "resources\":{\"wood\":6,\"stone\":2,\"iron\":2},\ "pop\":1,\"wood_factor\":2.15,\"stone_factor\":2.5 3,\"iron_factor\":2.3,\"pop_factor\":1.5,\"hide_fa ctor\":null,\"points\":100,\"points_factor\":1.1,\ "build_time\":150,\"build_time_factor\":1.8,\"buil d_time_reduction\":0.3,\"bolt_protected\":null,\"i mage_levels\":[1,8,16],\"dependencies\":[],\"fixed_building_times\":{\"1\":10,\"2\":20,\"3\" :40,\"4\":80},\"level_build_time_factors\":{\"5\": {\"level\":7,\"factor\":0.33},\"6\":{\"level\":7,\ "factor\":0.66}},\"special\":false,\"resourcesFor\ ":null,\"resourcesForLevelFixed\":[],\"resourcesForLevelFactor\":[],\"resourcesForLevelReduceFactor\":[],\"id\":\"main\"}},\"hide\"
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02/06/2014, 21:45
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#2124
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elite*gold: 0
Join Date: Aug 2009
Posts: 1,656
Received Thanks: 703
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Problems fixed. New version is available for download.
Version: 2.54.0.1 Date: 06-02-2014
-Fixed issue with building data caused by v2.54
-Fixed delay for farming (farm all feature)
~Uthar
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02/07/2014, 06:59
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#2125
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elite*gold: 0
Join Date: Feb 2014
Posts: 2
Received Thanks: 0
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You're the best Utharnl!! Thank you very muchhh!! Everything's okay now, +1!
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02/08/2014, 11:59
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#2126
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elite*gold: 0
Join Date: Apr 2007
Posts: 61
Received Thanks: 4
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Indeed, everything is fixed now, and working properly.
Now I can't live without this bot. Hahaha
What I like from this bot is the farmers part, SO OVERPOWERED.
08/02/2014 11:56:13 Catapum: Successfull looted/demanded resources from farmer Kosithko
08/02/2014 11:56:07 Catapum: Successfull looted/demanded resources from farmer Ithithrho
08/02/2014 11:56:01 Catapum: Successfull looted/demanded resources from farmer Doupsi
08/02/2014 11:55:53 Catapum: Successfull looted/demanded resources from farmer Kyithrho
08/02/2014 11:55:47 Catapum: Successfull looted/demanded resources from farmer Hythosdradou
08/02/2014 11:55:41 Catapum: Successfull looted/demanded resources from farmer Doupsitaga
08/02/2014 11:55:32 Catapum: Successfull looted/demanded resources from farmer Koshy
08/02/2014 11:54:06
08/02/2014 11:54:06 Catapum: No farmers available at the moment.
08/02/2014 11:52:43
08/02/2014 11:52:43 Catapum: Navy queue is disabled for this town (or queue is full).
08/02/2014 11:52:42 Catapum: Army queue is disabled for this town (or queue is full).
08/02/2014 11:52:40 Catapum: Nothing to build.
08/02/2014 11:52:40 Catapum: No farmers available at the moment.
08/02/2014 11:51:27
08/02/2014 11:51:27 Catapum: No farmers available at the moment.
08/02/2014 11:50:06
08/02/2014 11:50:06 Catapum: No farmers available at the moment.
08/02/2014 11:50:04 Catapum: Successfull looted/demanded resources from farmer Kosithko
08/02/2014 11:49:55 Catapum: Successfull looted/demanded resources from farmer Ithithrho
08/02/2014 11:49:50 Catapum: Successfull looted/demanded resources from farmer Doupsi
08/02/2014 11:49:43 Catapum: Successfull looted/demanded resources from farmer Kyithrho
08/02/2014 11:49:39 Catapum: Successfull looted/demanded resources from farmer Hythosdradou
08/02/2014 11:49:32 Catapum: Successfull looted/demanded resources from farmer Doupsitaga
08/02/2014 11:49:25 Catapum: Successfull looted/demanded resources from farmer Koshy
08/02/2014 11:48:02
08/02/2014 11:48:02 Catapum: No farmers available at the moment.
08/02/2014 11:46:41
08/02/2014 11:46:41 Catapum: Navy queue is disabled for this town (or queue is full).
08/02/2014 11:46:39 Catapum: Army queue is disabled for this town (or queue is full).
08/02/2014 11:46:38 Catapum: Nothing to build.
08/02/2014 11:46:38 Catapum: No farmers available at the moment.
08/02/2014 11:45:23
08/02/2014 11:45:23 Catapum: No farmers available at the moment.
08/02/2014 11:44:05
08/02/2014 11:44:05 Catapum: No farmers available at the moment.
08/02/2014 11:44:01 Catapum: Successfull looted/demanded resources from farmer Kosithko
08/02/2014 11:43:54 Catapum: Successfull looted/demanded resources from farmer Ithithrho
08/02/2014 11:43:50 Catapum: Successfull looted/demanded resources from farmer Doupsi
08/02/2014 11:43:44 Catapum: Successfull looted/demanded resources from farmer Kyithrho
08/02/2014 11:43:36 Catapum: Successfull looted/demanded resources from farmer Hythosdradou
08/02/2014 11:43:29 Catapum: Successfull looted/demanded resources from farmer Doupsitaga
08/02/2014 11:43:23 Catapum: Successfull looted/demanded resources from farmer Koshy
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02/10/2014, 10:31
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#2127
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elite*gold: 0
Join Date: May 2012
Posts: 4
Received Thanks: 3
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Prob on demanding
Dear guys,
at first I want to thank for this great bot!
But i got a problem on demanding ressources.
It makes no difference which settings I use, the bot always loots the ressources and won't demand it.
The Log is OK -> " 10.02.2014 10:30:01 XXXXX: Successfull looted/demanded resources from Gavthosrosga,Gavaepsiko,Gigavko,Thosthos,Gavnos"
In attachement are my settings on screenshot, would be nice if some1 tells me whats my failure.
Thanks for your support,
TouchSRO

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02/10/2014, 22:05
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#2128
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elite*gold: 0
Join Date: Aug 2009
Posts: 1,656
Received Thanks: 703
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Could you set Min. Mood to 99 and try if demanding is working then?
If that doesn't work enable "Friendly demands only", and try if demanding is working then.
~Uthar
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02/10/2014, 23:03
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#2129
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elite*gold: 0
Join Date: May 2012
Posts: 4
Received Thanks: 3
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Thanks!
It has worked, don't know why I didn't checked this out earlier!
Thanks a lot!
+1
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02/12/2014, 22:57
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#2130
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elite*gold: 0
Join Date: Aug 2009
Posts: 1,656
Received Thanks: 703
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Version: 2.54.0.2 Date: 12-02-2014
-Fixed spy cave
-Fixed feature control settings
-Fixed building requirements
~Uthar
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