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[Bot MOD]Battle of Immortals Bot

Discussion on [Bot MOD]Battle of Immortals Bot within the Battle of the Immortals forum part of the MMORPGs category.

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Old 09/17/2011, 06:54   #1651
 
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Quote:
Originally Posted by My420Time View Post
I will see what I can do about adding the target filters for instances to next update of BOIGB. As far as the Mac ID change I will see what I can dig up on it, not sure where to start on it. The saving and loading of character specific ini's shouldn't be too hard, will see what I can do.

edit:
Finish the programming on the target checkboxes. Now I just need the monster lists for each zone. Think I have a save/loading of custom ini's working decently but still need to do alittle more work on it. Any chance you could send me your mac id changer source?

@tekC, do you have the rest of the mob lists? I don't play enough to get groups for those instances. Will see if I can get a group for FD and DI on the private server later.
yeah i'll PM you my code, the useful part of it anyways. its really pretty simple. =)

I'll work on getting more mob lists for you.

EDIT: Check your PM

I also added in an option to the GB to stop tabbing if the character type is hrtc, and the current target is a player. this way i can solo heal friendlies with my hrtcs, instead of having the gb tab off the real players. when im done healing, i can tab off and it goes back to normal =)

the code involved with that one though is a big...crude and not so elegant lol, i'll share that as well if you want. but you might be better off doing it on your own.
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Old 09/17/2011, 07:26   #1652
 
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i have a weird question.
How does this "Auto-Repair" work? Does it go back and repair and come back to the botting map?

Edit: O nice!!! it repairs on the spot. Thats awesome.

Edit2: How do we use the Zoning? I understand the Home Zone, but what is Hunting Target? I read the features on the post, its completely not what mentioned.

What i thought was the Home Zone would be the starting Point, Hunting Target is the end Point and the Home size is how wide you want to go. This would form a Box-like zone. Please explain to me if im wrong.
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Old 09/17/2011, 13:25   #1653
 
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autoloot and autorepair isn't working Y_Y plz help
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Old 09/17/2011, 14:29   #1654
 
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Quote:
Originally Posted by My420Time View Post
Then switch to use test bag click like I said and if you still keep crashing don't use item clicking.
*edit*
nvm i just fixed it. maybe the error was coming from me using the same config for different versions or bot. thanks anyways! i hope you dont get irretated from me always running here for help.

btw 10/10 for autoloot! super thanks!
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Old 09/18/2011, 02:48   #1655
 
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Well the bot seems to work, tho it stops working after 20 mins. Sure you put a lot of work to get it working but well, I'm not really able to donate, especially not via paypal, since I don't have an account. So I guess it'll stay like this with the 20 mins?

You probably would accept any donation but I just can't donate, I could do via Phone or mobile by sending a message or calling a number that'd withdraw like $0,50 or $1, that's it.

Well thanks anyway for your effort.
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Old 09/18/2011, 04:52   #1656
 
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Quote:
Originally Posted by Senkura View Post
Well the bot seems to work, tho it stops working after 20 mins. Sure you put a lot of work to get it working but well, I'm not really able to donate, especially not via paypal, since I don't have an account. So I guess it'll stay like this with the 20 mins?

You probably would accept any donation but I just can't donate, I could do via Phone or mobile by sending a message or calling a number that'd withdraw like $0,50 or $1, that's it.

Well thanks anyway for your effort.
snail mail bro

@my420

im full of suggestions lol

what about adding in a text box so that we can chose a dynamic follow radius. so if we want our chars to follow close, or not.

I'm in the midst of farming right now, and the characters seem to be migrating outwards away from the leader and even out of drop radius.

The attack thread seems to take precedence over the follow thread, as the characters don't return to the leader unless all the mobs in the spawn location are dead.

I'm also curious as to what items fall withing the "Other" category.

I also think maybe loot filter could be interesting as well, similar to the target filter. I'm sure it could provide useful somehow, but i can't seem to think of why just yet lol

I'm completely willing/open to update/code the items myself with SVN access or what not. I'm fairly decent/familiar with the inner workings with the gb.

thx again
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Old 09/18/2011, 05:34   #1657
 
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Quote:
Originally Posted by tekc View Post
snail mail bro

@my420

im full of suggestions lol

what about adding in a text box so that we can chose a dynamic follow radius. so if we want our chars to follow close, or not.

I'm in the midst of farming right now, and the characters seem to be migrating outwards away from the leader and even out of drop radius.

The attack thread seems to take precedence over the follow thread, as the characters don't return to the leader unless all the mobs in the spawn location are dead.

I'm also curious as to what items fall withing the "Other" category.

I also think maybe loot filter could be interesting as well, similar to the target filter. I'm sure it could provide useful somehow, but i can't seem to think of why just yet lol

I'm completely willing/open to update/code the items myself with SVN access or what not. I'm fairly decent/familiar with the inner workings with the gb.

thx again
I am already working on a follow mode I call instance follow that takes care of this. XD That way you stay near your party leader but still kill without having to start/stop the bot. With this I also added in a text box to specify the distance you allow from leader.

As far as a loot filter I was working on one but BOI just spits the item ID at me not the name. This wouldn't be very helpful for the ones that don't know the ID of the item they want to filter. If I can get it working I will definitely add it in.

As far as one thread taking precedence over another I will put in some additional coding to correct it. Being individual threads for everything this can happen. Ohh and I am always up for suggestions! If they are possible I will give them my best shot. XD
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Old 09/18/2011, 06:47   #1658
 
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Quote:
Originally Posted by My420Time View Post
I am already working on a follow mode I call instance follow that takes care of this. XD That way you stay near your party leader but still kill without having to start/stop the bot. With this I also added in a text box to specify the distance you allow from leader.

As far as a loot filter I was working on one but BOI just spits the item ID at me not the name. This wouldn't be very helpful for the ones that don't know the ID of the item they want to filter. If I can get it working I will definitely add it in.

As far as one thread taking precedence over another I will put in some additional coding to correct it. Being individual threads for everything this can happen. Ohh and I am always up for suggestions! If they are possible I will give them my best shot. XD
I think the best solution for the loot filter then, is just a debug log type window.

have the GB spit out the ID of the item it looted.

With this feature those of us who are kind enough, could simply do the extra work on our own, and post the IDs for known items.

I'm not really sure how autoloot works, i know it uses in game functions. But what about calling the ingame function that left clicks on the treasure chest. doing that *should* hopefully update a static address with the current items up for loot. Then you can loop over those items names and "click" on them.

You should also add a check in the autoloot thread that skips the entire autoloop block of code, if the prescence of the autoloot feather is found (i think this is just a byte thats 1 for yes 0 for no...im not sure. This should help optimize things as the bot wont need to try to inspect loot and what not.

Also the item ID's that you are talking about, do you think those ID's might correspond to the picture that is displayed next to the text? I dunno why but i remember snooping around in the BOI folder and found a lot of images with names that were just a bunch of numbers.

if the ID you speak of corresponds to that image name, we could potentially already have a master list available.

EDIT:

C:\Perfect World Entertainment\Battle of the Immortals\Helper\images\pic
tekc is offline  
Old 09/18/2011, 06:55   #1659
 
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Quote:
Originally Posted by tekc View Post
I think the best solution for the loot filter then, is just a debug log type window.

have the GB spit out the ID of the item it looted.

With this feature those of us who are kind enough, could simply do the extra work on our own, and post the IDs for known items.

I'm not really sure how autoloot works, i know it uses in game functions. But what about calling the ingame function that left clicks on the treasure chest. doing that *should* hopefully update a static address with the current items up for loot. Then you can loop over those items names and "click" on them.

You should also add a check in the autoloot thread that skips the entire autoloop block of code, if the prescence of the autoloot feather is found (i think this is just a byte thats 1 for yes 0 for no...im not sure. This should help optimize things as the bot wont need to try to inspect loot and what not.

Also the item ID's that you are talking about, do you think those ID's might correspond to the picture that is displayed next to the text? I dunno why but i remember snooping around in the BOI folder and found a lot of images with names that were just a bunch of numbers.

if the ID you speak of corresponds to that image name, we could potentially already have a master list available.

EDIT:

C:\Perfect World Entertainment\Battle of the Immortals\Helper\images\pic
Autoloot is using an in game function, I am just feeding it information and turning it on. I really need to find the level up button for the private server folks but haven't had time to snoop around the game exe yet.
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Old 09/18/2011, 09:06   #1660
 
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Aye?
Perfect World Entertainment\Battle of the Immortals\UI\Icon\other
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Old 09/19/2011, 03:49   #1661
 
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Still need target lists for Lost Ruins, Energy Well, and Giza! If you happen to run the event add everything to your filter and post it here!
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Old 09/19/2011, 19:43   #1662
 
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Is there a way to reinstall the bot? Mine keeps crashing and I get error messages when I try to update it.
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Old 09/19/2011, 20:20   #1663
 
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Quote:
Originally Posted by DerpHerpDerp View Post
Is there a way to reinstall the bot? Mine keeps crashing and I get error messages when I try to update it.
Seriously? Download the most recent rar file from the first post and extract it to a new folder... there ya go re-installed. Get the latest version and see if your error persists.
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Old 09/19/2011, 20:53   #1664
 
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Quote:
Originally Posted by My420Time View Post
Seriously? Download the most recent rar file from the first post and extract it to a new folder... there ya go re-installed. Get the latest version and see if your error persists.
And how to I transfer the authorization?
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Old 09/19/2011, 22:44   #1665
 
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Quote:
Originally Posted by DerpHerpDerp View Post
And how to I transfer the authorization?
You email me with the email you donated with. I will remove your old ID and add the new one. You will be able to enter it on your profile on my website soon enough.
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