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[C++] International C++ Bot: Beta Release
Discussion on [C++] International C++ Bot: Beta Release within the Battle of the Immortals forum part of the MMORPGs category.
01/25/2011, 02:22
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#391
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elite*gold: 0
Join Date: Oct 2009
Posts: 1,217
Received Thanks: 687
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Version v.9.11 Is Live!
enjoy everybody ^^
And no worries, i'm working to incorporate tabs so the interface isn't as cluttered. It's pretty hard XD
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Edit: Uploaded regular version and version with ColoredBars.
ColoredBars does not have that neat aero look in the pic, however it allows my color algorithm to work so you can see the colors on the bar instead of just plain green
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01/25/2011, 02:41
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#392
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Join Date: Apr 2008
Posts: 109
Received Thanks: 9
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Quote:
Originally Posted by Inathero
I'm on the phone typing this so this post will bequite short
All I have to say is that v.9.11 will be released today. Here's the changelog:
1.Added alternate autoloot (in the event SuneC's autoloot doesn't work, you can use mine. This will work on both International and Philippines)
2. Transparency on player status window is removed (again lol. Apprently program decided to put it back in there for the luls. In any case, it's gone now)
3. Updated coordinate manager. When player is outside specified coords+distance set, it will halt all combat threads, go to the specified coordinates, and resume combat. So it will no longer target enemies outside the cooed range and decide to play Rambo with your character
Hope this changelog is satisfying enoughxD. Typing on phone = pain in a$$ lol
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Edit: made a few more changes and added two new functions to the bot! First one is one click repair, and the second is a checkbox for "Use buffs on start". Once I get home and update changelog, it will make more sense what these mean (although they seem pretty clear already ^^)
The repair function will NOT work on PH, sorry, will create substitute for it when I get home (opens repair window Bo matter where you are. You have to manually click the repair all button ingame though)
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this is awesome, then i wont be worrying about my items being broken and happy botting for all day then lol. time to go craft-nuts and make a few thousand potions with my alchemy skills  ill give you feedback soon when i get home in few hours LOL.
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01/25/2011, 02:46
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#393
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elite*gold: 0
Join Date: Dec 2010
Posts: 31
Received Thanks: 2
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just saw update log 0.0 awesome 
many thanks for this master piece and update on coord manager
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01/25/2011, 02:54
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#394
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elite*gold: 0
Join Date: Oct 2009
Posts: 1,217
Received Thanks: 687
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Quote:
Originally Posted by dumano
this is awesome, then i wont be worrying about my items being broken and happy botting for all day then lol. time to go craft-nuts and make a few thousand potions with my alchemy skills  ill give you feedback soon when i get home in few hours LOL.
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Lol unfortunately you have to click it XD
once I can figure out how to do **** tabs, i'll make it so that it'll autorepair your items ever 30 mins or so (will be custom delay timer)
and once I figure out how to get durability of items, i'll just repair when duravility goes under X%.
So freaking tired today, prob no trainer work for rest of the day XD
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Quote:
Originally Posted by Newguy111
just saw update log 0.0 awesome 
many thanks for this master piece and update on coord manager 
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haha, thanks mate for the ty ^^ means alot, I can assure you :P
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01/25/2011, 02:56
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#395
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elite*gold: 0
Join Date: Jun 2008
Posts: 98
Received Thanks: 1
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this is *** sent! awesome bot, so far so good!
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01/25/2011, 03:45
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#396
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elite*gold: 0
Join Date: Jun 2009
Posts: 19
Received Thanks: 0
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I notice that when the poseidon quest. After you select the mobs, start.. Sometime after killing the mob, the bot will just stand there and waiting "the" mob to respawn(although other aggo same mobs are hitting me). Is some of the mobs Id are different although whith the same name/type ?
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01/25/2011, 03:55
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#397
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elite*gold: 0
Join Date: Oct 2009
Posts: 1,217
Received Thanks: 687
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Quote:
Originally Posted by BitByte
I notice that when the poseidon quest. After you select the mobs, start.. Sometime after killing the mob, the bot will just stand there and waiting "the" mob to respawn(although other aggo same mobs are hitting me). Is some of the mobs Id are different although whith the same name/type ?
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Nope. I encounter this occasionally too and this is game's fault, not bot.
apparently, you can target dead enemies. which makes no sense
so yea, basically it targets the dead enemy after it dies. once mob respawns, the dead counter is gone, and it targets other mobs.
I'm trying to find the "IsDead" pointer, but I can't unpack game (due to the fact that i'm on x64) so it crashes on CE.
though i can probably see what write the variable in olly, didn't try that yet
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01/25/2011, 05:29
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#398
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Join Date: Jun 2008
Posts: 98
Received Thanks: 1
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is 2 client using 1 bot now working?
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01/25/2011, 05:33
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#399
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elite*gold: 0
Join Date: Oct 2009
Posts: 1,217
Received Thanks: 687
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Quote:
Originally Posted by username00
is 2 client using 1 bot now working?
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Didn't say it did so it does not =)
please refer to the changelog, it fully details everything that was changed since version 9.0
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01/25/2011, 05:55
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#400
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Join Date: Jun 2008
Posts: 98
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ooops sorry. anyway is the alternate autoloot = loot every other mob drops an item or just another autoloot if suneC's autoloot doesnt work? kinda confused sorry
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01/25/2011, 06:09
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#401
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Join Date: Apr 2008
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hey is there a bug with summon the pet? for some reason when i try to summon my pet, it keeps saying that it was interrupted by something..
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01/25/2011, 06:09
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#402
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elite*gold: 0
Join Date: Oct 2009
Posts: 1,217
Received Thanks: 687
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Quote:
Originally Posted by username00
ooops sorry. anyway is the alternate autoloot = loot every other mob drops an item or just another autoloot if suneC's autoloot doesnt work? kinda confused sorry
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If SuneC's doesn't work (which it doesn't, for now, on PH server), activate alternative autoloot ^^ thats all
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01/25/2011, 06:35
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#403
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Join Date: Oct 2009
Posts: 1,217
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Quote:
Originally Posted by dumano
hey is there a bug with summon the pet? for some reason when i try to summon my pet, it keeps saying that it was interrupted by something..
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probably heal bot when nuts. disable heal/combat bot and see what happens?
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01/25/2011, 09:04
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#404
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Join Date: May 2010
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Thank you for your recent release. Autoloot works perfectly (alternate auto loot) and as usual bot works 100%.
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01/25/2011, 09:10
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#405
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elite*gold: 0
Join Date: Apr 2008
Posts: 109
Received Thanks: 9
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0.125: ID_Case: Snapshot
Error Code: 0
0.125: ID_Case: Size of Snapshot Entry
Error Code: 5
0.125: ID_Case: Game.exe_Found
Error Code: 5
0.125: ID_Case: Game.exe_PID_Get
Error Code: 5
0.141: ID_Case: Game.exe_hHandle|OpenProcess_Get
Error Code: 0
0.141: ID_Case: Game.exe_Found
Error Code: 5
0.141: ID_Case: Game.exe_PID_Get
Error Code: 5
0.156: ID_Case: Game.exe_hHandle|OpenProcess_Get
Error Code: 0
0.156: ID_Case: Game.exe_Found
Error Code: 5
0.156: ID_Case: Game.exe_PID_Get
Error Code: 5
0.156: ID_Case: Game.exe_hHandle|OpenProcess_Get
Error Code: 0
0.187: ID_Case: DLL_LoadLibrary
Error Code: 0
0.187: ID_Case: DLL_GetModuleFileName
Error Code: 0
0.187: ID_Case: Inject_OpenProcess
Error Code: 5
0.187: ID_Case: Inject_VirtualAlloc
Error Code: 5
0.187: ID_Case: Inject_WriteProcessMemory
Error Code: 5
0.187: ID_Case: Inject_CreateRemoteThread
Error Code: 5
0.312: ID_Case: DLL_InjectLibrary_Success
Error Code: 5
0.312: ID_Case: HWND_Found
Error Code: 5
0.312: ID_Case: Inject_OpenProcess
Error Code: 5
0.312: ID_Case: Inject_VirtualAlloc
Error Code: 5
0.312: ID_Case: Inject_WriteProcessMemory
Error Code: 5
0.312: ID_Case: Inject_CreateRemoteThread
Error Code: 5
0.453: ID_Case: DLL_InjectLibrary_Success
Error Code: 5
0.453: ID_Case: HWND_Found
Error Code: 5
0.453: ID_Case: Inject_OpenProcess
Error Code: 5
0.453: ID_Case: Inject_VirtualAlloc
Error Code: 5
0.453: ID_Case: Inject_WriteProcessMemory
Error Code: 5
0.453: ID_Case: Inject_CreateRemoteThread
Error Code: 5
0.468: ID_Case: DLL_InjectLibrary_Success
Error Code: 5
0.468: ID_Case: HWND_Found
Error Code: 5
0.468: ID_Case: GetCurrentPath
Error Code: 0
0.468: ID_Case: GetCurrentPath
Error Code: 5
0.468: ID_Case: CreateThread_AutoLoot
Error Code: 2
0.468: ID_Case: CreateThread_PlayerStatus
Error Code: 5
0.468: ID_Case: CreateThread_PartyStatus
Error Code: 5
0.468: ID_Case: PlayerStatus_FindBotWindow
Error Code: 0
0.468: ID_Case: PartyStatus_FindBotWindow
Error Code: 0
2.949: ID_Case: Inject_OpenProcess
Error Code: 0
2.949: ID_Case: Inject_VirtualAlloc
Error Code: 5
2.949: ID_Case: Inject_WriteProcessMemory
Error Code: 5
2.949: ID_Case: Inject_CreateRemoteThread
Error Code: 5
2.964: ID_Case: Inject_OpenProcess
Error Code: 5
2.964: ID_Case: Inject_VirtualAlloc
Error Code: 5
2.964: ID_Case: Inject_WriteProcessMemory
Error Code: 5
2.964: ID_Case: Inject_CreateRemoteThread
Error Code: 5
2.964: ID_Case: Inject_OpenProcess
Error Code: 5
2.964: ID_Case: Inject_VirtualAlloc
Error Code: 5
2.964: ID_Case: Inject_WriteProcessMemory
Error Code: 5
2.964: ID_Case: Inject_CreateRemoteThread
Error Code: 5
4.774: ID_Case: GetCurrentPath
Error Code: 0
4.774: ID_Case: ID_Start_Off
Error Code: 5
5.944: ID_Case: SpeedHackThread_Initiated
Error Code: 0
2040.57: ID_Case: ID_DebugWindow_Clicked
Error Code: 0
i tried and turned off everything but it still does not let me summon my pet or teleport back town by portal thingy.
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