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GUI/Form Interface Bot

Discussion on GUI/Form Interface Bot within the Battle of the Immortals forum part of the MMORPGs category.

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Old 12/03/2010, 01:16   #76
 
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Quote:
Originally Posted by dumpersta View Post
Had a couple of issues along the way initially, but I have the autoroute and bag items working now Just have to write functions into the bot which use them in the ways I want them used and we will be rocking quite a few more nice features.


Still have to learn how the quest window suppression offsets were discovered so I can find and update those unfortunately, so till then the Bot can't do overnight Quests, but at least it is a bit better now.
This is great, is it the one that you can download or do we need to wait on it?
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Old 12/03/2010, 01:23   #77
 
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The current BOIGB searches and hits mobs fast but % CPU jumps to >50%, causes lagging when plays multiple acc; while the OLDBOT is much lower, almost 0% CPU using.
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Old 12/03/2010, 01:47   #78
 
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Originally Posted by yahato View Post
The current BOIGB searches and hits mobs fast but % CPU jumps to >50%, causes lagging when plays multiple acc; while the OLDBOT is much lower, almost 0% CPU using.
The moral is to use only 1 account ;p just joking while killing time.
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Old 12/03/2010, 05:28   #79
 
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Quote:
Originally Posted by yahato View Post
The current BOIGB searches and hits mobs fast but % CPU jumps to >50%, causes lagging when plays multiple acc; while the OLDBOT is much lower, almost 0% CPU using.
I had noticed that as well. I wrote most of the revisions on a computer that can only handle 1 or 2 accounts at a time, so only had 1 account up to do tests. When I worked on my other computer and actually ran some instances with a full party I realized the need to slow the bot down a LITTLE bit. I slipped in some small breaks (50ms) in each of the routines and it became a far smaller hit on performance. I haven't watched my CPU meter though, which is silly of me, finally a chance to use it and I don't....

Anyway, next release ought to be much better for running multiple accounts, in more ways than just CPU performance.

Quote:
Originally Posted by girmak View Post
This is great, is it the one that you can download or do we need to wait on it?
Quote:
Originally Posted by chargebg View Post
Will you upload the version with the auto-route soon m8?
All I have right now is that if you click on EOS-I in the dragon screen it moves your selected person to EOS-I, but that requires that the bot is running, so unless you disabled attack he won't go far before stopping to bash in brains. And if you hit Alice-II it clicks on your first bag item slot. These two test functions were enough I could know that Calliburst was working, but unfortunately it is closing in on finals week for me so today wasn't a day I could devote to just writing code

I am hoping to have a new version with a couple of the features I want in the bot out tomorrow night at the latest, but possibly LATE tomorrow night (like about 28 hours from this post)
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Old 12/03/2010, 06:02   #80
 
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Thats cool mate, if you dont have the time to code it dont, I will still be in and out from time to time, and I am sure the lot of others will be too. Your doing an awesome job
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Old 12/03/2010, 07:01   #81
 
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Could we get this stickied for dumpersta please! His work on this bot deserves it.
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Old 12/03/2010, 07:37   #82
 
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removed duplicate posting
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Old 12/03/2010, 13:39   #83
 
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Quote:
Originally Posted by dumpersta View Post
I had noticed that as well. I wrote most of the revisions on a computer that can only handle 1 or 2 accounts at a time, so only had 1 account up to do tests. When I worked on my other computer and actually ran some instances with a full party I realized the need to slow the bot down a LITTLE bit. I slipped in some small breaks (50ms) in each of the routines and it became a far smaller hit on performance. I haven't watched my CPU meter though, which is silly of me, finally a chance to use it and I don't....

Anyway, next release ought to be much better for running multiple accounts, in more ways than just CPU performance.




All I have right now is that if you click on EOS-I in the dragon screen it moves your selected person to EOS-I, but that requires that the bot is running, so unless you disabled attack he won't go far before stopping to bash in brains. And if you hit Alice-II it clicks on your first bag item slot. These two test functions were enough I could know that Calliburst was working, but unfortunately it is closing in on finals week for me so today wasn't a day I could devote to just writing code

I am hoping to have a new version with a couple of the features I want in the bot out tomorrow night at the latest, but possibly LATE tomorrow night (like about 28 hours from this post)
I am not in a hurry, your work is really great m8. Thank you for the great running bot, IMO one of the most imortant functions of it that should be added is to stick at a selected area. Not only for the combo but also for the farm. I noticed that that drop rate is really good at certain spots but those that are near the one i wanna farm drop sux. Hope you get my point
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Old 12/03/2010, 16:24   #84
 
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dumpersta u can fix "point" option? tyvm
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Old 12/03/2010, 16:41   #85
 
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OMG, i'm astonished, 1 week in computing school and i can understand phantoms code XD
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Old 12/03/2010, 20:38   #86
 
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Just had a thought from the original thread.
Would you be able to date the bot update/file names?

In the original thread it was named such like "09/09/10" and changed everytime there was an update.
I only ask because it saves time having to hunt through the posts to see if there is an update and checking the changelog, instead of just being able to see there has been an update, and check for the changelog on the later thread posts.
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Old 12/03/2010, 22:59   #87
 
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I'll always have the newest version on the first post, so you would only have to search for "unofficial" updates other people push out for me when I am slow to do so myself.

I'll have a changelog in the first post which sets some form of version identification as well once I get things more organized on my side. Till then, I suppose the best you can do is always use the forum to see if there is a new post in this thread, and check them out (I will post a new message as well as update first post when I make a release). It means reading random comments from other people between updates, but for now, it is what ya got ><
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Old 12/04/2010, 03:04   #88
 
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Quote:
Originally Posted by dumpersta View Post
(I will post a new message as well as update first post when I make a release).
Nono, that's what I meant. I wasn't aware you were updating the front page as I was always involved in checking the latest pages for update notifications, but if you're updating the first page, that's all I was wondering
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Old 12/04/2010, 09:05   #89
 
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Unfortunately I ran into a few random glitches here and there while working on the bot so far, so I didn't get a chance to write up everything that I hoped to. But I do have things working MOSTLY the way that I want them to work now.

That's the good news. The bad news is of course that this took up enough of my time I didn't get around to writing up the functions other people want just yet. That would be the zone placement and quest scroll use.


Quest scrolls I need to figure out how the window suppression worked and see if I can rebuild that. Till I can accomplish that task, I will find the offset which indicates that the quest window is open and make the bot look for that and hit ESC automatically (I'll also try to find an offset for the QUIT dialog being open to ESC out of that should things mess up somehow on the other).

The zoning bit will be as easy as moving 420's functions back into the bot. Well, probably moving my functions into his, as mine are mostly internal, and I hate doing the designing bit. I don't like how the zoning worked though, so it will get re-written when I have time.


I'll make another post with info on what I have added, and any potential bugs I noticed when I upload. I'm going to see how much I can get written/updated from 420's code so that farming runs a little bit better for everyone for about an hour, and I'll upload what I have at that point and go to bed Whatever that version is should be what you are all stuck with over the weekend at the least, I have a few projects that demand my attention after tonight
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Old 12/04/2010, 10:13   #90
 
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The bot is working fine for me.
I just have a problem about attacking.
I select the monsters I wanna kill, but It kills everything on my screen, not only the ones I selected.
Is that a known bug or so? I can't be bothered reading the whole thread looking for that.

Also a thing that would be cool is an alarm that make some noise when a catchable mutant appears on your screen, so we could farm rainbow valley looking for a mutant easier, but that's just an improvement idea.

I don't like when it goes to my taskbar just for minimizing it.
It's kind of annoying to see that pop up everytime, there should be an option to just minimize it normaly or take to the taskbar.

But It's pretty good in general and I am thankful for that
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