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Originally Posted by xibir
So, I've tried and tested a few times on running hacks/bot individually and I still get kicked out somehow. I noticed though, it only happens in pvp (both battlefield and arena). Not sure if it can't be run inside pvp areas but a friend of mine said that it never crashes for her inside pvp areas. I'm still clueless on how I'm getting all these crashes.
Also, offtopic, I noticed it changes targets frequently and when I checked the logs, it detects particles for archaeology even though the archaeology bot is off. Any ideas how to not make the bot change targets frequently?
Thanks so much Alain for answering my questions.
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PVP is not supported by the farm module. So I have absolutely no idea of what will happen in arena or battlefield, and crash is possible if you activate the farm bot inside.
About the partcicles detection, it is a normal beheviour to have it in your logs even when archeology is not activated. It is a simple hook detecting and storing the last particle color texture used for archeology but not only. Red and blue particles are for example used for critical hit FXs.
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Originally Posted by jokjoc
tried that but stil cant get it to equip the bait.he buys it but stil cant know how to ake him to equip the bait
tnks very uch
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Could you try equiping manually differents bait from the inventory with right clic and with dra&drop, and from the skill bar with right clic and shortcuts, both by switching the previous one and the old one, and by removing the old one and then putting the new one. I don't remember exactly what I did last time between all this tests but all I know is that in the end all was working perfectly like magic.
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Originally Posted by KazuyaX93
Yo Alain,
I know you were able to implement some "hacks" to this like the speedhack or infinite fly.
Is it possible to add Makros to them so I only have to press a specific button to enable/disable the speedhack/flyhack?
Is it possible to make a "wallhack" so we can move through walls while holding a specific button?
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Wallhack will mostly not work (see some previous post from Oriya9 in another topic explaining how the server tests collisions), especially in dungeons.
About hotkeys, I will have to do some other tests about key detection, because the current one I use sucks a lot, fails in 75% of the cases and even more if multiple instances are launched (mostly because of the way the game itself does key detection).