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[Development] Tempest An Archlord Emulator
Discussion on [Development] Tempest An Archlord Emulator within the Archlord forum part of the MMORPGs category.
06/08/2010, 18:55
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#61
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maybe u should post some kind of update?
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06/08/2010, 19:53
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#62
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What does this actually do? is it some kind of setting up ur own pserver?
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06/09/2010, 08:44
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#63
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correct.
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06/17/2010, 00:30
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#64
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coolmanbob you already tested the c# code posted on this topic ->
the code below (not made by me)
Code:
public class Cryptographer : object
{
ushort m_InCounter = 0;
ushort m_OutCounter = 0;
bool m_UseAlt = false;
private byte[] m_Key1 = {
0x9D, 0x90, 0x83, 0x8A, 0xD1, 0x8C, 0xE7, 0xF6, 0x25, 0x28, 0xEB, 0x82, 0x99, 0x64, 0x8F, 0x2E,
0x2D, 0x40, 0xD3, 0xFA, 0xE1, 0xBC, 0xB7, 0xE6, 0xB5, 0xD8, 0x3B, 0xF2, 0xA9, 0x94, 0x5F, 0x1E,
0xBD, 0xF0, 0x23, 0x6A, 0xF1, 0xEC, 0x87, 0xD6, 0x45, 0x88, 0x8B, 0x62, 0xB9, 0xC4, 0x2F, 0x0E,
0x4D, 0xA0, 0x73, 0xDA, 0x01, 0x1C, 0x57, 0xC6, 0xD5, 0x38, 0xDB, 0xD2, 0xC9, 0xF4, 0xFF, 0xFE,
0xDD, 0x50, 0xC3, 0x4A, 0x11, 0x4C, 0x27, 0xB6, 0x65, 0xE8, 0x2B, 0x42, 0xD9, 0x24, 0xCF, 0xEE,
0x6D, 0x00, 0x13, 0xBA, 0x21, 0x7C, 0xF7, 0xA6, 0xF5, 0x98, 0x7B, 0xB2, 0xE9, 0x54, 0x9F, 0xDE,
0xFD, 0xB0, 0x63, 0x2A, 0x31, 0xAC, 0xC7, 0x96, 0x85, 0x48, 0xCB, 0x22, 0xF9, 0x84, 0x6F, 0xCE,
0x8D, 0x60, 0xB3, 0x9A, 0x41, 0xDC, 0x97, 0x86, 0x15, 0xF8, 0x1B, 0x92, 0x09, 0xB4, 0x3F, 0xBE,
0x1D, 0x10, 0x03, 0x0A, 0x51, 0x0C, 0x67, 0x76, 0xA5, 0xA8, 0x6B, 0x02, 0x19, 0xE4, 0x0F, 0xAE,
0xAD, 0xC0, 0x53, 0x7A, 0x61, 0x3C, 0x37, 0x66, 0x35, 0x58, 0xBB, 0x72, 0x29, 0x14, 0xDF, 0x9E,
0x3D, 0x70, 0xA3, 0xEA, 0x71, 0x6C, 0x07, 0x56, 0xC5, 0x08, 0x0B, 0xE2, 0x39, 0x44, 0xAF, 0x8E,
0xCD, 0x20, 0xF3, 0x5A, 0x81, 0x9C, 0xD7, 0x46, 0x55, 0xB8, 0x5B, 0x52, 0x49, 0x74, 0x7F, 0x7E,
0x5D, 0xD0, 0x43, 0xCA, 0x91, 0xCC, 0xA7, 0x36, 0xE5, 0x68, 0xAB, 0xC2, 0x59, 0xA4, 0x4F, 0x6E,
0xED, 0x80, 0x93, 0x3A, 0xA1, 0xFC, 0x77, 0x26, 0x75, 0x18, 0xFB, 0x32, 0x69, 0xD4, 0x1F, 0x5E,
0x7D, 0x30, 0xE3, 0xAA, 0xB1, 0x2C, 0x47, 0x16, 0x05, 0xC8, 0x4B, 0xA2, 0x79, 0x04, 0xEF, 0x4E,
0x0D, 0xE0, 0x33, 0x1A, 0xC1, 0x5C, 0x17, 0x06, 0x95, 0x78, 0x9B, 0x12, 0x89, 0x34, 0xBF, 0x3E};
private byte[] m_Key2 = {
0x62, 0x4F, 0xE8, 0x15, 0xDE, 0xEB, 0x04, 0x91, 0x1A, 0xC7, 0xE0, 0x4D, 0x16, 0xE3, 0x7C, 0x49,
0xD2, 0x3F, 0xD8, 0x85, 0x4E, 0xDB, 0xF4, 0x01, 0x8A, 0xB7, 0xD0, 0xBD, 0x86, 0xD3, 0x6C, 0xB9,
0x42, 0x2F, 0xC8, 0xF5, 0xBE, 0xCB, 0xE4, 0x71, 0xFA, 0xA7, 0xC0, 0x2D, 0xF6, 0xC3, 0x5C, 0x29,
0xB2, 0x1F, 0xB8, 0x65, 0x2E, 0xBB, 0xD4, 0xE1, 0x6A, 0x97, 0xB0, 0x9D, 0x66, 0xB3, 0x4C, 0x99,
0x22, 0x0F, 0xA8, 0xD5, 0x9E, 0xAB, 0xC4, 0x51, 0xDA, 0x87, 0xA0, 0x0D, 0xD6, 0xA3, 0x3C, 0x09,
0x92, 0xFF, 0x98, 0x45, 0x0E, 0x9B, 0xB4, 0xC1, 0x4A, 0x77, 0x90, 0x7D, 0x46, 0x93, 0x2C, 0x79,
0x02, 0xEF, 0x88, 0xB5, 0x7E, 0x8B, 0xA4, 0x31, 0xBA, 0x67, 0x80, 0xED, 0xB6, 0x83, 0x1C, 0xE9,
0x72, 0xDF, 0x78, 0x25, 0xEE, 0x7B, 0x94, 0xA1, 0x2A, 0x57, 0x70, 0x5D, 0x26, 0x73, 0x0C, 0x59,
0xE2, 0xCF, 0x68, 0x95, 0x5E, 0x6B, 0x84, 0x11, 0x9A, 0x47, 0x60, 0xCD, 0x96, 0x63, 0xFC, 0xC9,
0x52, 0xBF, 0x58, 0x05, 0xCE, 0x5B, 0x74, 0x81, 0x0A, 0x37, 0x50, 0x3D, 0x06, 0x53, 0xEC, 0x39,
0xC2, 0xAF, 0x48, 0x75, 0x3E, 0x4B, 0x64, 0xF1, 0x7A, 0x27, 0x40, 0xAD, 0x76, 0x43, 0xDC, 0xA9,
0x32, 0x9F, 0x38, 0xE5, 0xAE, 0x3B, 0x54, 0x61, 0xEA, 0x17, 0x30, 0x1D, 0xE6, 0x33, 0xCC, 0x19,
0xA2, 0x8F, 0x28, 0x55, 0x1E, 0x2B, 0x44, 0xD1, 0x5A, 0x07, 0x20, 0x8D, 0x56, 0x23, 0xBC, 0x89,
0x12, 0x7F, 0x18, 0xC5, 0x8E, 0x1B, 0x34, 0x41, 0xCA, 0xF7, 0x10, 0xFD, 0xC6, 0x13, 0xAC, 0xF9,
0x82, 0x6F, 0x08, 0x35, 0xFE, 0x0B, 0x24, 0xB1, 0x3A, 0xE7, 0x00, 0x6D, 0x36, 0x03, 0x9C, 0x69,
0xF2, 0x5F, 0xF8, 0xA5, 0x6E, 0xFB, 0x14, 0x21, 0xAA, 0xD7, 0xF0, 0xDD, 0xA6, 0xF3, 0x8C, 0xD9};
private byte[] m_Key3;
private byte[] m_Key4;
public Cryptographer()
{
}
public void SetKeys(byte[] InKey1, byte[] InKey2)
{
byte[] addKey1 = new byte[4];
byte[] addKey2 = new byte[4];
byte[] addResult = new byte[4];
//addKey1.i = 0;
//addKey2.i = 0;
byte[] tempKey = new byte[4];
long LMULer;
// InKey1[0] = 0x20;
// InKey1[1] = 0x5c;
// InKey1[2] = 0x48;
// InKey1[3] = 0xf4;
// InKey2[0] = 0x00;
// InKey2[1] = 0x44;
// InKey2[2] = 0xa6;
// InKey2[3] = 0x2e;
//if (Key3) delete [] Key3;
//if (Key4) delete [] Key4;
Monitor.Enter(this);
m_Key3 = new Byte[256];
m_Key4 = new Byte[256];
for (int x = 0; x < 4; x++)
{
addKey1[x] = InKey1[3 - x];
addKey2[x] = InKey2[3 - x];
}
//cout << "Key1: " << addKey1.i << endl;
//cout << "Key2: " << addKey2.i << endl;
uint Adder1;
uint Adder2;
uint Adder3;
Adder1 = (uint)((addKey1[3] << 24) | (addKey1[2] << 16) | (addKey1[1] << 8) | (addKey1[0]));
Adder2 = (uint)((addKey2[3] << 24) | (addKey2[2] << 16) | (addKey2[1] << 8) | (addKey2[0]));
Adder3 = Adder1 + Adder2;
addResult[0] = (byte)(Adder3 & 0xff);
addResult[1] = (byte)((Adder3 >> 8) & 0xff);
addResult[2] = (byte)((Adder3 >> 16) & 0xff);
addResult[3] = (byte)((Adder3 >> 24) & 0xff);
for (int b = 3; b >= 0; b--)
{
// printf("%.2x ", addResult.c[b]);
tempKey[3 - b] = addResult[b];
}
tempKey[2] = (byte)(tempKey[2] ^ (byte)0x43);
tempKey[3] = (byte)(tempKey[3] ^ (byte)0x21);
for (int b = 0; b < 4; b++)
{
tempKey[b] = (byte)(tempKey[b] ^ InKey1[b]);
}
//Build the 3rd Key
for (int b = 0; b < 256; b++)
{
m_Key3[b] = (byte)(tempKey[3 - (b % 4)] ^ m_Key1[b]);
}
for (int x = 0; x < 4; x++)
{
addResult[x] = tempKey[3 - x];
}
Adder3 = (uint)((addResult[3] << 24) | (addResult[2] << 16) | (addResult[1] << 8) | (addResult[0]));
LMULer = Adder3 * Adder3;
LMULer = LMULer << 32;
LMULer = LMULer >> 32;
Adder3 = Convert.ToUInt32(LMULer & 0xffffffff);
addResult[0] = (byte)(Adder3 & 0xff);
addResult[1] = (byte)((Adder3 >> 8) & 0xff);
addResult[2] = (byte)((Adder3 >> 16) & 0xff);
addResult[3] = (byte)((Adder3 >> 24) & 0xff);
for (int b = 3; b >= 0; b--)
{
tempKey[3 - b] = addResult[b];
}
//Build the 4th Key
for (int b = 0; b < 256; b++)
{
m_Key4[b] = Convert.ToByte(tempKey[3 - (b % 4)] ^ m_Key2[b]);
}
Monitor.Exit(this);
//cout << "Int representation: " << charadd.i << endl;
}
public void DisplayCounters()
{
General.WriteLine("InCounter: " + m_InCounter);
General.WriteLine("OutCounter: " + m_OutCounter);
}
public void ResetCounter()
{
//Monitor.Enter(this);
m_OutCounter = 0;
m_InCounter = 0;
//Monitor.Exit(this);
}
public void EnableAlternateKeys()
{
//Monitor.Enter(this);
m_UseAlt = true;
//m_InCounter = 0;
m_OutCounter = 0;
//Monitor.Exit(this);
}
public void DisableAlternateKeys()
{
//Monitor.Enter(this);
m_UseAlt = false;
m_InCounter = 0;
m_OutCounter = 0;
//Monitor.Exit(this);
}
public void Encrypt(ref byte[] Data)
{
try
{
//Monitor.Enter(this);
for (int b = 0; b < Data.Length; b++)
{
Data[b] = (byte)(Data[b] ^ 0xab);
Data[b] = (byte)(Data[b] << 4 | Data[b] >> 4);
Data[b] = (byte)(m_Key2[m_OutCounter >> 8] ^ Data[b]);
Data[b] = (byte)(m_Key1[m_OutCounter & 0x00ff] ^ Data[b]);
m_OutCounter++;
}
//General.WriteLine("OutCounter = " + m_OutCounter);
//Monitor.Exit(this);
}
catch (Exception e)
{
General.WriteLine(e.ToString());
}
}
public void Decrypt(ref byte[] Data)
{
try
{
byte[] Key1;
byte[] Key2;
if (m_UseAlt)
{
Key1 = m_Key3;
Key2 = m_Key4;
}
else
{
Key1 = m_Key1;
Key2 = m_Key2;
}
//Monitor.Enter(this);
for (int b = 0; b < Data.Length; b++)
{
Data[b] = (byte)(Data[b] ^ 0xab);
Data[b] = (byte)(Data[b] << 4 | Data[b] >> 4);
Data[b] = (byte)(Key2[m_InCounter >> 8] ^ Data[b]);
Data[b] = (byte)(Key1[(m_InCounter & 0x00ff)] ^ Data[b]);
m_InCounter++;
}
//Monitor.Exit(this);
}
catch (Exception e)
{
General.WriteLine(e.ToString());
}
}
public void PeekDecrypt(ref byte[] Data)
{
//Monitor.Enter(this);
for (int b = 0; b < Data.Length; b++)
{
Data[b] = (byte)(m_Key1[((m_InCounter + b) & 0x00ff)] ^ Data[b]);
Data[b] = (byte)(m_Key2[(m_InCounter + b) >> 8] ^ Data[b]);
Data[b] = (byte)(Data[b] << 4 | Data[b] >> 4);
Data[b] = (byte)(Data[b] ^ 0xab);
}
//Monitor.Exit(this);
}
}
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06/17/2010, 18:11
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#65
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i think this project is done for....
another fail :/
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06/17/2010, 19:00
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#66
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sad :/
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06/17/2010, 20:18
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#67
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No its not fail,he is just taking a little break,like you would do 24/7 for stupid game?
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06/18/2010, 13:29
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#68
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happy (:
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06/19/2010, 06:59
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#69
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patience guys the great wall of china wasn't built in a day you know
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09/26/2010, 19:03
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#70
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hey
project is still running?
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09/26/2010, 19:07
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#71
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Quote:
Originally Posted by Killo127
project is still running?
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just looooooooooooooooooooooooooooooo..oool
youve been on archlordch forum since start of september, yet you have never noticed coolmanbob on there?
so yes project is still runing, and you have known about it for awhile -.-
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09/27/2010, 14:17
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#72
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we are working at the webserver when we have solve all bugs we will start
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09/27/2010, 16:02
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#73
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pm me if you need a web developer :P i'm good with
php/ajax/xhtml/javascript/css/mysql/mssql/(not to mention im a DBA for a company..)/c#/somewhat c++ and awesome with PS (Photoshop) - making custom templates and such.
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09/30/2010, 00:58
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#74
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so... whats up with the forum?
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09/30/2010, 10:31
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#75
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The forum has now moved, if you would like the new one pm me
btw games also released now.
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