Well to clearify things I'll get the correct offset from the Current HP to the float of Spd.
About the 'researching' Issue, it should usually only need to be researched if you change channels, usual map2map Loadscreens doesnt affect it. (or they changes something which i rly dont think, im not playing since years btw)
##########
Edit:
The Offset from the Current HP as base, is: C Example: 2BB5A608 + C
Example in GIF:
For the Memory Viewing thing, sadly CE cut's all numbers for me, no Idea why, but you can find it quickly since it blinks red if you jump ingame (yes, jumping makes your char get more speed).
For those who are not getting that x.9999999 values, keep in mind, if you have equipement that alterates your mov speed % it should change in floating value, for EX: my floating value for mov speed is 10.75 and with mount changes to 16.89, (Try to don't change the value over 21 or you will get desync to the server.
For those who are not getting that x.9999999 values, keep in mind, if you have equipement that alterates your mov speed % it should change in floating value, for EX: my floating value for mov speed is 10.75 and with mount changes to 16.89, (Try to don't change the value over 21 or you will get desync to the server.
Handling of Synchronizations on AK:
Responsable Values:
- Move Speed float Value in the Character Structure (as you know as the Move Speed Hack)
- Desync Limiter float Value in the AK Packet System Management Structure
These both Adresses are holding the same Value.
Mean infact you can search it once you found your Move SPeed Hack Value, copy the value and search for it, you'll End up finding 2 Values once you filtered the bad ones out.
Just change both Values (Make sure you'll use the same Value.) and it will Synchronize way better (Its not fully synchron but i could go up to 70 Movespd float, with like 0,5-1 second of delay only.)
Responsable Values:
- Move Speed float Value in the Character Structure (as you know as the Move Speed Hack)
- Desync Limiter float Value in the AK Packet System Management Structure
These both Adresses are holding the same Value.
[...]
Just change both Values and it will Synchronize way better (Its not fully synchron but i could go up to 70 Movespd float, with like 0,5-1 second of delay only.)
I noticed that the Desync Limiter gets the same value of Move automatically and even if I freeze these values I need 15-23 sec to get synchronized with server
I noticed that the Desync Limiter gets the same value of Move automatically and even if I freeze these values I need 15-23 sec to get synchronized with server
First off nice contribution, havent tested it but appericiate the effort still.
For the Desync Limiter, yes it changes to your movespd directly.
Freezing both values should make it work.
Similar to the Zoomhack, (Max Zoomed out: float - 21,25)
Easy to find, it's also 2 Values:
Max Zoomout Validater
Current Zoomout
on this you can pretty much have a good example on what I mean,
just find them and freeze just the one, you'll see weird cam behavior.
Another thing could be that it got patched out, which as I am not playing the game, havent tested. But i highly doubt they did.
When I come back to home i'll search zoomhack values and find a working pattern.
The channel id address of your script is not valid anymore (I think) because it changes after teleporting in other maps. The ids are 1,2,3,4?
The Channel ID thing was just a guess, might be something else.
On Officials they're 1010/3010, 1020/3020, 1030/3030 and so on~
while the 1k's are DE/FR and the 3k's US
hey shadow damage hack (cheatengine) is not server side?
Damage itself is serversided. There's still ways to increase DPS on Shinobi Class tho but thats been fixed on Official and on .TO. Still works on Asia tho.
Quote:
Originally Posted by Nico517
That I know damage is a server calculated value and stats are too
Yup correctly.
Quote:
Originally Posted by Nightrey
damn.. I can't change anything to make dung faster?
Speedhack can help a little.
Quote:
Originally Posted by Nico517
Exist a value that allow you to teleport where you want but we have to find it
Ofc it Exist, But it doesn Sync instant. Its more of a fakeport since if you view that char from another pc, it'll run normally.
Damage itself is serversided. There's still ways to increase DPS on Shinobi Class tho but thats been fixed on Official and on .TO. Still works on Asia tho.
do you think it is possible to hack damage in twin saga? or is that server side just like ak.to?
[Release] Aion 3.1 Pointers/Offsets 05/02/2013 - Aion Hacks, Bots, Cheats & Exploits - 28 Replies Scanned of EU with new update today
ill update the list once i get some time to find the addresses...
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="14">
<CheatEntries>
<CheatEntry>
<ID>2</ID>
Can someone please release movement speed pointers? 11/28/2008 - General Gaming Discussion - 21 Replies Hi everyone,
I have been teaching myself Cheat Engine with some success.
I have managed to find the addresses for movement speed to make me run faster.
However, every time i close the game and reopen it, the address changes.
Does someone have a guide to find the pointers? or have the pointers for movement speed that they can share to help me out?
[Release] X-Perience v3 Pointers 06/18/2008 - Kal Online - 19 Replies Well, since X-Perience is getting more boring every Day because of leaving Players
I'm gonna release this Cheat Table.
It includes:
- Speed
- Underground / Overground
- Level
- F1 System (change it to skill npc and you can skill at F1 etc.)
- Set Frame ( 0/off | 1/on)
- Charcount