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[Release] deSQP - Sqp archive Packer / Unpacker
Discussion on [Release] deSQP - Sqp archive Packer / Unpacker within the Battle of the Immortals forum part of the MMORPGs category.
08/19/2011, 13:22
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#1
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[Release] deSQP - Sqp archive Packer / Unpacker
This tool will help you to manipulate with resources stored in SQP archives.
Author: Dwar & Genz (progamercity.net)

suitable for Battle of the Immortals and for BOI2 "Battle of the World" 《神鬼世界》
HowTo:- run deSQP
- drop files/folders from your file manager
- if files/folder are correct, they will be added to queue and button “Proceed” become active
- press “Proceed”
- wait completion of the process
Unpacked files will be stored in “<original sqp path>\_Unpacked\<sqp name>”
Be aware, if you plan to repack your original sqp, keep files structure and files name same as after unpacking. Also unpacking process impact on system performance (intensive hdd using).
Requirements:
Tested on WinXp, Win7, 32-64bit
Note: This version will only unpack sqp. If you want to repack archives - PM Dwar at  (indicate the reason, archives name for repacking)
Note: Due sqp structure, some file names and path cannot be restored
Download:
Mirror:
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08/20/2011, 16:07
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#2
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Cant get anything out from it... "Proceed" dosnt turn active
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12/13/2012, 15:23
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#3
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Anyone can reupload? Would be very Nice!
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12/13/2012, 15:50
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#4
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Quote:
Originally Posted by ZaTii
Anyone can reupload? Would be very Nice!
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I don't think it works for newer SQP files.
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12/14/2012, 10:52
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#5
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Quote:
Originally Posted by Philandros
I don't think it works for newer SQP files.
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Hmm
I'' searching an extractor for the sqp files in "War of the immortal" from Perfect World entertainment ._. I'm really sure that the models are in the .ski format but i dont get an extractor
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12/14/2012, 11:26
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#6
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It only used to work with those SQP archives because the programmer had built the file hierarchy into the program, without the newer file list I doubt it will work because the SQP doesn't know how to handle the new files.
Also, if War of the Immortals uses the same system than the battle of the immortals then the models won't be in .ski format but instead in .m4f format. That is one of the reasons why no private server has made custom models yet I think.
Only thing which you could easily change are the skin colours since the skin files are in .dds format.
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12/14/2012, 12:50
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#7
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Quote:
Originally Posted by Philandros
It only used to work with those SQP archives because the programmer had built the file hierarchy into the program, without the newer file list I doubt it will work because the SQP doesn't know how to handle the new files.
Also, if War of the Immortals uses the same system than the battle of the immortals then the models won't be in .ski format but instead in .m4f format. That is one of the reasons why no private server has made custom models yet I think.
Only thing which you could easily change are the skin colours since the skin files are in .dds format.
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hmm that bad^^
because the model in "war of the immortal" are just amazing  XD i only need a tool to extract the .sqp and then i search for a converter to get the .m4f in cinema 4d or in the format .obj
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12/14/2012, 13:07
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#8
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.m4f as a model format isn't really that supported because I think WoI and BoI are the only games which use that type. You can get it to work in autodesk 3ds max, but I haven't found any other plugins that would work with that file type. Though even that script doesn't work flawlessly.
Here, some eyecandy for you:
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03/17/2013, 17:30
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#9
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New link please
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05/29/2013, 21:14
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#10
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Where did you get that script?
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05/29/2013, 21:53
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#11
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Quote:
Originally Posted by Derparella
Where did you get that script?
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Honestly, I found that script like a year ago or so, can't even remember from where exactly. I just googled around for BoI m4f file format.
Here's the script, it's not mine but since I don't remember the original author then I can't give proper credit. Anyway, it should work with autodesk.
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05/30/2013, 00:45
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#12
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Thanks for a script it just in time was useful.
I to you have one more question, there can be you met a script a key of packing item.dat for autodesk
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02/28/2014, 20:44
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#13
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New link please
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03/01/2014, 14:55
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#14
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Quote:
Originally Posted by zanclair
New link please
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Good job with digging up an old topic. This program doesn't work with the newer files since the file hierarchy hasn't been updated. Don't be so lazy, read before actually posting anything.
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03/10/2014, 16:55
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#15
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Quote:
Originally Posted by Philandros
Good job with digging up an old topic. This program doesn't work with the newer files since the file hierarchy hasn't been updated. Don't be so lazy, read before actually posting anything.
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the program work on BOI OW server, more no "repack" the file, need to compile the full source of deSQP
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