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[Bot MOD]Battle of Immortals Bot
Discussion on [Bot MOD]Battle of Immortals Bot within the Battle of the Immortals forum part of the MMORPGs category.
07/21/2011, 01:06
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#1486
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Join Date: Oct 2009
Posts: 1,217
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****, I guess I need to install x32 then, because x64 is a mean handicap =\
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07/21/2011, 03:12
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#1487
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Join Date: May 2010
Posts: 425
Received Thanks: 555
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Quote:
Originally Posted by Inathero
****, I guess I need to install x32 then, because x64 is a mean handicap =\
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I am still doing it on x64 but it takes a slight bit more work. Stealth64 use to work just fine before SP1.
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07/21/2011, 05:31
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#1488
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Join Date: May 2010
Posts: 425
Received Thanks: 555
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Just finished working on UseBagItems, it is once again active! Enjoy your crusade quests.
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07/21/2011, 08:38
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#1489
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Join Date: Oct 2009
Posts: 1,217
Received Thanks: 687
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Quote:
Originally Posted by My420Time
Just finished working on UseBagItems, it is once again active! Enjoy your crusade quests.
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OMG that's awesome :OO
Is it possible for you to PM me the function code for it in the dll? Or give me pointers on how to find that? Many thanks in advanced!!
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07/21/2011, 08:51
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#1490
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Join Date: May 2010
Posts: 425
Received Thanks: 555
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Quote:
Originally Posted by Inathero
OMG that's awesome :OO
Is it possible for you to PM me the function code for it in the dll? Or give me pointers on how to find that? Many thanks in advanced!!
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Well, I ran into an issue with it. I use to be able to call the function and just add in the index of what I want to cast. It looks like with my update I am only able to use the first item in your bag for now. Will go at it again in the morning to see if I can correct it to use your entire bag but I am tired now. XD
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07/21/2011, 08:52
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#1491
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elite*gold: 0
Join Date: Oct 2009
Posts: 1,217
Received Thanks: 687
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Well atlesat it's a **** good first step ^^. Go get some rest, you'll need it to recharge your brain juice to finish up that function tomorow XD
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07/21/2011, 10:29
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#1492
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elite*gold: 0
Join Date: May 2010
Posts: 425
Received Thanks: 555
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Quote:
Originally Posted by Inathero
Well atlesat it's a **** good first step ^^. Go get some rest, you'll need it to recharge your brain juice to finish up that function tomorow XD
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Ended up not being able to sleep, so I got up and fixed it. This function is starting to **** me off. :P Anyway let me know if it is working everyone.
You should be able to use all items in your inventory now. Just wasted a ton of potions testing it to get it working. lol
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07/21/2011, 18:31
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#1493
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Join Date: Jul 2011
Posts: 2
Received Thanks: 0
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AntiVir 7.11.12.46 2011.07.21 TR/Dropper.Gen
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07/21/2011, 18:32
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#1494
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elite*gold: 0
Join Date: May 2010
Posts: 425
Received Thanks: 555
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Quote:
Originally Posted by boniedwa
AntiVir 7.11.12.46 2011.07.21 TR/Dropper.Gen
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This is due to the authorization feature of the bot, if you don't trust me don't use it.
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07/21/2011, 19:02
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#1495
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elite*gold: 0
Join Date: Oct 2009
Posts: 1,217
Received Thanks: 687
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Quote:
Originally Posted by My420Time
Ended up not being able to sleep, so I got up and fixed it. This function is starting to **** me off. :P Anyway let me know if it is working everyone.
You should be able to use all items in your inventory now. Just wasted a ton of potions testing it to get it working. lol
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Congrats =D.
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07/21/2011, 19:10
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#1496
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elite*gold: 0
Join Date: May 2010
Posts: 425
Received Thanks: 555
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Quote:
Originally Posted by Inathero
Congrats =D.
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To be determined, it is working for some and not for others. All I can think of is that my registers are different since I am running x64 and they are possibly on x32.
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07/21/2011, 19:12
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#1497
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Join Date: Oct 2009
Posts: 1,217
Received Thanks: 687
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are the registrars needed necessarily? isn't it just Push Offset Push 0 Push w.e., Call function? can't you do a Push All at the begining and then a Pop All after functions' done? or am I being dumb with my newby knowledge XD. Haven't took a look at the function, have no idea how it works XD
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07/21/2011, 19:17
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#1498
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elite*gold: 0
Join Date: May 2010
Posts: 425
Received Thanks: 555
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Quote:
Originally Posted by Inathero
are the registrars needed necessarily? isn't it just Push Offset Push 0 Push w.e., Call function? can't you do a Push All at the begining and then a Pop All after functions' done? or am I being dumb with my newby knowledge XD. Haven't took a look at the function, have no idea how it works XD
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I am currently doing something like the asm code below. Going to see if I can find a different way to invoke it.
Code:
mov eax, EAX_Offset //Constant
mov ecx, ECX_Offset //Constant
mov edx, EDX_Offset //Changes everytime
mov ebx, SlotIndex //slot number
mov esi, ESI_Offset //Changes everytime
mov edi, EDI_Offset
push 1
push SlotIndex //slot number
push 0 //Something, but idk what
push 0
call [Function_Addr]
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07/21/2011, 19:23
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#1499
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elite*gold: 0
Join Date: Oct 2009
Posts: 1,217
Received Thanks: 687
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Maybe try a modification of SuneC's method?
Code:
SendPckStruct* pStruct = new SendPckStruct;
byte * CNetworkInputPtr = (byte*)(*(dword*)Mem->GetAddress("CNetworkInputPtr"));
pStruct->header = 0x12;
pStruct->zero = 0;
pStruct->op = 0x426A;
pStruct->opEx = 0x0000;
pStruct->id[0] = 0x00;
pStruct->id[1] = (byte)index;
pStruct->id[2] = 0xFF;
pStruct->id[3] = 0xFF;
_asm {
PUSH pStruct
MOV ECX,CNetworkInputPtr
CALL SendPckFunctionPtr
}
SendPckStruct:
Code:
struct SendPckStruct
{
dword header;
dword zero;
word op;
word opEx;
byte id[4];
};
maybe replace
MOV ECX,CNetworkInputPtr
with
mov ecx, ECX_Offset
and see how it works?
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07/22/2011, 06:07
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#1500
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elite*gold: 0
Join Date: Feb 2011
Posts: 57
Received Thanks: 14
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Quote:
Originally Posted by My420Time
To be determined, it is working for some and not for others. All I can think of is that my registers are different since I am running x64 and they are possibly on x32.
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it works for me, for about 5 minutes or so, using any bag index, and then my game.exe crashes
win7 x64
autofollow works great, no problems there
good job with all this, keep up the good work
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