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[C++] International C++ Bot: Beta Release

Discussion on [C++] International C++ Bot: Beta Release within the Battle of the Immortals forum part of the MMORPGs category.

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Old 08/16/2012, 22:00   #1636
 
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ty inathero your awesome
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Old 08/17/2012, 00:03   #1637
 
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Quote:
Originally Posted by DMOC View Post
ty inathero your awesome
thanks mate ^^

Ok, apparently heal slots were not working, mainly cause I forgot to write an update thread. Fixed it, works 100% no issues what so ever.

Skill slots remain the same, works fine, just causes the character to be choppy in game, but nothing I can do, seems to be something built in the game when you press multiple skills in a short succession.

I have saving for all the heal slots which works fine, and works on the fly. Will write the saving code for evertthing in the bot at the very end of develiopment, or when I'm bored. Cause it's really tedious.

Currently Working on:
  • MultiClient Switcher (will act as the current bot, where you have one bot per client, will fuse them into one in the future. - DONE
  • Buff Slots - DONE
  • Pet Heal Slots - DONE (Not tested, however it should technically work correctly.)
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Old 08/17/2012, 02:36   #1638
 
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nice work hope u keep with the update
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Old 08/17/2012, 03:07   #1639
 
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Will do ^^

Current Status:

  • Temporarily stop bot when player is typing
  • Player Status Window
  • Pet Status Window
  • Open Repair Window
  • rescan option on MultiClient Selector
  • Summon Pet if Not Summoned
  • Attack Only Selected Enemy
  • Use XP Skill when Rage is 10000

btw anything "new" that was added to BoI that could be "bot-ized"? I stopped playing before the fusion with a pet happened, so after that I have no idea :S
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Old 08/17/2012, 03:20   #1640
 
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all i can tell ya is that you doing a great job
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Old 08/17/2012, 03:29   #1641
 
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How the bot looks currently.

Do note this is not final, this is just a working prototype

I'm going to skin it later, like I did with my IM messenger. Probably not extreme, but it'll have a nice background and everything.

Also I wrote an animation class, so when you open the bot, it "fades in" and when you close it, it "fades out"

This is how it currently looks:







^-- For this one I did something a bit different. The multiclient switcher does indeed work, the presets do not yet.

I remembered someone asking for this a long time ago, and I'll implement it in this bot.

What it was, was to have different presets for a single character, intead of having to make a "hack" of it, by having serveral character.ini's and switching them in and out.

So what i am planing to do is to have 3 presets for each character, so say your charact'ers name is Bob.

Bob can have 3 presets, Tank, PvP, and Healer.

And when you switch preset, it loads the saved preferences from that preset easily.

Also have the "Rename Presets" button, so you can change the names from "Preset 1" to "PvP slayer" or something.


-------------

If you have any suggestions, let me know. Also you can move the tabs around to have them in whatever order you want. What is shown is the default.
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Old 08/17/2012, 04:08   #1642
 
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wow very nice O.O
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Old 08/17/2012, 04:24   #1643
 
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Current Status:

  • MultiClient Switcher (will act as the current bot, where you have one bot per client, will fuse them into one in the future.
  • Buff Slots
  • Pet Heal Slots (Not tested, however it should technically work correctly.)
  • Temporarily stop bot when player is typing
  • Player Status Window
  • Pet Status Window
  • Open Repair Window
  • Open Stash Window
  • rescan option on MultiClient Selector
  • Summon Pet if Not Summoned
  • Attack Only Selected Enemy
  • Use XP Skill when Rage is 10000

Player Status Window:

Attached:



Detached:



--------------------------------------------------------------------------------------

Pet Status Window:

Attached:



(Do Note that it looks ugly because of scaling, you can scale the main bot to be smaller, and it looks nicer. When you detach, it automatically gets scaled down and you can see below that it looks nicer)

Detached (next to Player Status Popup Window):



-------------------------------------------------------------------------------------------------------------------------------------------

General Options:

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Old 08/17/2012, 05:54   #1644
 
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wow u really amaze me Inathero you got good skill for this type of thing ^^
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Old 08/17/2012, 06:53   #1645
 
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is a good bot well done.
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Old 08/17/2012, 07:02   #1646
 
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Thanks, gonna take a rest now, do the rest tomorrow. I believe the bot is more or less functional now, surprised that it's ready for public testers within a day already. This bot I spent so far about 3 days on it or so? a total of probably 10 hours i think haha. And the original bot took me about 3 weeks, and it wasn't as complete as this one (and this one isn't even complete yet). I dunno what to say.. xD

So yea, if you guys are interested in closed beta testing for this bot, you need to do this:

Send me a PM with the title "I want to test your bot". and write a short paragraph, like 2 sentences if you want to, as to why you want to test. Reason I'm asking this is because I want to see if your english communication skills are adequate, because there's alot of non-english speakers monitoring this forum and it would be a headache for me to try to decipher broken english bug reports lol.
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Old 08/17/2012, 11:11   #1647
 
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looks pretty nice allready
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Old 08/17/2012, 11:23   #1648
 
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hhandle not found it says
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Old 08/17/2012, 11:39   #1649
 
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"hhandle not found" Guess you haven't read the thread enough or you're just naturally dumb. Right click the program and choose "Run as administrator". Inathero has even stated that in the first post.
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Old 08/17/2012, 15:54   #1650
 
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Quote:
Originally Posted by m2rter View Post
"hhandle not found" Guess you haven't read the thread enough or you're just naturally dumb. Right click the program and choose "Run as administrator". Inathero has even stated that in the first post.
either that or game not opened
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