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GUI/Form Interface Bot
Discussion on GUI/Form Interface Bot within the Battle of the Immortals forum part of the MMORPGs category.
12/16/2010, 01:49
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#226
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Join Date: Oct 2010
Posts: 39
Received Thanks: 4
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Quote:
Originally Posted by dumpersta
Ok, I am going to slap up the copy that I used for the quiz the last 2 nights without complication. Maybe it is quite different from the other version. Let me know how well it works for you all.
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I tried with the test version you posted and it worked better. It just crashed once (besides 2 wrong answers), but at least It's not closing at every question anymore. Now I gotta improve my ini file and that should do the work.
Thanks once again.
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12/16/2010, 01:51
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#227
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Tried the bot out on Gemini and Atlantis today, lots of familiar questions, a few new ones on each though. Worked just fine however.
I did learn that the bot doesn't work effectively if I have it on a thumb drive when I use it. Has to be on the same drive as BoI itself.
Pretty sure some folks on Atlantis are using the bot, or have one of their own. Top place was a 3-way tie for 1360.
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12/17/2010, 03:40
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#228
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ok, i'm totally noob, i don't understand how to use coordinates and home range.
i went in a map, put home and hunting at same coordinates, set range 80 and when nearest mob die the bot don't move... so i tried to put home and hunting coordinates different, and home 50/80 (tried different) the bot moe to hunting coordinates, but after he found 1 mob it go back to home coordinates...
Can some1 explain me where i'm getting errors? cos i'm getting mad to understand how it work... i thought that setting home with big range, bot was going to move around in that range looking for mobs, but seems i'm wrong.
Thanks in advice for help
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12/17/2010, 05:42
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#229
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Join Date: May 2009
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@ above poster. Did you set the run to attack and healing?
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12/17/2010, 06:18
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#230
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Quote:
Originally Posted by Highlander20
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hmm where do i put that on my computer?
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12/17/2010, 06:59
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#231
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Home range is where the bot is allowed to be. He will only move as needed for his skills (So magus won't move unless he is using Flamelick really). If he doesn't find mobs around himself, he walks toward Hunt coordinates, and as soon as he finds any mob, he brings it back to the center of Home.
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12/17/2010, 15:25
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#232
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Quote:
Originally Posted by LastSanctuary
hmm where do i put that on my computer?
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X:\WINDOWS\system32
But keep in mind you have to install .Net 4.0 Framework and Microsoft Visual C++ 2010 runtime anyway.
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12/17/2010, 21:42
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#233
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Quote:
Originally Posted by justsomeguy09
@ above poster. Did you set the run to attack and healing?
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yes, i did, noob yes, totally idiot no :P . problem isn't the fact that don't atk, but the fact that on these range bot don't look for any mobs... just on the screen view it look, othwerwise nothing.
Quote:
Originally Posted by dumpersta
Home range is where the bot is allowed to be. He will only move as needed for his skills (So magus won't move unless he is using Flamelick really). If he doesn't find mobs around himself, he walks toward Hunt coordinates, and as soon as he finds any mob, he brings it back to the center of Home.
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like i wrote above, the bot look for mobs just on the screen view, not on the home range, is that normal? Cos for not aggro mobs is a bit a pain to get them :/
thx for help again
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12/18/2010, 01:52
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#234
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Yes, only on screen view. The only movement that the bot itself will cause is to move from wherever it is within the Home Range to Hunt when there aren't any mobs around it to fight. Or if it moves outside of the Home Range, it will move back into it.
You need to set the Home to be where lots of mobs spawn, and the Hunt to be far on the other side of where the mobs can be. So if doing Aggro mobs who can kill you if you sit in the middle of them, set home in a safe place, and hunt clear on the other side of where all spawn. There will be a delay between killing each one, but you'll have your nice safe area at least.
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12/18/2010, 13:30
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#235
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Join Date: May 2009
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Whats the highest cool down seconds the bot is allowed to do? I tried to macro a heaven feather and put it at 21600 = 6 hrs. But it used the spot I put it at way less then 21600 seconds.
Note: I put it under Timed Buffs.
Edit: If it doesn't go that far maybe put a option on the bot strictly for the feather for 21600 seconds rather then changing the seconds for all macros. Would be an awesome feature.
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12/18/2010, 18:10
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#236
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Join Date: Jul 2010
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Last I knew you can't put heaven feathers in hotkey slots. But maybe I just never tried and am remembering other items.
In theory, it should be able to do up to MAX_INT.
I also had suspected that some of the timed buffs were firing off sooner than they should. The whole Ticks timing thing may need looked over, it is all just cut/paste from the Decode/420 source.
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12/18/2010, 18:38
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#237
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While I am fixing my main computer, I had to run the quiz on my Laptop last night. It uses XP still. Had some issues iwth crashing bot. Do you others with problems use XP?
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12/18/2010, 21:26
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#238
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Join Date: Oct 2010
Posts: 39
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Quote:
Originally Posted by dumpersta
While I am fixing my main computer, I had to run the quiz on my Laptop last night. It uses XP still. Had some issues iwth crashing bot. Do you others with problems use XP?
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Well, all the crashes I said happened while I was using Windows XP on my computer.
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12/18/2010, 23:27
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#239
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Join Date: Dec 2010
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Missed today quiz but used boibg_test yesterday and it worked great. also adding new questions is awesome feature  (using windows XP)
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12/18/2010, 23:38
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#240
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Join Date: Jul 2010
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Received Thanks: 3
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When I am doing posiedon game.exe crashes after about 10 minutes. Is this due to the bag slot clicking of the posiedon scrolls? I have my stack of scrolls in slot 0 and have it set to click it every three seconds.
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Schaut dann so aus - looks like :
http://www.musterplan.de/preview1.jpg
http://www.musterplan.de/preview2.jpg
Download UI
FAQ zum Installieren / Install FAQ:
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