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Discussion on [Bot MOD]Battle of Immortals Bot within the Battle of the Immortals forum part of the MMORPGs category.

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Old 07/21/2011, 01:06   #1486
 
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****, I guess I need to install x32 then, because x64 is a mean handicap =\
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Old 07/21/2011, 03:12   #1487
 
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****, I guess I need to install x32 then, because x64 is a mean handicap =\
I am still doing it on x64 but it takes a slight bit more work. Stealth64 use to work just fine before SP1.
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Old 07/21/2011, 05:31   #1488
 
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Just finished working on UseBagItems, it is once again active! Enjoy your crusade quests.
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Old 07/21/2011, 08:38   #1489
 
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Just finished working on UseBagItems, it is once again active! Enjoy your crusade quests.
OMG that's awesome :OO

Is it possible for you to PM me the function code for it in the dll? Or give me pointers on how to find that? Many thanks in advanced!!
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Old 07/21/2011, 08:51   #1490
 
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OMG that's awesome :OO

Is it possible for you to PM me the function code for it in the dll? Or give me pointers on how to find that? Many thanks in advanced!!

Well, I ran into an issue with it. I use to be able to call the function and just add in the index of what I want to cast. It looks like with my update I am only able to use the first item in your bag for now. Will go at it again in the morning to see if I can correct it to use your entire bag but I am tired now. XD
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Old 07/21/2011, 08:52   #1491
 
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Well atlesat it's a **** good first step ^^. Go get some rest, you'll need it to recharge your brain juice to finish up that function tomorow XD
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Old 07/21/2011, 10:29   #1492
 
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Well atlesat it's a **** good first step ^^. Go get some rest, you'll need it to recharge your brain juice to finish up that function tomorow XD
Ended up not being able to sleep, so I got up and fixed it. This function is starting to **** me off. :P Anyway let me know if it is working everyone.

You should be able to use all items in your inventory now. Just wasted a ton of potions testing it to get it working. lol
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Old 07/21/2011, 18:31   #1493
 
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AntiVir 7.11.12.46 2011.07.21 TR/Dropper.Gen
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Old 07/21/2011, 18:32   #1494
 
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AntiVir 7.11.12.46 2011.07.21 TR/Dropper.Gen
This is due to the authorization feature of the bot, if you don't trust me don't use it.
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Old 07/21/2011, 19:02   #1495
 
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Ended up not being able to sleep, so I got up and fixed it. This function is starting to **** me off. :P Anyway let me know if it is working everyone.

You should be able to use all items in your inventory now. Just wasted a ton of potions testing it to get it working. lol
Congrats =D.
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Old 07/21/2011, 19:10   #1496
 
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Congrats =D.
To be determined, it is working for some and not for others. All I can think of is that my registers are different since I am running x64 and they are possibly on x32.
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Old 07/21/2011, 19:12   #1497
 
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are the registrars needed necessarily? isn't it just Push Offset Push 0 Push w.e., Call function? can't you do a Push All at the begining and then a Pop All after functions' done? or am I being dumb with my newby knowledge XD. Haven't took a look at the function, have no idea how it works XD
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Old 07/21/2011, 19:17   #1498
 
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are the registrars needed necessarily? isn't it just Push Offset Push 0 Push w.e., Call function? can't you do a Push All at the begining and then a Pop All after functions' done? or am I being dumb with my newby knowledge XD. Haven't took a look at the function, have no idea how it works XD
I am currently doing something like the asm code below. Going to see if I can find a different way to invoke it.

Code:
            mov eax, EAX_Offset     //Constant
            mov ecx, ECX_Offset     //Constant
            mov edx, EDX_Offset     //Changes everytime
            mov ebx, SlotIndex	   //slot number
            mov esi,  ESI_Offset      //Changes everytime
            mov edi,  EDI_Offset

            push 1
            push SlotIndex 	//slot number
            push 0			//Something, but idk what
            push 0

            call [Function_Addr]
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Old 07/21/2011, 19:23   #1499
 
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Maybe try a modification of SuneC's method?

Code:
SendPckStruct* pStruct = new SendPckStruct;
byte * CNetworkInputPtr = (byte*)(*(dword*)Mem->GetAddress("CNetworkInputPtr"));

		pStruct->header = 0x12;
		pStruct->zero = 0;
		pStruct->op = 0x426A;
		pStruct->opEx = 0x0000;
		pStruct->id[0] = 0x00;
		pStruct->id[1] = (byte)index;
		pStruct->id[2] = 0xFF;
		pStruct->id[3] = 0xFF;

		_asm {
			PUSH pStruct
			MOV ECX,CNetworkInputPtr
			CALL SendPckFunctionPtr
		}
SendPckStruct:

Code:
struct SendPckStruct
{
	dword header;
	dword zero;
	word op;
	word opEx;
	byte id[4];
};
maybe replace

MOV ECX,CNetworkInputPtr

with

mov ecx, ECX_Offset

and see how it works?
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Old 07/22/2011, 06:07   #1500
 
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Quote:
Originally Posted by My420Time View Post
To be determined, it is working for some and not for others. All I can think of is that my registers are different since I am running x64 and they are possibly on x32.
it works for me, for about 5 minutes or so, using any bag index, and then my game.exe crashes

win7 x64

autofollow works great, no problems there

good job with all this, keep up the good work
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