Your Skill IDs can be found by xml.dat/skill3_contextscriptdata_[class].xml
However, the problem with this is it will only show the value of the ID, the file itself make sense but
because there is no comments or no other file that shows what defines the Skill ID, you would still, assuming you know your class, have to figure it out yourself.
65011 and 65012 is those unreleased Evade Left/Evade Right
26101 is Rosethron
26107 is RumbleBees or Sunflower
26105 is Grasping Roots
26106 is Trone Strike
26111 is Petal Storm
26112 is Seed Shrod
26314 is Huzzah
26304 is True Friend
26100 ??? (Doom n Bloom?)
But again ^ This is all assuming based on the class I've been playing. I don't know if my Skill IDs are correct, because there is no Documentations that defines the Skill IDs, nor have I found a Skill Handler in the client's code.
If anyone has documentations or would like to test something out it would be gladly appreciated.
I posted this in hopes for anyone here to cooperate and provide or share your findings, this is my research so far, please correct me if I said something wrong.
Hook the mouse-over tooltip in the UI, and then you can go into your skill-points menu, and hover over the skill you want to get the ID from. Thats how i did it.
Your Skill IDs can be found by xml.dat/skill3_contextscriptdata_[class].xml
However, the problem with this is it will only show the value of the ID, the file itself make sense but
because there is no comments or no other file that shows what defines the Skill ID, you would still, assuming you know your class, have to figure it out yourself.
65011 and 65012 is those unreleased Evade Left/Evade Right
26101 is Rosethron
26107 is RumbleBees or Sunflower
26105 is Grasping Roots
26106 is Trone Strike
26111 is Petal Storm
26112 is Seed Shrod
26314 is Huzzah
26304 is True Friend
26100 ??? (Doom n Bloom?)
But again ^ This is all assuming based on the class I've been playing. I don't know if my Skill IDs are correct, because there is no Documentations that defines the Skill IDs, nor have I found a Skill Handler in the client's code.
If anyone has documentations or would like to test something out it would be gladly appreciated.
I posted this in hopes for anyone here to cooperate and provide or share your findings, this is my research so far, please correct me if I said something wrong.
support for u :
mov ecx,[edi+ecx*8+04]
cmp [ebp+0C],ecx
Your skill IDs are correct, but there's more information in the data files. Take a look under contents/Local/NCWEST/ENGLISH/data as well. All the information needed to connect any english skill name to its ID is contained in local.dat and the xml.dat you are looking at.
Hook the mouse-over tooltip in the UI, and then you can go into your skill-points menu, and hover over the skill you want to get the ID from. Thats how i did it.
You are a fucking genius, holy shit!
Now all I need to do is find out how the skills are being executed for me and my cat, and see if my Cat's AI is editible hardcoded...Pretty sure if I hook one of those TSingletons I should be able to find the function easily, Thanks a lot man.
Quote:
Originally Posted by cabal3
support for u :
mov ecx,[edi+ecx*8+04]
cmp [ebp+0C],ecx
mov byte ptr [ebx+00003D70],01 support target
Inbox me if need suport
mov [eax],00000001 support ultra low settings
I'm not sure what this is for...
"mov byte ptr [ebx+00003D70],01 " was unfindable anywhere on Client.exe & BSEngine_Shipping.dll
Nor was "mov ecx,[edi+ecx*8+04]". (2 Instances of mov ecx,[edi+ecx*8+04] was found on pathengine.dll
Thank you for providing however.
Quote:
Originally Posted by orlyowlz
Your skill IDs are correct, but there's more information in the data files. Take a look under contents/Local/NCWEST/ENGLISH/data as well. All the information needed to connect any english skill name to its ID is contained in local.dat and the xml.dat you are looking at.
Yeah but the issue is that I can't find a decompiler for local.dat, I've been google searching around but to no avil. Apparently there's an asian version that will only work for asian related files (China's local.dat) but not for the US, at least that's the best to my knowledge.
Quote:
Originally Posted by Izeliae
money is skill id DEADBEEF
I prefer DEADC0DE, dupes items and crashes the server for lulz ecksdee
You are a ******* genius, holy ****!
Now all I need to do is find out how the skills are being executed for me and my cat, and see if my Cat's AI is editible hardcoded...Pretty sure if I hook one of those TSingletons I should be able to find the function easily, Thanks a lot man.
I'm not sure what this is for...
"mov byte ptr [ebx+00003D70],01 " was unfindable anywhere on Client.exe & BSEngine_Shipping.dll
Nor was "mov ecx,[edi+ecx*8+04]". (2 Instances of mov ecx,[edi+ecx*8+04] was found on pathengine.dll
Thank you for providing however.
Yeah but the issue is that I can't find a decompiler for local.dat, I've been google searching around but to no avil. Apparently there's an asian version that will only work for asian related files (China's local.dat) but not for the US, at least that's the best to my knowledge.
I prefer DEADC0DE, dupes items and crashes the server for lulz ecksdee
Yeah but the issue is that I can't find a decompiler for local.dat, I've been google searching around but to no avil. Apparently there's an asian version that will only work for asian related files (China's local.dat) but not for the US, at least that's the best to my knowledge.
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