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[C++] International C++ Bot: Beta Release
Discussion on [C++] International C++ Bot: Beta Release within the Battle of the Immortals forum part of the MMORPGs category.
01/13/2011, 03:55
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#76
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Quote:
Originally Posted by dumpersta
It has a CHANCE to work with all versions because it uses pattern recognition instead of direct memory locations. But while less likely for the pattern to be different in the other version it IS still possible. Even worse, the pattern may only be different for a few obscure items in the DLL, so not be noticed as a problem immediately.
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I know ^^ just tried to say it in less words haha. was busy writing some code at the time ^^
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01/13/2011, 05:08
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#77
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Next release will include:
- Updated AutoLoot - Quicker, more efficient, and works when minimized ^^
- Coordinate Manager - Once N distance from either X or Y coords, will make player go back to middle. Will be updated later with "Diamond" Feature
- Moving Party Status to a separate dialog, just like Player Status.
- Will remove the heretic healing option for now, will add later.
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01/13/2011, 05:32
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#78
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Hi,
I want to test your program and I am running 3 clients, but it seems your prog only sees the first/one client?
Is there a way to switch characters or select a specific character or client? Or am I missing something?
Ty for your work.
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01/13/2011, 05:45
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#79
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Quote:
Originally Posted by Treplos
Hi,
I want to test your program and I am running 3 clients, but it seems your prog only sees the first/one client?
Is there a way to switch characters or select a specific character or client? Or am I missing something?
Ty for your work.
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quoted directly from the bot's F.a.Q.:
Quote:
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Originally Posted by C++ International Bot F.A.Q.
Q.) Does this support MultiClienting?
A.) As of now no, will it support it later? yes 
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Hope that answers your question =)
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01/13/2011, 07:11
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#80
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Features to expect soon:
1) Auto Repair
2) Auto use bag items such as scrolls :P
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01/13/2011, 14:29
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#81
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new version! xD
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01/13/2011, 16:25
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#82
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Join Date: Sep 2010
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gifs me an error that says dll cannot be injected
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01/13/2011, 17:45
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#83
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Join Date: Mar 2010
Posts: 24
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Quote:
Originally Posted by Inathero
quoted directly from the bot's F.a.Q.:
Hope that answers your question =)
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- Ah sry I totall missed that. So I assume then that the prog only detects/works on the first client that I open?
- Also, what changed in new v8 plz?
>> Clean bill of health for v8 btw, checked it a few multis:
JOTTI:
VIRUS TOTAL:
VIRSCAN:
OPSWAT:
Keep up the good work
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01/13/2011, 19:22
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#84
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elite*gold: 0
Join Date: Oct 2009
Posts: 1,217
Received Thanks: 687
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Quote:
Originally Posted by mrventus
gifs me an error that says dll cannot be injected
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Imagine that you are in my shoes. how does "it says dll cannot be injected" help me figure out why it doesn't inject? lol...
what operating system you're running, did you run as admin? do you have anything that can block it? etc.
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Quote:
Originally Posted by Treplos
- Ah sry I totall missed that. So I assume then that the prog only detects/works on the first client that I open?
- Also, what changed in new v8 plz?
>> Clean bill of health for v8 btw, checked it a few multis:
JOTTI:
VIRUS TOTAL:
VIRSCAN:
OPSWAT:
Keep up the good work 
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Thanks for the virus scans ^^ Will put it up in first post with credits to you.
new changes in v8 are as follows:
- Updated AutoLoot - Quicker, more efficient, and works when minimized ^^
- Coordinate Manager - Once N distance from either X or Y coords, will make player go back to middle. Will be updated later with "Diamond" Feature
- Moving Party Status to a separate dialog, just like Player Status.
- Will remove the heretic healing option for now, will add later.
Also addition of SuneC's dll to program. As the bot develops, it will relay more and more on the dll as I use more functions from it and put my own into it. Atm only autoloot and coordinate manager rely on the dll.
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01/13/2011, 21:18
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#85
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Join Date: Mar 2010
Posts: 24
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Hi again,
I just wanted to report a few things (using v8):
1. The XP Skill button does not save when re-assigned/changed. I have mine set to F8, and when reloading the bot, it always reverts to default 0.
2. The Check Mark box for the 2nd line "Use HP Pot when HP is X% or lower" does not save either, and always reverts to a "Tick Mark" / "True" upon reloading.
3. Coord Manager data is not saved upon reloading.
4. Under Coord Manager, is N a measurement in pixels? And what is a recommended value?
5. Regarding the skill delay, any chance to simplify that to delays in 1 second intervals, instead of 1/1000 of a second please? This is especially helpful when dealing with buffs that require 10-20m delays.
5a. Also skills delays seem to be inaccurate. I entered 35,000 delay for bless (35s), but it was being used every 29s. If you could look into that please.
6. Can you add a close [X] button to the Player and Party frames?
7. Saving data entered into the prog seems to be done on the fly? Can any kind of a "Save" button or at least a "saved" message be included?
8. Closing the prog causes an audible error ping. Can that be fixed?
9. Trying to chat while the prog was runing, sent the CPU into max, freezing the computer, until the prog was shut down via task bar.
Other than that, the prog looks very promising and works pretty decently so far
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01/13/2011, 21:27
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#86
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elite*gold: 0
Join Date: Oct 2009
Posts: 1,217
Received Thanks: 687
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Quote:
Originally Posted by Treplos
Hi again,
I just wanted to report a few things
1. The XP Skill button does not save when changed. I have mine set to F8, and when reloading the bot, it always reverts to default 0.
2. Reguarding the skill delay, any chance to simplify that to just 1 second delay, instead of 1/1000 of a second?
3. Can you add a close [X] button to the Player and Party frames?
The prog looks very promising and works wel so far 
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1.) Really? didn't notice, thanks for saying =)
2.) *looks at skill cooldowns* yep will change it to 1 second instead of miliseconds nextime
3) Atfirst i was afraid that that would close the dialogs and disabling them until bot reboot. However I made a debug window and X works on closing, but not deleting it. anywys, going to hae that fixed next version.
man, next version is gonna have alot of changes:
- Fixed XP skill
- change delay from miliseconds to seconds
- Add X buttons on party and player status windows
- Add a debugging reporting window in bot (so easier to see where errors occur on people's bots)
- Fully self automated Poseidon quest (yep, thats' right. it will use the scrolls in your bag ^^
- Misc other changes
Thanks for the feedback ^^ will add you to front page when released ^^
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01/13/2011, 22:18
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#87
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elite*gold: 0
Join Date: Mar 2010
Posts: 24
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Inathero .. i updated my previous post with a lot more things.. please recheck
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01/14/2011, 01:32
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#88
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elite*gold: 0
Join Date: Jan 2011
Posts: 2
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Great bot, works perfect
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01/14/2011, 01:41
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#89
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elite*gold: 0
Join Date: Oct 2009
Posts: 1,217
Received Thanks: 687
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Quote:
Originally Posted by Treplos
Hi again,
I just wanted to report a few things (using v8):
1. The XP Skill button does not save when re-assigned/changed. I have mine set to F8, and when reloading the bot, it always reverts to default 0.
2. The Check Mark box for the 2nd line "Use HP Pot when HP is X% or lower" does not save either, and always reverts to a "Tick Mark" / "True" upon reloading.
3. Coord Manager data is not saved upon reloading.
4. Under Coord Manager, is N a measurement in pixels? And what is a recommended value?
5. Regarding the skill delay, any chance to simplify that to delays in 1 second intervals, instead of 1/1000 of a second please? This is especially helpful when dealing with buffs that require 10-20m delays.
5a. Also skills delays seem to be inaccurate. I entered 35,000 delay for bless (35s), but it was being used every 29s. If you could look into that please.
6. Can you add a close [X] button to the Player and Party frames?
7. Saving data entered into the prog seems to be done on the fly? Can any kind of a "Save" button or at least a "saved" message be included?
8. Closing the prog causes an audible error ping. Can that be fixed?
9. Trying to chat while the prog was runing, sent the CPU into max, freezing the computer, until the prog was shut down via task bar.
Other than that, the prog looks very promising and works pretty decently so far 
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oh balls. lots more stuff yay...
Will respond to those that werent responded to in previous post
2.), My bad, guess that would be my fault. will fix it, thanks for saying =)
3.), Coord manager data was NOT meant to save upon reloading. I always assumed person would move around and coords would be different. anyways just press the button to load current coords and that's all there is to it ^^
4.) Was suggested by jagu as well, will be in next release
5a.) I almost completly reworked the skill slot section in trainer for the next release. tell me if it doesn't work again on v9.
7.) It saves upon exit, and loads upon start. Personally don't think there should be a save message/button, seems redundant to me
8.) No audio ping here. probably can be fixed but no idea what it is. In v9, bot will print out debug messages into a debug.log in same directory of trainer. we will then beable to see what happens on exit and changes can be done =)
9.) weird. I think it happened to me 1-2 before. seems to be linked to skill slots. as said in 5a, I reworked it. If issue persists let me know ^^
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01/14/2011, 01:44
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#90
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elite*gold: 0
Join Date: Jun 2008
Posts: 174
Received Thanks: 4
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sir inathero..
i was just thinking..if you could make it to use autopots/loot even without starting the bot ..
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