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using cheat engine problem
Discussion on using cheat engine problem within the Atlantica Online forum part of the MMORPGs category.
08/19/2013, 13:15
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#1
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using cheat engine problem
anyone here experiencing that when using cheat engine some of your mercs or even main dissapear or running wild & some became invisible then you have to wait a few minutes for your turn during battle? any solution for these? please help me how to solve these kind of problem. thanks...
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08/19/2013, 18:28
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#2
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Join Date: Jul 2009
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have the same trouble.....dunno how to fixe it
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08/20/2013, 07:52
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#3
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That's a bug in the Atlantica Online Physics Engine....  (Or graphics engine).
This happens only in several regular battle areas. To "return" to normal you would have to restart your client.
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08/20/2013, 12:27
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#4
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Join Date: Jun 2009
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Atlantica - Physics? hahaha
Reason for this 'Bug' is the game is waiting for a recall function to be completed and the auto correct function (similar to automove) which is designed to return a monster/merc to its 'waiting' position is struggling to keep up due to connection lagg between you client and the server leading to strange visual bugs
Most times this looks like a monster/merc is runing in circles trying to return to is 'waiting' co-ords other times its as simple as they don't correctly render or position them selfs 'out of place'.
Best solution is to turn down the battle speed till this subsides alittle i find going above 400 for me cause some types of mobs to 'circle jerk' while other time i can run at 900 no problem - Valkyrie is the worst merc for this issue i have found
PSA: Turning up your battles speed is increasing animation speed and needs to sync at time with the server when this fails you get a lag which causes you to have to wait for a full turn to pass for the battle to continue
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08/20/2013, 21:29
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#5
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Join Date: May 2008
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Playing in window mode it can help to "move" the window.
Might sound strange, but several times that did the trick to fix this running in circles or "stucked" characters in battle mode (minimize the window also can help, but not all the time).
Pausing the game itself with a "hard pause" (suspend the process) can fix the problem too, but thats slighty more complicated to try out, have a crap old file for that.
Code:
Global $hWnd = WinGetHandle("Atlantica Online")
Global $PID = WinGetProcess("Atlantica Online")
HotKeySet("{ESC}", "_exit")
Func _exit()
Exit 0
EndFunc
Global $Pause = 0
HotKeySet("{p}", "_pause")
Func _pause()
$Pause = NOT $Pause
if $Pause Then
_ProcessSuspend($PID)
Else
_ProcessResume($PID)
EndIf
EndFunc
while True
sleep(200)
WEnd
Func _ProcessSuspend($process)
$processid = ProcessExists($process)
If $processid Then
$ai_Handle = DllCall("kernel32.dll", 'int', 'OpenProcess', 'int', 0x1f0fff, 'int', False, 'int', $processid)
$i_sucess = DllCall("ntdll.dll","int","NtSuspendProcess","int",$ai_Handle[0])
DllCall('kernel32.dll', 'ptr', 'CloseHandle', 'ptr', $ai_Handle)
If IsArray($i_sucess) Then
Return 1
Else
SetError(1)
Return 0
Endif
Else
SetError(2)
Return 0
Endif
EndFunc
Func _ProcessResume($process)
$processid = ProcessExists($process)
If $processid Then
$ai_Handle = DllCall("kernel32.dll", 'int', 'OpenProcess', 'int', 0x1f0fff, 'int', False, 'int', $processid)
$i_sucess = DllCall("ntdll.dll","int","NtResumeProcess","int",$ai_Handle[0])
DllCall('kernel32.dll', 'ptr', 'CloseHandle', 'ptr', $ai_Handle)
If IsArray($i_sucess) Then
Return 1
Else
SetError(1)
Return 0
Endif
Else
SetError(2)
Return 0
Endif
EndFunc
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09/11/2013, 13:53
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#6
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elite*gold: 0
Join Date: Aug 2012
Posts: 3
Received Thanks: 0
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Quote:
Originally Posted by comp123
anyone here experiencing that when using cheat engine some of your mercs or even main dissapear or running wild & some became invisible then you have to wait a few minutes for your turn during battle? any solution for these? please help me how to solve these kind of problem. thanks...
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I solved it by on login AO window you open task manager and set CPU affinity only to CPU 1 and deselect others.
Then back to AO and do Login.
Run CE and play.
Work for me.
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