Bot sometimes attack Lord even if "Dont attack lords" is check.
New "quest" tab is working great.
It would be awesome if u can add sounds when something is wrong.
It would be awesome if bot could stay on taskbar after minimalizing, not in @#%$& tray !
@My420Time:
There is a little bug in your newest version. The "Quest" Option in the Run Menu doesnt get enabled again after starting and stopping the bot.
The new Quest part (with using memory to close the quest window) works nice and way faster than b4 =) When you update the Changelog, please dont forget to give credits to me =P
Thx, i downloaded it and everything works fine, my only problem is that it dosnt pot/food, ive set a pot to 85, but the hp goes down to 50 or low, and it dosnt pot. ive even tried putting 3 diff items, in 3 diff action bars, so they were 85, 50 , 40, but my hp would go from 100 to 30 and it wouldnt use it once.
Please help, thanks in advance.
"Nvm thx, found it in the thread. The bots awsome. and so are You "
My problem with this bot is it skips through the targets in rocky abyss and never actually attacks.... I have seen it brought up several times but no fix for it
umm in rocky abyss and chrono you have to uncheck the dont attack lords box or else itll just keep tabbing through the mobs
So when you party bot, even with range x=200 y=200 is it supose for the bot caracters run to the coordinates setted when there isnt anything in sight to kill?
Is there a way to go around this? making it so the bot caracters stick on the follow and stop going back the the coordinates setted up?
So when you party bot, even with range x=200 y=200 is it supose for the bot caracters run to the coordinates setted when there isnt anything in sight to kill?
Is there a way to go around this? making it so the bot caracters stick on the follow and stop going back the the coordinates setted up?
Thanx
Just delete the numbers listed in "Other" tab for "Center X" "Center Y" and "Map ID"
If those are blank, the bot won't try to walk back to any place, it'll stay on follow.
For quests, can we get an option to base the kill count on the XP messages in INFO tab, rather than counting the number of times target is lost or however is done now? Pet AoEs and XP skill cause a ton of extra kills when trying to do quests, but it isn't completely reliable to base it on 40 and know that you will always finish the entire quest by then. But since the mobs around me ALL count for the quest, basing it on XP gains would be great (would set to 62 then for the random Evil Adventurer or Chief walkthrough)
So when you party bot, even with range x=200 y=200 is it supose for the bot caracters run to the coordinates setted when there isnt anything in sight to kill?
Is there a way to go around this? making it so the bot caracters stick on the follow and stop going back the the coordinates setted up?
Thanx
Just remove coordinates from bot. *sigh*
Would think people could figure this out on their own.
For quests, can we get an option to base the kill count on the XP messages in INFO tab, rather than counting the number of times target is lost or however is done now? Pet AoEs and XP skill cause a ton of extra kills when trying to do quests, but it isn't completely reliable to base it on 40 and know that you will always finish the entire quest by then. But since the mobs around me ALL count for the quest, basing it on XP gains would be great (would set to 62 then for the random Evil Adventurer or Chief walkthrough)
You make this sound so trivial with your post but it isn't as easy as it sounds. By all means feel free to download the source and add this feature if you are able to.
Quote:
Originally Posted by LemoniscooL
sure there is a way, but it isnt coded in yet xD
Maybe My420Time could add a "No-Walkback" Option ^^
This option will be available when the new point to point system comes out.