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[Hack-Help] D3D Apple Base /S4
Discussion on [Hack-Help] D3D Apple Base /S4 within the AutoIt forum part of the Coders Den category.
09/27/2014, 21:06
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#1
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[Hack-Help] D3D Apple Base /S4
Hallo,
Ich habe mal eine Frage zur Apple Fake D3D Base.
Der Code ist ja wiefolgt:
[ Link zum Thread: ]
PHP Code:
#include "Apple Base.au3" ;include my base
_Apple_Startup(2, 0x00FFFF, 0x00FF00, 0xFF0000) ;startup my base
$GUI = _Apple_Draw_Gui(217, 254, 1, "Example", 0x800080, 230) ;draw a gui
_Apple_Create_Text("Hello, Hope you like my base ;o", 200) ;create a text
_Apple_Create_Function("NR 1", 45) ;create the first function (if this gets activated it calls the function _0
_Apple_Create_Function("NR 2", 45) ;creates the second function (if this gets activated it calls the function _1
_Apple_Create_Text("Thats all :D", 200) ;create a second text
_Apple_State_Gui(1, $GUI) ;show the gui _Apple_Topmost_Check("Example") ;activate the topmost check for the window "example"
_Apple_Enable_Up_Down() ;activate up/down/left/right key events
While True Sleep(100) WEnd
Func _0($action) ;a array begins with 0 so the first func must have name _0! If $action = 1 Then ;if the function gets enabled MsgBox(0, "1", "You turned the function NR1 on!") ElseIf $action = 0 Then ;if the function gets disabled MsgBox(0, "1", "You turned the function NR 1 off!") EndIf EndFunc ;==>_0
Func _1($action) ;0 + 1 = 1, so the nect func is labeld _1! Dont forget the "_" ;o If $action = 1 Then ;if the function gets enabled MsgBox(0, "1", "You turned the function NR 2 on!") ElseIf $action = 0 Then ;if the function gets disabled MsgBox(0, "1", "You turned the function NR 2 off!") EndIf EndFunc ;==>_0
So, man müsste unter (zum Beispiel) der
PHP Code:
Func _0 If $action = 1 Then
PHP Code:
_MemoryWrite(0x0..,$OPEN,"0","char[..]")
Hinzufügen, und unter
PHP Code:
ElseIf $action = 0 Then
die original Adresse hinschreiben oder?
Und weis wer zufäll. wie man bei der Apple Fake D3D Base einen Prozess anhängt? (also die S4Client.exe)
Danke.
==========EDIT==========
Also an Prozess anhängen ist gelöst
PHP Code:
; #FUNCTION# ==================================================================================================================== ; Name ..........: _Apple_Wait_Proc ; Description ...: Activates a check for a process. ; Syntax ........: _Apple_Wait_Proc($process, $gui) ; Parameters ....: $process - The name of the process. Not the PID! ; $gui - The handle of the gui. ; Author ........: Applecode ; Link ..........: http://www.elitepvpers.com ; ===============================================================================================================================
Func _Apple_Wait_Proc($process, $gui) $apple_process = $process $apple_gui = $gui AdlibRegister("_Apple_Wait", 250) EndFunc ;==>_Apple_Wait_Proc
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09/27/2014, 23:46
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#2
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-> ProcessWait / ProcessExists
Quote:
die original Adresse hinschreiben oder?
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Sicher, wenn du in der Base die jeweilige Option wieder deaktivieren willst.
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09/27/2014, 23:49
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#3
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Quote:
Originally Posted by onahoe
-> ProcessWait / ProcessExists
Sicher, wenn du in der Base die jeweilige Option wieder deaktivieren willst.
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Ok danke dir, dachte nur aber, bevor ich mir überhaupt die AppleBase.au3 angeschaut habe, dass das ne eigene spezielle funktion benutzt und so ^^
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09/28/2014, 00:17
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#4
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Quote:
Originally Posted by --Sspeedhacker--
Ok danke dir, dachte nur aber, bevor ich mir überhaupt die AppleBase.au3 angeschaut habe, dass das ne eigene spezielle funktion benutzt und so ^^
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Ja, aber soweit ich weiß nutzt diese ebenfalls "ProcessWait" returned aber keine ProcessId..
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09/28/2014, 00:55
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#5
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elite*gold: 123
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Posts: 854
Received Thanks: 575
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Quote:
Originally Posted by onahoe
Ja, aber soweit ich weiß nutzt diese ebenfalls "ProcessWait" returned aber keine ProcessId..
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Ok.
Weißt du, eventuell, wie ich mit ner form die base wieder einlende?
Also ich meine wie man
_Apple_State_Gui(1, $GUI
so in ner Func einbindet, dass er den hack wieder einblendet?
mom wäre es so:
PHP Code:
#include "Apple Base.au3" ;include my base #include <ButtonConstants.au3> #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #Region ### START Koda GUI section ### Form= $Form1 = GUICreate("Form1", 180, 66, 254, 124) $Button1 = GUICtrlCreateButton("Button1", 16, 24, 139, 25) GUISetState(@SW_SHOW) #EndRegion ### END Koda GUI section ###
_Apple_Startup(2, 0x00FFFF, 0x00FF00, 0xFF0000) ;startup my base
$GUI = _Apple_Draw_Gui(217, 254, 1, "Example", 0x800080, 230) ;draw a gui
_Apple_Create_Text("Hello, Hope you like my base ;o", 200) ;create a text
_Apple_Create_Function("NR 1", 45) ;create the first function (if this gets activated it calls the function _0
_Apple_Create_Function("NR 2", 45) ;creates the second function (if this gets activated it calls the function _1
_Apple_Create_Text("Thats all :D", 200) ;create a second text
_Apple_State_Gui(0, $GUI) ;show the gui _Apple_Topmost_Check("Example") ;activate the topmost check for the window "example"
_Apple_Enable_Up_Down() ;activate up/down/left/right key events
While True Sleep(100) WEnd
While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit Case $Button1 _GuiState
EndSwitch WEnd
Func _0($action) ;a array begins with 0 so the first func must have name _0! If $action = 1 Then ;if the function gets enabled MsgBox(0, "1", "You turned the function NR1 on!") ElseIf $action = 0 Then ;if the function gets disabled MsgBox(0, "1", "You turned the function NR 1 off!") EndIf EndFunc ;==>_0
Func _1($action) ;0 + 1 = 1, so the nect func is labeld _1! Dont forget the "_" ;o If $action = 1 Then ;if the function gets enabled MsgBox(0, "1", "You turned the function NR 2 on!") ElseIf $action = 0 Then ;if the function gets disabled MsgBox(0, "1", "You turned the function NR 2 off!") EndIf EndFunc ;==>_0
Func _GuiState _Apple_State_Gui(1, $GUI) EndFunc
habe bei dieser func leider keine ahnung wie ich das if/then setzen muss -.-
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09/28/2014, 01:25
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#6
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elite*gold: 724
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Du solltest dich evtl. zuerst mit der Sprache befassen.
Kleinere Fragen kannst du hier posten: und nicht zuletzt kannst du K1ramoX bei spezifischen Fragen auch direkt fragen, er hat das ganze schließlich geschrieben.
#closed
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