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AK - Duplicating help needed

Discussion on AK - Duplicating help needed within the Aura Kingdom forum part of the MMORPGs category.

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Old 03/29/2014, 02:52   #106
 
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Alright, so I'm trying to figure out a way to go into a dungeon, regardless of the limit.
Still a newbie at this, but I'm getting used to it.

69 00 OP code for portals
XX 00 The portals destination
anything after seems to be the dungeon info

So I can get a packet to enter the dungeon, I need to be at the portal though. Sending the packet will cause the tick for dungeon limits to increase by 1. Still have no clue how I would go around that hmm

Not sure if this stuff is important, but I'll list a couple things just to help myself or someone come up with an idea.

Error message recv packet for going past the dgn limit:
A8 01 2D 12 00 00
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Old 03/29/2014, 02:55   #107
 
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Quote:
Originally Posted by Roibot View Post
person i know sent the wrong chat packet and I got banned of retail. (that is where I got my information form)
No offence, but it's likely your friend is either lying, or got banned for something else like botting/abuse and just blamed it on sending packets. For a client to send all valid packets would mean that the software on both ends is 100% bug free and both internet connections (and all between) are completely flaw proof.

If your computer has bad memory, that memory could cause corruption in the packet being sent. Servers simply can't log bad packets because it would take INSANE resources. Simply put, bad packets get sent all the time by just playing the game, the server will just reject the packet and get on with things.

Quote:
Originally Posted by encodex View Post
Alright, so I'm trying to figure out a way to go into a dungeon, regardless of the limit.
Still a newbie at this, but I'm getting used to it.

69 00 OP code for portals
XX 00 The portals destination
anything after seems to be the dungeon info

So I can get a packet to enter the dungeon, I need to be at the portal though. Sending the packet will cause the tick for dungeon limits to increase by 1. Still have no clue how I would go around that hmm
I've managed to crash or DC my client while inside a dungeon that I had no runs left on, when I reconnected I was back inside a fully reset dungeon and bypassed the entry limit. Unfortunately I don't know what I did to crash the client and caused this and have been unable to replicate since. But just seeing it happen once tells me that its possible to bypass limits from inside the dungeon. I'm working hard on this because their servers are garbage and tend to randomly DC people and kick them out of the dungeon. Until they fix this my main aim is to bypass this limit and share that information with everyone.
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Old 03/29/2014, 02:55   #108
 
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Originally Posted by mandark15 View Post
Oh common now you just making stuff up. If it were true then we all had been ban long time ago.
Like I stated in most thread roibot went to Aura Kingdom played it till maybe lv 10 and made this bot. How we get our information on Aura kingdom is either from thread on elitepvper or people who we happened to know plays this game.

I can't explain to you how it happened but it did and we didn't question it mostly cause we don't work with packets. It very well be he is lying though it was my mistake to comment on this topic lightly thinking it involve CE when it was packet.
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Old 03/29/2014, 03:01   #109
 
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Originally Posted by TheStupidDog View Post
I've managed to crash or DC my client while inside a dungeon that I had no runs left on, when I reconnected I was back inside a fully reset dungeon and bypassed the entry limit. Unfortunately I don't know what I did to crash the client and caused this and have been unable to replicate since. But just seeing it happen once tells me that its possible to bypass limits from inside the dungeon. I'm working hard on this because their servers are garbage and tend to randomly DC people and kick them out of the dungeon. Until they fix this my main aim is to bypass this limit and share that information with everyone.
Amazing news! I'll see if I can try to replicate that as well.
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Old 03/29/2014, 03:46   #110
 
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Originally Posted by Roibot View Post
However our bot does not inject code or mess with the client in any unsafe ways.
Sorry, I didn't mean to offend you. I wasn't trying to make your bot seem less secured or reliable in any way.
I was just trying to make a general point. obviously I am thankful and grateful for your sharing.
it was just a general point.
Quote:
Originally Posted by Roibot View Post
What it does is what a human would do. Typing on the keyboard like I would now to type this sentence. It is safe in the form that they can't tell if it's a real human or not.
That's the point. that is what I was trying to tell you, anything you do in with a game client is the same.
the endresult of every action you do in your client is a packet being sent to the server letting it know about it.
so sending that packet manually/automatically, playing normally or having a macro is all the same.

Also, again, I'm just making a general point, but anything client-based can be detected.
how? when you use API functions like ReadProcessMemory, the process can know you used it.
and even if you use API functions like SendMessage/PostMessage/SendInput/etc, the process can still see it in its WndProc function.
window messages are a little tricky since those messages will be the same as the real ones a player will send without a macro.
but it's still possible, especially with games that are using DirectInput which is talking directly with the hardware.

So in theory, if a macro is detected by the client, it can send a packet to the server to let it know you're using a macro.
where if you only use packets, such thing will never happen.
Quote:
Originally Posted by Roibot View Post
What I was speaking of is If you send in the wrong packets or something of the sort. You can be instantly banned, When I say I rather not mess with it. It is because of that reason alone. Which is a yes I do not understand packets on the same level as you.
Again, that is exactly what I'm trying to explain here.
obviously sending incorrect packets is more risky than not sending them at all.
but you were willing to try what Shane posted if it was something with CE but not with packets because of the reasoning that packets have a higher chance of banning.
but you fail to understand that if you'd edit something with CE and then let your client tell that to the server, it would do that by the exact same way, by sending a packet, the same packet actually.
so not only it's the same (functioning-wise) it has a higher risk because you actually use ReadProcessMemory/WriteProcessMemory or even injection which can easily be detected by the client and told to the server.
my point was, if you are ready to try it with CE, there's no reason not to try it with packets.
not trying to force you into anything of course, just trying to explain the subject better

Anyways, I can't stress this enough. I wasn't trying to dis you in any way, I guess it was just a bad choice of words by saying "your bot", it just seemed easier to explain.
once again - I respect, thankful and grateful for your sharing. I'm sure your program is very good and reliable and I really was just trying to make a general point which wasn't directed to you.
it was just bad choice of words.
sorry if I offended you.
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Old 03/29/2014, 05:43   #111
 
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free feather of revival :
72 00 05 00 00 00

when ur char dead it will revive you on the spot with full health


note : might work inside ST for unlimited life @@ #nottestedyet
but currently there is major delay in crowded situation when PE is attached,
and again thanks goes to Oriya9 for releasing such nice tool
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Old 03/29/2014, 05:52   #112
 
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Quote:
Originally Posted by sakray777 View Post
free feather of revival :
72 00 05 00 00 00

when ur char dead it will revive you on the spot with full health


note : might work inside ST for unlimited life @@ #nottestedyet
but currently there is major delay in crowded situation when PE is attached,
and again thanks goes to Oriya9 for releasing such nice tool
That delay is probably due to AKPE dumping large data on the lists if you disable the logs on recv/send it should lower the delay.

There are ways to work around on it and I hope Oriya9 will release the source code of AKPE.exe =) Or a simple documentation on how to use the DLL to create our own proxy.
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Old 03/29/2014, 06:03   #113
 
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Quote:
Originally Posted by Oriya9 View Post
Sorry, I didn't mean to offend you. I wasn't trying to make your bot seem less secured or reliable in any way.
I was just trying to make a general point. obviously I am thankful and grateful for your sharing.
it was just a general point.

That's the point. that is what I was trying to tell you, anything you do in with a game client is the same.
the endresult of every action you do in your client is a packet being sent to the server letting it know about it.
so sending that packet manually/automatically, playing normally or having a macro is all the same.

Also, again, I'm just making a general point, but anything client-based can be detected.
how? when you use API functions like ReadProcessMemory, the process can know you used it.
and even if you use API functions like SendMessage/PostMessage/SendInput/etc, the process can still see it in its WndProc function.
window messages are a little tricky since those messages will be the same as the real ones a player will send without a macro.
but it's still possible, especially with games that are using DirectInput which is talking directly with the hardware.

So in theory, if a macro is detected by the client, it can send a packet to the server to let it know you're using a macro.
where if you only use packets, such thing will never happen.

Again, that is exactly what I'm trying to explain here.
obviously sending incorrect packets is more risky than not sending them at all.
but you were willing to try what Shane posted if it was something with CE but not with packets because of the reasoning that packets have a higher chance of banning.
but you fail to understand that if you'd edit something with CE and then let your client tell that to the server, it would do that by the exact same way, by sending a packet, the same packet actually.
so not only it's the same (functioning-wise) it has a higher risk because you actually use ReadProcessMemory/WriteProcessMemory or even injection which can easily be detected by the client and told to the server.
my point was, if you are ready to try it with CE, there's no reason not to try it with packets.
not trying to force you into anything of course, just trying to explain the subject better

Anyways, I can't stress this enough. I wasn't trying to dis you in any way, I guess it was just a bad choice of words by saying "your bot", it just seemed easier to explain.
once again - I respect, thankful and grateful for your sharing. I'm sure your program is very good and reliable and I really was just trying to make a general point which wasn't directed to you.
it was just bad choice of words.
sorry if I offended you.
It's fine I don't understand much about packets so it was my fault for stumbling on this topic talking like I know something about it. Your choice of word did disrespect the bot we created but like I said our aura bot is basic stuff. It just what we do and what you do take time to do. This whole section; alot of helpful people have been contributing to it. It should all be appreciated, When I don't see that I got bitter. I apologizes aswell.
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Old 03/29/2014, 06:11   #114
 
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Quote:
Originally Posted by sakray777 View Post
free feather of revival :
72 00 05 00 00 00

when ur char dead it will revive you on the spot with full health


note : might work inside ST for unlimited life @@ #nottestedyet
but currently there is major delay in crowded situation when PE is attached,
and again thanks goes to Oriya9 for releasing such nice tool
BTW, do you have secret stone randomizer? I wanna know if it works too.
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Old 03/29/2014, 06:15   #115
 
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Quote:
Originally Posted by sakray777 View Post
free feather of revival :
72 00 05 00 00 00

when ur char dead it will revive you on the spot with full health


note : might work inside ST for unlimited life @@ #nottestedyet
but currently there is major delay in crowded situation when PE is attached,
and again thanks goes to Oriya9 for releasing such nice tool
Nice find! Let me know if that works in ST tomorrow!
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Old 03/29/2014, 06:18   #116
 
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Can someone how to make it work? I mean. How to use those packets.
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Old 03/29/2014, 07:25   #117
 
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The game will be lag when i using this packet editor?
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Old 03/29/2014, 07:55   #118
 
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i dnt know but i think i caused the few channels to offline just a while ago
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Old 03/29/2014, 13:48   #119
 
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Really hoping someone would release a packet that sends in twentieth order fort scrolls
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Old 03/29/2014, 14:34   #120
 
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i suggest that any major exploit you found such as dupe , scroll-less fortification or imbalance stats or anything that can harm other players should be kept to yourself and to maybe someone you can trust since the game is still on its early phase. Its up to you if you're gonna use it or not. I can feel that some aeria people also look at hacking forums.
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