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[Bot MOD]Battle of Immortals Bot
Discussion on [Bot MOD]Battle of Immortals Bot within the Battle of the Immortals forum part of the MMORPGs category.
09/15/2011, 09:39
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#1636
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elite*gold: 0
Join Date: May 2010
Posts: 425
Received Thanks: 555
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Quote:
Originally Posted by Arco.
Not too big on the C++ so I couldn't really understand the source code of caliburst.
Saw 2 voids in it that caught my eye, and those were UseBagItem and MapAutoRoute.
I see alot of MASM in that.
As I was going through BIOGB, I was able to snatch a few addresses. I guess these would be the main ones that are used universally throughout the bot though.
Code:
Name = 0xf4fc98
Health = 0xf4feb8
Mana = 0xf4fec0
MaxMana = 0xf4fef8
MaxHealth = 0xf4fef0
Rage = 0x115217c
Experience = 0xf4fed8
NextLevel = 0xf500d0
PetMaxHealth = 0xf6f274
PetHealth = 0xf6ef14
PetMaxMana = 0xf6ef18
PetMana = 0xf6f270
Then there were a whole bunch I couldn't really find.
Code:
0x1160284
0x11fdebc
0x120e424
0x11fcb84
0x1201a70
0xf427ac
0x12056cc
0x11f24d4
0xf42928
0xf22e40
0xc0a7f0
0xf428a8
0xf428b0
0xf430a0
0xf428ac
0xf430a4
0x11467c4
0xf42774
0x11467c4
0xf4379c
0x1399494
0xf437a0
0x114f18c
0xf6df84
0x19eb6b3
Just curious, you still using 0xdecodes base?
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A little but it is a long way away from where decodes was. Assuming you decompiled boigb to get the above information, I posted all the offsets for titan openly when it was released.
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09/15/2011, 09:43
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#1637
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elite*gold: 0
Join Date: Feb 2011
Posts: 335
Received Thanks: 170
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Quote:
Originally Posted by My420Time
A little but it is a long way away from where decodes was. Assuming you decompiled boigb to get the above information, I posted all the offsets for titan openly when it was released.
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Pfft decompiled.
Hardly. This thing is obs'd as hell.  Still working on it though!
Only reason I was trying to decompile was to get memory addresses lol.
Didn't know you released the addresses though -.- Thats like 45 minutes of my time that I didn't really need to spend lmao.
Lol I was hardly able to get the offsets. I'll show you what they decompiled as.
Code:
using System;
public sealed class
{
public static int = 0xf4fc98;
public static int = 0xf4feb8;
public static int = 0xf4fec0;
public static int = 0xf4fef8;
public static int = 0xf4fef0;
public static int = 0x115217c;
public static int = 0xf4fed8;
public static int = 0x1160284;
public static int = 0xf500d0;
public static int = 0xf42928;
public static int = 0xf22e40;
public static int = 0xc0a7f0;
public static int = 0xf428a8;
public static int = 0xf428b0;
public static int = 0xf430a0;
public static int = 0xf428ac;
public static int = 0xf430a4;
public static int = 0x11467c4;
public static int = 0xf42774;
public static int = 0x11467c4;
public static int = 0xf4379c;
public static int = 0x1399494;
public static int = 0xf437a0;
public static int = 0x114f18c;
public static int = 0xf6df84;
public static int = 0x19eb6b3;
public static int = 0xf6ef14;
public static int = 0x11fdebc;
public static int = 0xf6f270;
public static int = 0x120e424;
public static int = 0xf6ef18;
public static int = 0x11fcb84;
public static int = 0xf6f274;
public static int = 0x1201a70;
public static int = 0xf427ac;
public static int = 0x12056cc;
public static int = 0x11f24d4;
}
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09/15/2011, 09:47
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#1638
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elite*gold: 0
Join Date: May 2010
Posts: 425
Received Thanks: 555
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Quote:
Originally Posted by Arco.
Pfft decompiled.
Hardly. This thing is obs'd as hell.  Still working on it though!
Only reason I was trying to decompile was to get memory addresses lol.
Didn't know you released the addresses though -.- Thats like 45 minutes of my time that I didn't really need to spend lmao.
Lol I was hardly able to get the offsets. I'll show you what they decompiled as.
Code:
using System;
public sealed class
{
public static int = 0xf4fc98;
public static int = 0xf4feb8;
public static int = 0xf4fec0;
public static int = 0xf4fef8;
public static int = 0xf4fef0;
public static int = 0x115217c;
public static int = 0xf4fed8;
public static int = 0x1160284;
public static int = 0xf500d0;
public static int = 0xf42928;
public static int = 0xf22e40;
public static int = 0xc0a7f0;
public static int = 0xf428a8;
public static int = 0xf428b0;
public static int = 0xf430a0;
public static int = 0xf428ac;
public static int = 0xf430a4;
public static int = 0x11467c4;
public static int = 0xf42774;
public static int = 0x11467c4;
public static int = 0xf4379c;
public static int = 0x1399494;
public static int = 0xf437a0;
public static int = 0x114f18c;
public static int = 0xf6df84;
public static int = 0x19eb6b3;
public static int = 0xf6ef14;
public static int = 0x11fdebc;
public static int = 0xf6f270;
public static int = 0x120e424;
public static int = 0xf6ef18;
public static int = 0x11fcb84;
public static int = 0xf6f274;
public static int = 0x1201a70;
public static int = 0xf427ac;
public static int = 0x12056cc;
public static int = 0x11f24d4;
}
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I will probably start packing it soon to make it even harder.
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09/15/2011, 09:51
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#1639
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elite*gold: 0
Join Date: Feb 2011
Posts: 335
Received Thanks: 170
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Quote:
Originally Posted by My420Time
I will probably start packing it soon to make it even harder.
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Gonna give a go at making my own bot for boi.
**** easy, then I'm gonna move onto finding mobs around my area.
Using this for all my memory address needs
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09/15/2011, 23:36
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#1640
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elite*gold: 0
Join Date: Feb 2010
Posts: 8
Received Thanks: 0
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@My420Time, sir i have donated. Ill PM you my System ID Code and the Paypal Transaction ID.
IDK if its me or the site itself. I sent a PM to you, My420Time, and my Sent item is 0. So if you didn't get my PM, Please PM me.
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09/16/2011, 02:21
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#1641
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elite*gold: 0
Join Date: Jan 2008
Posts: 4
Received Thanks: 0
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How can we use the Autoloot Feature? Thanks.
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09/16/2011, 02:27
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#1642
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elite*gold: 0
Join Date: May 2010
Posts: 425
Received Thanks: 555
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Quote:
Originally Posted by bossjay08
How can we use the Autoloot Feature? Thanks.
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You click the appropriate check boxes and then start the bot.
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09/16/2011, 05:48
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#1643
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elite*gold: 0
Join Date: Feb 2010
Posts: 6
Received Thanks: 0
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mr. my420time, can i ask for the offsets you used in boi ph?, i would really appreciate it.
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09/16/2011, 12:23
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#1644
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elite*gold: 0
Join Date: Feb 2011
Posts: 57
Received Thanks: 14
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As a suggestion, i think some preset target filters would be a good idea.
For example, in the others tab, you could add a second page for target options, and have checkboxes corresponding to each instance, and the mobs inside.
When a user checks the "LHE" checkbox these targets should be added to bs.Target_FilterNames
Code:
Egoniz, Iceoper, White Robe Oroine, Lilith, Razill, Efreet Sultan , Efreet Sultan
efreet sultan is listed twice because the last boss in LH/LHE has two different names, one with a space at the end, the other without. for w/e reason his name changes halfway through his life.
another checkbox for SI/E that would add these targets to the filter
Code:
Ghost Pirate Scout-LV57, Ghost Pirate Saber-LV55, Armond, Marcell, Royal Guard-LV55, Jocart, Royal Squire-LV55, Chivera, Ghost Pirate Chief-LV57, Pirate Captain Barbert, Undead Pirate, Baberet's Will
I started to compile a list of all the target names to the respective events...but i just donated because i want to utilize the autoloot feature. So I'm hoping that if I give my suggestions and what im currently working on, that you'll add them into the new version...so i get the best of both worlds lol
This feature along with the mac address changer are things that I have added into my own modified copy of the GB from the source you posted ages ago...I'd like to be able to use them in the new copy that I'm going to be getting soon =)
checkboxes for DI,FD ToB, EW, Giza, LR...etc... etc...
I'm also in the midst of working on a feature to save different setups, within a single setup file.
so that I can toggle between various gb settings on a per character basis. Instead of having to hotswap the setup.ini files before i open the gb.
Reason i do this is i use different setups in LHE, than i do in EW. in EW i utilize stuns and what not, but in LHE thats not really needed.
Anyways I can't wait till my copy is authorized =)
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09/17/2011, 01:14
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#1645
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elite*gold: 0
Join Date: May 2010
Posts: 425
Received Thanks: 555
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Quote:
Originally Posted by tekc
As a suggestion, i think some preset target filters would be a good idea.
For example, in the others tab, you could add a second page for target options, and have checkboxes corresponding to each instance, and the mobs inside.
When a user checks the "LHE" checkbox these targets should be added to bs.Target_FilterNames
Code:
Egoniz, Iceoper, White Robe Oroine, Lilith, Razill, Efreet Sultan , Efreet Sultan
efreet sultan is listed twice because the last boss in LH/LHE has two different names, one with a space at the end, the other without. for w/e reason his name changes halfway through his life.
another checkbox for SI/E that would add these targets to the filter
Code:
Ghost Pirate Scout-LV57, Ghost Pirate Saber-LV55, Armond, Marcell, Royal Guard-LV55, Jocart, Royal Squire-LV55, Chivera, Ghost Pirate Chief-LV57, Pirate Captain Barbert, Undead Pirate, Baberet's Will
I started to compile a list of all the target names to the respective events...but i just donated because i want to utilize the autoloot feature. So I'm hoping that if I give my suggestions and what im currently working on, that you'll add them into the new version...so i get the best of both worlds lol
This feature along with the mac address changer are things that I have added into my own modified copy of the GB from the source you posted ages ago...I'd like to be able to use them in the new copy that I'm going to be getting soon =)
checkboxes for DI,FD ToB, EW, Giza, LR...etc... etc...
I'm also in the midst of working on a feature to save different setups, within a single setup file.
so that I can toggle between various gb settings on a per character basis. Instead of having to hotswap the setup.ini files before i open the gb.
Reason i do this is i use different setups in LHE, than i do in EW. in EW i utilize stuns and what not, but in LHE thats not really needed.
Anyways I can't wait till my copy is authorized =)
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I will see what I can do about adding the target filters for instances to next update of BOIGB. As far as the Mac ID change I will see what I can dig up on it, not sure where to start on it. The saving and loading of character specific ini's shouldn't be too hard, will see what I can do.
edit:
Finish the programming on the target checkboxes. Now I just need the monster lists for each zone. Think I have a save/loading of custom ini's working decently but still need to do alittle more work on it. Any chance you could send me your mac id changer source?
@tekC, do you have the rest of the mob lists? I don't play enough to get groups for those instances. Will see if I can get a group for FD and DI on the private server later.
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09/17/2011, 02:57
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#1646
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elite*gold: 0
Join Date: Jan 2011
Posts: 31
Received Thanks: 1
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sir im having a weird error.
i cant run the bot with my Warlord.
it always crashes when i bot with my Warlord.
i think since i learned the new 105 skill.
i can only run the bot with my vanguard and vicar now.
i've also tried the old versions still having same error.
when i try botting with 3 accounts the bot always crashes when i start to bot with my warlord, but the bot runs smoothly with my vicar and vanguard..
any idea why im having this error? btw im using your new version.. 
(boi ph)
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09/17/2011, 05:15
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#1647
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elite*gold: 0
Join Date: Jun 2009
Posts: 21
Received Thanks: 2
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mine still having game.exe error when im doing crusade,i thought it was fixed but im still getting this error
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09/17/2011, 05:36
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#1648
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elite*gold: 0
Join Date: May 2010
Posts: 425
Received Thanks: 555
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Quote:
Originally Posted by eggdei
mine still having game.exe error when im doing crusade,i thought it was fixed but im still getting this error
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Make sure your using the latest version and click the checkbox at the top right corner that says Use Test Bag Click.
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09/17/2011, 06:22
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#1649
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elite*gold: 0
Join Date: Jun 2009
Posts: 21
Received Thanks: 2
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Quote:
Originally Posted by My420Time
Make sure your using the latest version and click the checkbox at the top right corner that says Use Test Bag Click.
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yes sir im using the latest version but the game.exe error still appears
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09/17/2011, 06:37
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#1650
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elite*gold: 0
Join Date: May 2010
Posts: 425
Received Thanks: 555
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Quote:
Originally Posted by eggdei
yes sir im using the latest version but the game.exe error still appears 
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Then switch to use test bag click like I said and if you still keep crashing don't use item clicking.
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