Hello,
i wanna release some stuff for this game i reversed months ago and i don't want it to get rotten in my harddrive. So, its time for some action baby.
First of all: All you need to have is (and the game ofc) installed on your computer to use this crap as some of you may have noticed from title already
Okay, cut the bullshit. What can i do with this?
You can send/spam packets to server. Download the table and see it yourself.
Warning: Some packets may really annoy/shook other players 2: If you spam guild join too much, it'll lag your game cuz of the server packet that gets the playerlist (depends on ur computer-network speed too) 3: Some packets like "Connect Zone" may require correct entity like charid. Otherwise they might not work properly.
Feel free to make a better version out of the packets like for Guild join/leave with getting the list info from recv packets if u think its worth ur time, like coding it in c#, c++ etc.
I'm sleepy while creating this thread, so it became shitty. Have fun.
The name is a bit misleading since you are not really sending packets directly but calling some specific game code functions (indirectly sending packets). But good job and thanks for sharing .
Updated the .CT with some new stuff! You can check screenshots to see what has been added. As well as included the guild id list in the asm script. Hf ******' up the game. Lol
Uhm, for auto follow. I didn't find any seperate function other than the movement packet itself. So would be kinda worthless to make that sht from asm.
Edit: Found it. There u go, have fun Don't forget u can get other people's charids with clicking on them ingame and browsing Target ID in Misc.
Uhm, for auto follow. I didn't find any seperate function other than the movement packet itself. So would be kinda worthless to make that sht from asm.
Edit: Found it. There u go, have fun Don't forget u can get other people's charids with clicking on them ingame and browsing Target ID in Misc.
Edit: Updated the offset for auto follow call after patch.
Also it seems, a few addies like Connectzone/Change style are outdated aswell. I will update them all in stack after a new patch again.
WTS> AKUS-Phoenix - Permanent Gold Sales - Cheap Rates 07/15/2018 - Trading - 2 Replies Hey there lazy folk! :)
Since I've realised posting Trade-alike things on this forum section seems okay, I've decided to put my Sales online here aswell. Previously it was all Discord based but, yea I just mentioned why :)
The Sale Conditions are the following:
Rate for 1k Gold: 0.68 EUR | 0,8 USD (Use an online Currency Converter for your Currency)
Current Bots running: 4 (Income: ~8k-10k daily)
Payment methods accepted: Paypal (no fees), Paysafecard (+25% EXTRA PRICE, ONLY GERMAN...
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explaining what is packets , and explaining a packet with details and everything
http://www.elitepvpers.com/forum/co2-pserver-disc ussions-questions/2162344-packets-packets-packets. html#post19074533
i start making my very own packet structure to use them on my new proxy but i thought of ripping them from the source
so yeah the following packets is ripped of trinity base source
right now im just providing the packets structure...
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So please any one tell if as example i want to send some info from my client to my server, then handle them from the server
how could i do that
: i have my socket server, also i don't wanna copy and paste codes i want to UNDERSTAND.
My PacketReader.cs
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Ich würde sehr gerne wissen wie man die Flyff Packets ändert...
ich denke mal Zahlen ändern werden nicht ausreichen oder?