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[C++] International C++ Bot: Beta Release
Discussion on [C++] International C++ Bot: Beta Release within the Battle of the Immortals forum part of the MMORPGs category.
01/16/2011, 02:10
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#151
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v9.02 is infected with Mad Cow disease !
VIRUSTOTAL:
JOTTI:
VIRSCAN:
OPSWAT:
jk haha .. Cleas as usual.
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you can replace the logs at the front with these?
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01/16/2011, 02:12
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#152
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Quote:
Originally Posted by Treplos
v9.02 is infected with Mad Cow disease !
VIRUSTOTAL: JOTTI:
VIRSCAN: OPSWAT:
jk haha .. Cleas as usual.
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you know, my heart actually start racing XD I was like "oh *****, there goes my elitepvper's account" XD
adding to first page as usual ^^ And so far bot did 10 poseidon scrolls in a row, without me doing anything =3
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Already done ^^
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01/16/2011, 03:15
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#153
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Quote:
Originally Posted by dumpersta
Did you find the cooldown timer value (so still runs a timer), or the Cooldown Status? If status, that rocks because it will spam click the skill if you are silenced or otherwise unable to cast and avoid starting up a timer that isn't needed (painful on those 75 second cooldown skills...).
Awesome news if it is the second case  I'd love to get rid of the spam clicking in my own bot so that you can rely on the movement commands better.
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Awsome news. This was directly coppied and pasted form my debug log:
3.744: ID_Case: Slot2_KeyPressed_CoolDown_Done
Error Code: 0
7.893: ID_Case: AutoLootThread_AutoLooted
Error Code: 0
12.308: ID_Case: Slot2_KeyPressed_CoolDown_Done
Error Code: 0
13.743: ID_Case: ID_Start_Off
Error Code: 0
13.759: ID_Case: CombatThread_Close
Error Code: 0
The numbers before ID_Case is time of execution, name right is the ID Case lol, error code self explanatory
The skill in slot 2 has an 8 second countdown
12.308 - 3.744 = 8.564 seconds.
Do note this is trainer execution time, and not Game execution time. Trainer always executes about 1/5th of a second before game reacts, so it brings it to this:
8.564 - .2 = 8.364
Which is a really good time to start attack again. =)
the autoloot thread between the two Slot2 cooldown presses means the enemy died
Anyways, tested it again with a 20 second delay skill:
3.947: ID_Case: Slot2_KeyPressed_CoolDown_Done
Error Code: 0
24.242: ID_Case: Slot2_KeyPressed_CoolDown_Done
Error Code: 0
24.944: ID_Case: RageKey_Pressed
Error Code: 0
24.242 - 3.947 = 20.295
Since trainer acts about 1/5th a second before game reacts:
20.295 - .2 = 20.095
Which is a perfect time =) Now the trainer is "Smart" lol with respect to any skills in slots
1, 2, 3, 4, 5, 6, 7, 8, 9, and 0.
If user has an skill slot in F1 for example, since I don't have addy to read from, It just spams it once per second.
Just a friendly trainer update everyone. version 9.05 Will include this nice update =)
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01/16/2011, 04:07
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#154
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error
MSVCR100.dll not found.. why??
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01/16/2011, 04:17
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#155
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Quote:
Originally Posted by nero001
MSVCR100.dll not found.. why??
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Method 1:
Quote:
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LiveDown bot f.a.q. -> common questions and answers -> first question
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Method 2:
Read the first post all the way to the end ^^
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01/16/2011, 04:47
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#156
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Quote:
Originally Posted by Inathero
you know, my heart actually start racing XD I was like "oh sh!t, there goes my elitepvper's account" XD
adding to first page as usual ^^ And so far bot did 10 poseidon scrolls in a row, without me doing anything =3
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Already done ^^
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Ok I'm testing now and wow .. so far it's really much better and smoother!! Also, prog goes on standby when entering chat! No noticeable CPU issue. Well done!
Now for some other observations/bugs:
1. Mouse: This is the most annoying problem for me right now. After activating and deactivating the prog a few times, I noticed that sometimes I lose the ability to "target" things with my Left Mouse button, as if the prog locks it or takes control of it, even after it's turned off. I can still click-to-move with it, but not target. This only happens in the client with the prog activated. Other clients are fine.
2. HP / MP settings: The food often goes on CD without actually getting the buff or consuming the food. It seems the prog is clicking too fast?
3. Timers: In general it seems I cannot enter a large number (wait time) for buffs, like 1150s for Buff 1. It only displays 115s instead; and upon reloading the prog, the settings.ini will also revert to 115.
I keep getting this in the debug window:
Error Code: 0
427.047: ID_Case: Buff1_Is_Checked
4. Buffs:
- Buff 1, 2, 4: seem to be working well, with somewhat accurate timers (unless larger number .. but please refer to earlier point about timers).
- Buff 3: is NOT working at all it seems.
5. Autoloot: Sometimes it does not pick up an item or is delayed. Not sure why though.
6. Speed Hack + Autoloot: How detectable are they by the game itself?
Will report more later
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01/16/2011, 05:11
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#157
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Quote:
Originally Posted by Treplos
Ok I'm testing now and wow .. so far it's really much better and smoother!! Also, prog goes on standby when entering chat! No noticeable CPU issue. Well done!
Now for some other observations/bugs:
1. Mouse: This is the most annoying problem for me right now. After activating and deactivating the prog a few times, I noticed that sometimes I lose the ability to "target" things with my Left Mouse button, as if the prog locks it or takes control of it, even after it's turned off. I can still click-to-move with it, but not target. This only happens in the client with the prog activated. Other clients are fine.
2. HP / MP settings: The food often goes on CD without actually getting the buff or consuming the food. It seems the prog is clicking too fast?
3. Timers: In general it seems I cannot enter a large number (wait time) for buffs, like 1150s for Buff 1. It only displays 115s instead; and upon reloading the prog, the settings.ini will also revert to 115.
I keep getting this in the debug window:
Error Code: 0
427.047: ID_Case: Buff1_Is_Checked
4. Buffs:
- Buff 1, 2, 4: seem to be working well, with somewhat accurate timers (unless larger number .. but please refer to earlier point about timers).
- Buff 3: is NOT working at all it seems.
5. Autoloot: Sometimes it does not pick up an item or is delayed. Not sure why though.
6. Speed Hack + Autoloot: How detectable are they by the game itself?
Will report more later 
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1) No idea why that issue exists. will look into it.
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Edit: Error is nonexistant
I turned bot on and off about 20 times and i could still target ingame with both right and left mouse buttons.
stopped using it for about 5 mins, spammed on and off again, and still, no issues
turned off bot and still no issues. I'm guessing this is a localized case so i'm removing this bug
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2) game fault, not trainer fault. if someone uses silence right before you use fruit, you'll have the countdown but not the effects. again this is game fault
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3.) My fault actually. I made the limits to be 4 bytes (3 numbers and terminating character). honestly didn't think anyone would use higher XD will extend it to 6 bytes (5 numbers)
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Edit: Error fixed
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4.) Prog my fault, will look at it
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Edit: Error fixed. was reading from hotkey 10 instead of hotkey 20.
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5.) this is result of detaching autoloot from main thread. No idea why it acts like this though, however I think i fix, will update later
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Error Fixed: Thread was working 100% actually, problem was that it was way too fast for game to catch. It would basically rightclick where the chest is at right before the model was rendered XD
Fix: made it wait 1 second before click ^^
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6.) Speedhack mods dump variable so it's not detectable as there are mounts with those sort of speeds =)
Autoloot from SuneC is a modified version of my autoloot. same result as rightclicking it =)
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btw how to read debuglog:
427.047: ID_Case: Buff1_Is_Checked
Error Code: 0
427.047 = Time executed from when trainer was turned on
ID_Case: = label name
Buff1_Is_Checked = Actual label name
Error Code: # = the error code
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Version 9.03 Is up for download
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01/16/2011, 05:43
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#158
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Thank you for everything
Regarding #1 (Mouse), it was very weird. I had to restart the client for it to get fixed. I also had to restart the other 2 clients along with it, to make sure prog only works on my main client. :P If it is indeed just from my side, then I apologize. But as I said, only the client with active prog was affected.
As for #2 (HP / MP settings), I am aware of the silence/stun-food bug, but this was not it. It happened while simply standing still, and/or fighting normal mobs with no silence/stun.
PS: you are crazy fast in your patches !
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01/16/2011, 05:46
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#159
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Quote:
Originally Posted by Treplos
Thank you for everything
Regarding #1 (Mouse), it was very weird. I had to restart the client for it to get fixed. I also had to restart the other 2 clients along with it, to make sure prog only works on my main client. :P If it is indeed just from my side, then I apologize. But as I said, only the client with active prog was affected.
As for #2 (HP / MP settings), I am aware of the silence/stun-food bug, but this was not it. It happened while simply standing still, and/or fighting normal mobs with no silence/stun. 
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1) well see if it happens again ^^ and if it does, upload the debug.log and send it
2) only reason has to be game. It can be likely that game was retarded but otherwise no other reason why this would happen. I'm using my input and not SuneC's. mine uses a postmessage keystroke, so its as if you typed it..
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In version 9.03, slight chance that the healing threads are bugged, will look into it later
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Second edit:
Healing threads were too nasty, so removed the functions that were messing it up. redownload version 9.03 for fixed Healing Threads.
Haha yea i'm fast with patches. Stability over features is my mindset for this bot, even though it has more features than quite a few BoI Bots XD
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01/16/2011, 06:30
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#160
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v9.03 .. Clean:
VIRUSTOTAL:
JOTTI:
VIRSCAN: 
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> Another bug? Prog doesn't press Key number 5 on skill bar if used under Skill Slots #2-8 (only under Skill Slot #1), but it presses it if assigned under Buff Slots?
> Seems from .02 and 0.3 something happened to bot pause when chatting? Now it spams chat box with #.
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01/16/2011, 06:36
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#161
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Quote:
Originally Posted by Treplos
v9.03 .. Clean:
VIRUSTOTAL: JOTTI:
VIRSCAN: 
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Another bug? Prog has a problem pressing Key number 5 on skill bar.
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Debug log is there for a reaaaaly good reason =)
If you find a bug, upload log. I would check, but it be easier on my side if you upload the .log file, thanks ^^
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If debugwindow didn't reach max char limit (you'll know when it does, a message will be half completed) you can just go to pastebin.com, and paste it there and give me link ^^
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01/16/2011, 06:51
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#162
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Quote:
Originally Posted by Inathero
sorry my bad, meant I found boolean value if skill is on cooldown or not.
I could only find it for slots 1, 2, 3, 4, 5, 6, 7, 8, 9 and 0. Couldn't find F slots =\
Edit: also noticed something
When you use a skill, for about half a second all the skills have a "500 milisecond" cooldown to avoid spamming of skills. good news is that those addresse also record that =) so no spamming between skills, nice stuff
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Awesaomesauce  Out of curiosity, is it TRUE when the skill is available, or TRUE when the skill is on cooldown? And you said it is linked to the slot, not the precise skill used?
I had tried to search for the same type of boolean, but searching booleans with CE is always a pain to sift through the other random ****. And I may have messed things up when I started swapping skills around to different hotkey slots.
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01/16/2011, 06:55
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#163
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Quote:
Originally Posted by dumpersta
Awesaomesauce  Out of curiosity, is it TRUE when the skill is available, or TRUE when the skill is on cooldown? And you said it is linked to the slot, not the precise skill used?
I had tried to search for the same type of boolean, but searching booleans with CE is always a pain to sift through the other random ****. And I may have messed things up when I started swapping skills around to different hotkey slots.
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its skill slots directly =)
and boolean is true during cooldown, and false when cooldown is done. I tested on slots 1-8 on trainer and was checking the debug in process. The keys were only being pressed after cooldown, so this is fantastic =)
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edit: look for slot 1. once you find the pointer, adding 0x1E0 will bring it to slot 2, adding 0x1E0 again will bring to slot 3, etc.
slot9 + 0x1E0 = Slot0. just to let you know ^^
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01/16/2011, 07:08
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#164
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Hi, just want to say that I was using version 8, done 20 of my poseidon quest without problem although the "you already have this quest" msg keeps popping out but it's still fine with me cos it did the job i wanted it to do : 20 quest automatically. LOL
As for the error reported by Treplos on unable to mouse click while the bot is on, it happens intermittently. After closing program once or twice then I'm able to click. Perhaps my notebook isn't a super fast computer. And if i stop the bot a few times while running to NPC to return and take new quest, it seems to be unable to restart back. Hence I have to close bot program (press the X) and run it back to continue botting.
Nonetheless, it's still a great bot and I'll be downloading version 9.03 now to test it out. KEEP IT UP Inathero!
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01/16/2011, 07:13
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#165
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Quote:
Originally Posted by jamesyeoh
Hi, just want to say that I was using version 8, done 20 of my poseidon quest without problem although the "you already have this quest" msg keeps popping out but it's still fine with me cos it did the job i wanted it to do : 20 quest automatically. LOL
As for the error reported by Treplos on unable to mouse click while the bot is on, it happens intermittently. After closing program once or twice then I'm able to click. Perhaps my notebook isn't a super fast computer. And if i stop the bot a few times while running to NPC to return and take new quest, it seems to be unable to restart back. Hence I have to close bot program (press the X) and run it back to continue botting.
Nonetheless, it's still a great bot and I'll be downloading version 9.03 now to test it out. KEEP IT UP Inathero! 
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Thanks for the report =)
I just want to say that their is a possiblity that the latest release has fixed the bugs you wrote :P. So if possible, please hold back on bug reporting unless it happens on latest version as well XD
Also version 9 has a huuuge amount of changes over version 8. possibly one of the 50-60 changes fixed any of the bugs you're experiencing XD
And thanks mate, a thanks, no matter how small, always makes me happy =3
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