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[Release] deSQP - Sqp archive Packer / Unpacker

Discussion on [Release] deSQP - Sqp archive Packer / Unpacker within the Battle of the Immortals forum part of the MMORPGs category.

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[Release] deSQP - Sqp archive Packer / Unpacker

This tool will help you to manipulate with resources stored in SQP archives.

Author: Dwar & Genz (progamercity.net)



suitable for Battle of the Immortals and for BOI2 "Battle of the World" 《神鬼世界》

HowTo:
  • run deSQP
  • drop files/folders from your file manager
  • if files/folder are correct, they will be added to queue and button “Proceed” become active
  • press “Proceed”
  • wait completion of the process


Unpacked files will be stored in “<original sqp path>\_Unpacked\<sqp name>”
Be aware, if you plan to repack your original sqp, keep files structure and files name same as after unpacking. Also unpacking process impact on system performance (intensive hdd using).

Requirements:
  • .Net 4
  • msvcr100.dll

Tested on WinXp, Win7, 32-64bit

Note: This version will only unpack sqp. If you want to repack archives - PM Dwar at (indicate the reason, archives name for repacking)

Note: Due sqp structure, some file names and path cannot be restored



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Mirror:
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Old 08/20/2011, 16:07   #2
 
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Cant get anything out from it... "Proceed" dosnt turn active
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Old 12/13/2012, 15:23   #3
 
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Anyone can reupload? Would be very Nice!
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Old 12/13/2012, 15:50   #4
 
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Quote:
Originally Posted by ZaTii View Post
Anyone can reupload? Would be very Nice!
I don't think it works for newer SQP files.
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Old 12/14/2012, 10:52   #5
 
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Quote:
Originally Posted by Philandros View Post
I don't think it works for newer SQP files.

Hmm

I'' searching an extractor for the sqp files in "War of the immortal" from Perfect World entertainment ._. I'm really sure that the models are in the .ski format but i dont get an extractor
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Old 12/14/2012, 11:26   #6
 
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It only used to work with those SQP archives because the programmer had built the file hierarchy into the program, without the newer file list I doubt it will work because the SQP doesn't know how to handle the new files.

Also, if War of the Immortals uses the same system than the battle of the immortals then the models won't be in .ski format but instead in .m4f format. That is one of the reasons why no private server has made custom models yet I think.
Only thing which you could easily change are the skin colours since the skin files are in .dds format.
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Old 12/14/2012, 12:50   #7
 
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Quote:
Originally Posted by Philandros View Post
It only used to work with those SQP archives because the programmer had built the file hierarchy into the program, without the newer file list I doubt it will work because the SQP doesn't know how to handle the new files.

Also, if War of the Immortals uses the same system than the battle of the immortals then the models won't be in .ski format but instead in .m4f format. That is one of the reasons why no private server has made custom models yet I think.
Only thing which you could easily change are the skin colours since the skin files are in .dds format.
hmm that bad^^

because the model in "war of the immortal" are just amazing XD i only need a tool to extract the .sqp and then i search for a converter to get the .m4f in cinema 4d or in the format .obj
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Old 12/14/2012, 13:07   #8
 
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.m4f as a model format isn't really that supported because I think WoI and BoI are the only games which use that type. You can get it to work in autodesk 3ds max, but I haven't found any other plugins that would work with that file type. Though even that script doesn't work flawlessly.

Here, some eyecandy for you:
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Old 03/17/2013, 17:30   #9
 
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New link please
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Old 05/29/2013, 21:14   #10
 
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Where did you get that script?
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Old 05/29/2013, 21:53   #11
 
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Quote:
Originally Posted by Derparella View Post
Where did you get that script?
Honestly, I found that script like a year ago or so, can't even remember from where exactly. I just googled around for BoI m4f file format.



Here's the script, it's not mine but since I don't remember the original author then I can't give proper credit. Anyway, it should work with autodesk.
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Old 05/30/2013, 00:45   #12
 
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Thanks for a script it just in time was useful.

I to you have one more question, there can be you met a script a key of packing item.dat for autodesk
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Old 02/28/2014, 20:44   #13
 
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New link please
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Old 03/01/2014, 14:55   #14
 
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Quote:
Originally Posted by zanclair View Post
New link please
Good job with digging up an old topic. This program doesn't work with the newer files since the file hierarchy hasn't been updated. Don't be so lazy, read before actually posting anything.
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Old 03/10/2014, 16:55   #15
 
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Lightbulb

Quote:
Originally Posted by Philandros View Post
Good job with digging up an old topic. This program doesn't work with the newer files since the file hierarchy hasn't been updated. Don't be so lazy, read before actually posting anything.

the program work on BOI OW server, more no "repack" the file, need to compile the full source of deSQP
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