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[C++] International C++ Bot: Beta Release

Discussion on [C++] International C++ Bot: Beta Release within the Battle of the Immortals forum part of the MMORPGs category.

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Old 01/22/2011, 17:30   #331
 
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Quote:
Originally Posted by Newguy111 View Post
bot saving settings in CharName.ini , so just save settings for lets say instances and later rename it SomethingInstacing.ini . then save setting for grinding, you will get new CharName.ini , rename it somethinggrinding.ini
Now just rename one of those you want to use to just CharName.ini
That's what i do today, but it could became easier with a built-in feature.
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Old 01/22/2011, 18:26   #332
 
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Quote:
Originally Posted by ecorg911 View Post
cheers great bot

wonder how if they can tell if your using speed bot
posted by Inathero: Speedhack mods dump variable so it's not detectable as there are mounts with those sort of speeds =)
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Quote:
Originally Posted by guimanox View Post
yei, teh other players can see speehack?
Quote:
Originally Posted by Inathero View Post
nope =)

It'll look like you walking at normal speed on their screens, and then you suddenly disappear, as if you DC'ed or change realms, or lagged

On your screen though, its as if you're moving super fast.

Pretty awesome huh?
-----

oh havent tested nor found but which speeds are 4,5,6.. would like to use 45% or 55% speed as those are mounts i got xD just in case
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Old 01/22/2011, 18:27   #333
 
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do this for russian game please
boi.mail.ru
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Old 01/22/2011, 18:48   #334
 
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sir..the bot doesnt atk any tagged monster?

one problem i see..if their is any tagged monster inside the area..the bot freezes even if the tagged monster died..

solution i came up..put the normal atk in the skill slot..

thats all i can see from now..

edit:

party bot isnt working..bot cant detect any members.
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Old 01/22/2011, 19:35   #335
 
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Quote:
Originally Posted by jepher View Post
sir..the bot doesnt atk any tagged monster?

one problem i see..if their is any tagged monster inside the area..the bot freezes even if the tagged monster died..

solution i came up..put the normal atk in the skill slot..

thats all i can see from now..
There's a good reason it doesn't attack tagged monsters. Even if you kill a tagged monster, you will get NO loot and NO exp. Why you want to attack tagged monsters? no idea.

Q. but what about in groups?

A. If a player in group targets a monster, since he's in your group, monster is not tagged

dunno what you are talking about "bot freezes on tag monster" part. Explaining in more detail will probably help =)

--------------------------------------------

Quote:
Originally Posted by username00 View Post
sorry but i think i skipped something and wasnt able to read but is multi-client supported by PH version of the bot?
Yep, or it should be, didn't test it here, but it should work XD

however you need to open one bot per client. So say if you have two clients, you open two bots.

so now both bots are focused on the first client.

take one of the bots (make sure they are all setup for PH), click rescan, select the char in the second client, and click "Switch =>".

Now you have one bot on client 1, and one bot on client 2 ^^

Will I make it so that on bot will beable to multibot on multiple clients? yea, much later though, everything needs to be 100% stable cause I'm sure that adding this feature will flip everything upside down XD

---------------------------------

Quote:
Originally Posted by NateLawliet View Post
what do you need?
I need you to read before posting. My reply was not directed towards you at all XD

---------------------------------


Quote:
Originally Posted by khunja View Post


heres the pic

ok the picture isnt garbled it just gets the background from the screen which in effect seems to look garbled....could you just make a white background instead?

oooooo that looks really neat XD. Means transpareny is working hehe

but I thought I removed that on release XD my bad. will be fixed later :P

---------------------------------


Quote:
Originally Posted by karlosmatias View Post
First of all, ty for this bot xD it's very nice to see you guys keep releasing new updates

1. i think it would be great if there is a skill slot setting for pet
unfortunately 8 skill slots aren't enough for setting up all the skills

2. is there any hotkey to start/stop the bot?

3. create the possibility to save differente configuration settings and load them (whithin the same char)

1.) I agree! but I have like no more space in bot XD Once I learn how to do tabs (It's such a huge pain to do. GUI in C++ is like hell compared to .net), I should beable to have a section for attackskills only ^^

2.) Nope, was planning to do so for a looong time, just never got to it. Will add soon

3.)Was actually thinking about that before going to sleep. Won't be hard to add at all

--------------------------


Quote:
Originally Posted by Newguy111 View Post
posted by Inathero: Speedhack mods dump variable so it's not detectable as there are mounts with those sort of speeds =)
-----

-----

oh havent tested nor found but which speeds are 4,5,6.. would like to use 45% or 55% speed as those are mounts i got xD just in case

THANKS for covering in for me ^^ saves me the big pain of writing everything all over again

the speeds work as so:

default speed is "3" but actually is float 3.7 (which is characters speed when walking)

speed "4" is float 4
speed "5" is float 5
etc.

so say you have a mount with 55% speed. take 3.7 * 1.55, that gives you:

5.735

the closest speed to that is "6" so use six if you want ^^

I use speeds 7-9 almost all the time, just wanted to say ^^

---------------------------

Quote:
Originally Posted by cunt85 View Post
do this for russian game please
boi.mail.ru
third post in my thread saying the same thing. I will do it for russian game later, I want INT to be fully featured, and the compatibility with PH to be 100% stable. then i'll start porting it everywhere lol

-------------------------

* whistles* that was alot of replying for me today XD hope that answers everyone's questions lol
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Old 01/22/2011, 19:50   #336
 
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i mean..even if the player and the tagged monster is gone..the bot doesnt doing anything..
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Old 01/22/2011, 19:58   #337
 
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Quote:
Originally Posted by jepher View Post
i mean..even if the player and the tagged monster is gone..the bot doesnt doing anything..
Maybe because there's no monsters around it so it doesn't switch to attack the next monster?

Thats only solution i have atm for that
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Old 01/22/2011, 20:05   #338
 
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there are monsters around..i just put the normal atk from the skill slot so it will move again..
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Old 01/22/2011, 20:08   #339
 
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Quote:
Originally Posted by jepher View Post
there are monsters around..i just put the normal atk from the skill slot so it will move again..
Has to be client error then, not allowing skill's to be pressed?

debug log pretty please.

------------------
Sigh, you guys should all know that if you have an error, copy and paste debug.log to pastebin and give me the link. it saves both you and me lots of time >.>
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Old 01/22/2011, 20:43   #340
 
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**** this bot is good! all that's left to do is autoloot, multi-client using one bot, and poseidon. hey boss, is it possible for you to add a feature for selling things and leaving those items you wanted in your inventory? that would be an awesome money making way xD

edit: **** im excited for ph bot have the autoloot feature! xD

edit2: is party healing + combat mode possible?
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Old 01/22/2011, 20:47   #341
 
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Originally Posted by username00 View Post
**** this bot is good! all that's left to do is autoloot, multi-client using one bot, and poseidon. hey boss, is it possible for you to add a feature for selling things and leaving those items you wanted in your inventory? that would be an awesome money making way xD
Autoloot - I have an alternative up. might lag game for a second everytime enemy dies, and might be annoying, but works.

Poseidong - I won't beable to use bag items until dll is fixed, or if i managed to mod dll to find PH values, sorry

MoneyMaking, selling, etc. - won't beable to do until dll's fixed =\

Otherwise, thanks ^^ lol.

Added feature in bot that makes it switch targets if enemy is tagged instead of doing nothing. didn't notice that I didn't have that.

Going to add today my version of autoloot. once that's up, all PH testers will be PM'ed with new version.

INT testers, you already have the permalink to my project, so dl whenever

-----------------

Edit: as most know, PH is basically a step behind International on server versions, however the differences are outstanding.

I was able to find alot of unencryted data in PH which is not possible to find in International. Thats probably while the dll doesn't work in PH atm. This is probably a likely reason why AutoGold is late on porting to International =\ I'm going to have to unpack PH and INT and start doing some asm work myself haha.
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Old 01/22/2011, 21:08   #342
 
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Quote:
Originally Posted by Inathero View Post
Autoloot - I have an alternative up. might lag game for a second everytime enemy dies, and might be annoying, but works.

Poseidong - I won't beable to use bag items until dll is fixed, or if i managed to mod dll to find PH values, sorry

MoneyMaking, selling, etc. - won't beable to do until dll's fixed =\

Otherwise, thanks ^^ lol.

Added feature in bot that makes it switch targets if enemy is tagged instead of doing nothing. didn't notice that I didn't have that.

Going to add today my version of autoloot. once that's up, all PH testers will be PM'ed with new version.

INT testers, you already have the permalink to my project, so dl whenever

-----------------

Edit: as most know, PH is basically a step behind International on server versions, however the differences are outstanding.

I was able to find alot of unencryted data in PH which is not possible to find in International. Thats probably while the dll doesn't work in PH atm. This is probably a likely reason why AutoGold is late on porting to International =\ I'm going to have to unpack PH and INT and start doing some asm work myself haha.

autoloot lag wont be annoying since botters would be AFK, or doing something else with the computer unless it is lagging the whole computer system.

poseidon + moneymaking thingy, us, users would surely can wait for it, what else can we ask for for a free developing bot

damn never thought this bot is always = to hacking games, thought it was easier, hoping someday somehow be able to learn these things, that would be awesome thanks for the awesome bot though
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Old 01/22/2011, 21:18   #343
 
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Originally Posted by username00 View Post
autoloot lag wont be annoying since botters would be AFK, or doing something else with the computer unless it is lagging the whole computer system.

poseidon + moneymaking thingy, us, users would surely can wait for it, what else can we ask for for a free developing bot

**** never thought this bot is always = to hacking games, thought it was easier, hoping someday somehow be able to learn these things, that would be awesome thanks for the awesome bot though
Autoloot - Alright, nice to know lol. but if you have a decent comoputer with a decent graphics card, the lag won't be that noticable.

Actual bot is > hacking games. with a trainer program (trainer is a hack program) all you have is like 10 options which the user manually "switches". like a button for instant repair, a button for speedhack, another button for changing damage, etc.

A bot is basically a trainer, that is automated. So instead of the user manually switching, the bot read ingame values to "know" when to switch on its hacks and works from there. Thats basically what a bot is haha
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Old 01/22/2011, 21:35   #344
 
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266.781: ID_Case: CombatThreadRestart_WrongTarget
Error Code: 0

I get this message. Everywhere. Speedhack working,but it's not attack any monsters.
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Old 01/22/2011, 21:40   #345
 
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Originally Posted by dodge52 View Post
266.781: ID_Case: CombatThreadRestart_WrongTarget
Error Code: 0

I get this message. Everywhere. Speedhack working,but it's not attack any monsters.
That means you have poseidon on.

turn off poseidon and it'll work ^^
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