Quote:
Originally Posted by jepher
sir..the bot doesnt atk any tagged monster?
one problem i see..if their is any tagged monster inside the area..the bot freezes even if the tagged monster died..
solution i came up..put the normal atk in the skill slot..
thats all i can see from now..
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There's a good reason it doesn't attack tagged monsters. Even if you kill a tagged monster, you will get NO loot and NO exp. Why you want to attack tagged monsters? no idea.
Q. but what about in groups?
A. If a player in group targets a monster, since he's in your group, monster is not tagged
dunno what you are talking about "bot freezes on tag monster" part. Explaining in more detail will probably help =)
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Quote:
Originally Posted by username00
sorry but i think i skipped something and wasnt able to read but is multi-client supported by PH version of the bot?
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Yep, or it should be, didn't test it here, but it should work XD
however you need to open one bot per client. So say if you have two clients, you open two bots.
so now both bots are focused on the first client.
take one of the bots (make sure they are all setup for PH), click rescan, select the char in the second client, and click "Switch =>".
Now you have one bot on client 1, and one bot on client 2 ^^
Will I make it so that on bot will beable to multibot on multiple clients? yea, much later though, everything needs to be 100% stable cause I'm sure that adding this feature will flip everything upside down XD
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Quote:
Originally Posted by NateLawliet
what do you need?
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I need you to read before posting. My reply was not directed towards you at all XD
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Quote:
Originally Posted by khunja
heres the pic
ok the picture isnt garbled it just gets the background from the screen which in effect seems to look garbled....could you just make a white background instead?
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oooooo that looks really neat XD. Means transpareny is working hehe
but I thought I removed that on release XD my bad. will be fixed later :P
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Quote:
Originally Posted by karlosmatias
First of all, ty for this bot xD it's very nice to see you guys keep releasing new updates
1. i think it would be great if there is a skill slot setting for pet
unfortunately 8 skill slots aren't enough for setting up all the skills
2. is there any hotkey to start/stop the bot?
3. create the possibility to save differente configuration settings and load them (whithin the same char)
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1.) I agree! but I have like no more space in bot XD Once I learn how to do tabs (It's such a huge pain to do. GUI in C++ is like hell compared to .net), I should beable to have a section for attackskills only ^^
2.) Nope, was planning to do so for a looong time, just never got to it. Will add soon
3.)Was actually thinking about that before going to sleep. Won't be hard to add at all
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Quote:
Originally Posted by Newguy111
posted by Inathero: Speedhack mods dump variable so it's not detectable as there are mounts with those sort of speeds =)
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oh havent tested nor found but which speeds are 4,5,6.. would like to use 45% or 55% speed as those are mounts i got xD just in case
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THANKS for covering in for me ^^ saves me the big pain of writing everything all over again
the speeds work as so:
default speed is "3" but actually is float 3.7 (which is characters speed when walking)
speed "4" is float 4
speed "5" is float 5
etc.
so say you have a mount with 55% speed. take 3.7 * 1.55, that gives you:
5.735
the closest speed to that is "6" so use six if you want ^^
I use speeds 7-9 almost all the time, just wanted to say ^^
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Quote:
Originally Posted by cunt85
do this for russian game please
boi.mail.ru
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third post in my thread saying the same thing. I will do it for russian game later, I want INT to be fully featured, and the compatibility with PH to be 100% stable. then i'll start porting it everywhere lol
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* whistles* that was alot of replying for me today XD hope that answers everyone's questions lol