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All SkillIds

Discussion on All SkillIds within the PW Hacks, Bots, Cheats, Exploits forum part of the Perfect World category.

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Old   #1
 
Interest07's Avatar
 
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All SkillIds

Figured this might be useful for some

It's always Sage first, then Demon





[BladeMaster]

[Wizard]

[Psychic]
[Venomancer]
[Barbarian]
[Assassin]
[Archer]
[Cleric]
[Monster]
[Pet]


[crafting]
[Town portal]
[Weapon]
[Holy/Demon skill]


[Weapon again]
[genie]
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Old 10/03/2010, 10:43   #2
 
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thanks guy =)
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Old 10/03/2010, 21:08   #3
 
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can you let me know how you found them
i mean i got to breakpoint on skill i just dont know how to find out the skill id
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Old 10/03/2010, 21:12   #4
 
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wait you list skillids for weapon adds?
can you elaborate?
i mean can u make it happen?
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Old 10/03/2010, 21:23   #5
 
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Oh, I just looked in the config.pck

Doubt you can make them trigger, just added them as they were in the list.
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Old 10/03/2010, 21:36   #6
 
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ok thnks
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Old 10/03/2010, 21:49   #7
 
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I did remove any skills that were named ????? or N/A and such, although some had funny descriptions like:

"Transforms the player into a frog. Increases their speed by 140%. Silences them and does not allow them to use skills."
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Old 10/04/2010, 19:12   #8
 
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Helo guys, I want to support you the Function which auto read and show the SkillID.

The code here:
Code:
Func ADDSKILLTOLIST()
	$TITLE = "Element Client"
	$PID = WinGetProcess($TITLE)
	$MEMID = _MEMORYOPEN($PID)
	$SKILL_BEGIN = _MEMORYREAD(_MEMORYREAD(_MEMORYREAD(0x9c1514, $MEMID) + 0x20, $MEMID) + 0x1008, $MEMID)
	$SKILL_MAX = _MEMORYREAD(_MEMORYREAD(_MEMORYREAD(0x9c1514, $MEMID) + 0x20, $MEMID) + 0x100C, $MEMID)
	$TMP = _MEMORYREAD(0x9C0E6C, $MEMID)
	$N_BEGIN = _MEMORYREAD($TMP + 0x108, $MEMID)
	$N_MAX = _MEMORYREAD($TMP + 0x114, $MEMID)
	For $I = 0 To $SKILL_MAX - 1
		$TMP = _MEMORYREAD($SKILL_BEGIN + $I * 4, $MEMID)
		$TMP = _MEMORYREAD($TMP + 8, $MEMID)
		$IDSKILL = $TMP ;<== Take the ID of Skill
		$TMP = $TMP + $TMP * 4
		$TMP = $TMP * 2
		$ID = $TMP
		$TMP = Mod($TMP,$N_MAX)
		$TMP = _MEMORYREAD($N_BEGIN + $TMP * 4, $MEMID)
		$IDTMP = _MEMORYREAD($TMP + 8, $MEMID)
		While $IDTMP <> $ID
			$TMP = _MEMORYREAD($TMP, $MEMID)
			$IDTMP = _MEMORYREAD($TMP + 8, $MEMID)
		WEnd
		$TMP = _MEMORYREAD($TMP + 4, $MEMID)
		$TMP = _MEMORYREAD($TMP, $MEMID)
		$LIST = _MEMORYREAD($TMP, $MEMID,"wchar[100]")

		GUICtrlSetData($SKILL1_LIST,$LIST & " -/- ID = " & $IDSKILL) <== show in combo box
	Next
EndFunc
You must create a GUI inclided the combo box to show skillID and Skillname
This Function worked in PW VietNam

You must replace the address :"0x9c1514" and "0x9C0E6C" to BaseAdd_Call and BaseAdd of your PW version

Sorry, my English is bad

Have Fun

@Interes07 : Topic SendPacket is a Nice post and I've learn much form it, thank you Interes07
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Old 10/06/2010, 17:51   #9
 
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this is totally awesome, i only got skillid for wr and going to post here, but interest has done it again by giving all of skill for all job! good job man
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Old 12/24/2010, 06:22   #10
 
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@heroceasar7384
I'm a bit confuse with your code.

Code:
$TMP = $TMP + $TMP * 4
$TMP = $TMP * 2
$ID = $TMP

isn't that the same with:

$ID = $TMP * 10;
Btw, what is the BaseAdd_Call? How do I look for this value?
Also, what's the usual value for $N_BEGIN & $N_MAX? Since the pointer might be different or changed, I want to be able to tell which want the right pointer I'm looking for.


I've already have the skill structure which is BaseAddress + 20 + BDC + (Index*4) for my client. I got skill ID, level, cooldown status. but I still have no luck with finding a pointer for skill name
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Old 12/24/2010, 09:19   #11
 
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Quote:
Originally Posted by alienpw View Post
@heroceasar7384
I'm a bit confuse with your code.

Code:
$TMP = $TMP + $TMP * 4
$TMP = $TMP * 2
$ID = $TMP

isn't that the same with:

$ID = $TMP * 10;
Btw, what is the BaseAdd_Call? How do I look for this value?
Also, what's the usual value for $N_BEGIN & $N_MAX? Since the pointer might be different or changed, I want to be able to tell which want the right pointer I'm looking for.


I've already have the skill structure which is BaseAddress + 20 + BDC + (Index*4) for my client. I got skill ID, level, cooldown status. but I still have no luck with finding a pointer for skill name
You won't find it there, because it gets the skill name from some hashlist or dictionary, or whatever you wish to call it. That's why ceasars code does the mod() stuff.
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Old 12/24/2010, 12:25   #12
 
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Too bad, I was hoping I could get the pointer for a name from the client in an easy way
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Old 01/06/2011, 05:22   #13
 
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Old 01/09/2011, 04:33   #14
 
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Old 04/30/2012, 20:08   #15
 
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alguem pode me encina a utilizar o programa ?? obrigada
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