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[Development] Tempest An Archlord Emulator

Discussion on [Development] Tempest An Archlord Emulator within the Archlord forum part of the MMORPGs category.

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Old 06/08/2010, 18:55   #61
 
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maybe u should post some kind of update?
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Old 06/08/2010, 19:53   #62
 
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What does this actually do? is it some kind of setting up ur own pserver?
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Old 06/09/2010, 08:44   #63
 
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correct.
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Old 06/17/2010, 00:30   #64
 
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coolmanbob you already tested the c# code posted on this topic ->

the code below (not made by me)
Code:
public class Cryptographer : object
{
ushort m_InCounter = 0;
ushort m_OutCounter = 0;
bool m_UseAlt = false;
private byte[] m_Key1 = {
0x9D, 0x90, 0x83, 0x8A, 0xD1, 0x8C, 0xE7, 0xF6, 0x25, 0x28, 0xEB, 0x82, 0x99, 0x64, 0x8F, 0x2E,
0x2D, 0x40, 0xD3, 0xFA, 0xE1, 0xBC, 0xB7, 0xE6, 0xB5, 0xD8, 0x3B, 0xF2, 0xA9, 0x94, 0x5F, 0x1E,
0xBD, 0xF0, 0x23, 0x6A, 0xF1, 0xEC, 0x87, 0xD6, 0x45, 0x88, 0x8B, 0x62, 0xB9, 0xC4, 0x2F, 0x0E,
0x4D, 0xA0, 0x73, 0xDA, 0x01, 0x1C, 0x57, 0xC6, 0xD5, 0x38, 0xDB, 0xD2, 0xC9, 0xF4, 0xFF, 0xFE,
0xDD, 0x50, 0xC3, 0x4A, 0x11, 0x4C, 0x27, 0xB6, 0x65, 0xE8, 0x2B, 0x42, 0xD9, 0x24, 0xCF, 0xEE,
0x6D, 0x00, 0x13, 0xBA, 0x21, 0x7C, 0xF7, 0xA6, 0xF5, 0x98, 0x7B, 0xB2, 0xE9, 0x54, 0x9F, 0xDE,
0xFD, 0xB0, 0x63, 0x2A, 0x31, 0xAC, 0xC7, 0x96, 0x85, 0x48, 0xCB, 0x22, 0xF9, 0x84, 0x6F, 0xCE,
0x8D, 0x60, 0xB3, 0x9A, 0x41, 0xDC, 0x97, 0x86, 0x15, 0xF8, 0x1B, 0x92, 0x09, 0xB4, 0x3F, 0xBE,
0x1D, 0x10, 0x03, 0x0A, 0x51, 0x0C, 0x67, 0x76, 0xA5, 0xA8, 0x6B, 0x02, 0x19, 0xE4, 0x0F, 0xAE,
0xAD, 0xC0, 0x53, 0x7A, 0x61, 0x3C, 0x37, 0x66, 0x35, 0x58, 0xBB, 0x72, 0x29, 0x14, 0xDF, 0x9E,
0x3D, 0x70, 0xA3, 0xEA, 0x71, 0x6C, 0x07, 0x56, 0xC5, 0x08, 0x0B, 0xE2, 0x39, 0x44, 0xAF, 0x8E,
0xCD, 0x20, 0xF3, 0x5A, 0x81, 0x9C, 0xD7, 0x46, 0x55, 0xB8, 0x5B, 0x52, 0x49, 0x74, 0x7F, 0x7E,
0x5D, 0xD0, 0x43, 0xCA, 0x91, 0xCC, 0xA7, 0x36, 0xE5, 0x68, 0xAB, 0xC2, 0x59, 0xA4, 0x4F, 0x6E,
0xED, 0x80, 0x93, 0x3A, 0xA1, 0xFC, 0x77, 0x26, 0x75, 0x18, 0xFB, 0x32, 0x69, 0xD4, 0x1F, 0x5E,
0x7D, 0x30, 0xE3, 0xAA, 0xB1, 0x2C, 0x47, 0x16, 0x05, 0xC8, 0x4B, 0xA2, 0x79, 0x04, 0xEF, 0x4E,
0x0D, 0xE0, 0x33, 0x1A, 0xC1, 0x5C, 0x17, 0x06, 0x95, 0x78, 0x9B, 0x12, 0x89, 0x34, 0xBF, 0x3E};

private byte[] m_Key2 = {
0x62, 0x4F, 0xE8, 0x15, 0xDE, 0xEB, 0x04, 0x91, 0x1A, 0xC7, 0xE0, 0x4D, 0x16, 0xE3, 0x7C, 0x49,
0xD2, 0x3F, 0xD8, 0x85, 0x4E, 0xDB, 0xF4, 0x01, 0x8A, 0xB7, 0xD0, 0xBD, 0x86, 0xD3, 0x6C, 0xB9,
0x42, 0x2F, 0xC8, 0xF5, 0xBE, 0xCB, 0xE4, 0x71, 0xFA, 0xA7, 0xC0, 0x2D, 0xF6, 0xC3, 0x5C, 0x29,
0xB2, 0x1F, 0xB8, 0x65, 0x2E, 0xBB, 0xD4, 0xE1, 0x6A, 0x97, 0xB0, 0x9D, 0x66, 0xB3, 0x4C, 0x99,
0x22, 0x0F, 0xA8, 0xD5, 0x9E, 0xAB, 0xC4, 0x51, 0xDA, 0x87, 0xA0, 0x0D, 0xD6, 0xA3, 0x3C, 0x09,
0x92, 0xFF, 0x98, 0x45, 0x0E, 0x9B, 0xB4, 0xC1, 0x4A, 0x77, 0x90, 0x7D, 0x46, 0x93, 0x2C, 0x79,
0x02, 0xEF, 0x88, 0xB5, 0x7E, 0x8B, 0xA4, 0x31, 0xBA, 0x67, 0x80, 0xED, 0xB6, 0x83, 0x1C, 0xE9,
0x72, 0xDF, 0x78, 0x25, 0xEE, 0x7B, 0x94, 0xA1, 0x2A, 0x57, 0x70, 0x5D, 0x26, 0x73, 0x0C, 0x59,
0xE2, 0xCF, 0x68, 0x95, 0x5E, 0x6B, 0x84, 0x11, 0x9A, 0x47, 0x60, 0xCD, 0x96, 0x63, 0xFC, 0xC9,
0x52, 0xBF, 0x58, 0x05, 0xCE, 0x5B, 0x74, 0x81, 0x0A, 0x37, 0x50, 0x3D, 0x06, 0x53, 0xEC, 0x39,
0xC2, 0xAF, 0x48, 0x75, 0x3E, 0x4B, 0x64, 0xF1, 0x7A, 0x27, 0x40, 0xAD, 0x76, 0x43, 0xDC, 0xA9,
0x32, 0x9F, 0x38, 0xE5, 0xAE, 0x3B, 0x54, 0x61, 0xEA, 0x17, 0x30, 0x1D, 0xE6, 0x33, 0xCC, 0x19,
0xA2, 0x8F, 0x28, 0x55, 0x1E, 0x2B, 0x44, 0xD1, 0x5A, 0x07, 0x20, 0x8D, 0x56, 0x23, 0xBC, 0x89,
0x12, 0x7F, 0x18, 0xC5, 0x8E, 0x1B, 0x34, 0x41, 0xCA, 0xF7, 0x10, 0xFD, 0xC6, 0x13, 0xAC, 0xF9,
0x82, 0x6F, 0x08, 0x35, 0xFE, 0x0B, 0x24, 0xB1, 0x3A, 0xE7, 0x00, 0x6D, 0x36, 0x03, 0x9C, 0x69,
0xF2, 0x5F, 0xF8, 0xA5, 0x6E, 0xFB, 0x14, 0x21, 0xAA, 0xD7, 0xF0, 0xDD, 0xA6, 0xF3, 0x8C, 0xD9};
private byte[] m_Key3;
private byte[] m_Key4;

public Cryptographer()
{
}

public void SetKeys(byte[] InKey1, byte[] InKey2)
{
byte[] addKey1 = new byte[4];
byte[] addKey2 = new byte[4];
byte[] addResult = new byte[4];
//addKey1.i = 0;
//addKey2.i = 0;
byte[] tempKey = new byte[4];

long LMULer;
// InKey1[0] = 0x20;
// InKey1[1] = 0x5c;
// InKey1[2] = 0x48;
// InKey1[3] = 0xf4;
// InKey2[0] = 0x00;
// InKey2[1] = 0x44;
// InKey2[2] = 0xa6;
// InKey2[3] = 0x2e;

//if (Key3) delete [] Key3;
//if (Key4) delete [] Key4;
Monitor.Enter(this);
m_Key3 = new Byte[256];
m_Key4 = new Byte[256];
for (int x = 0; x < 4; x++)
{
addKey1[x] = InKey1[3 - x];
addKey2[x] = InKey2[3 - x];
}
//cout << "Key1: " << addKey1.i << endl;
//cout << "Key2: " << addKey2.i << endl;
uint Adder1;
uint Adder2;
uint Adder3;
Adder1 = (uint)((addKey1[3] << 24) | (addKey1[2] << 16) | (addKey1[1] << 8) | (addKey1[0]));
Adder2 = (uint)((addKey2[3] << 24) | (addKey2[2] << 16) | (addKey2[1] << 8) | (addKey2[0]));
Adder3 = Adder1 + Adder2;
addResult[0] = (byte)(Adder3 & 0xff);
addResult[1] = (byte)((Adder3 >> 8) & 0xff);
addResult[2] = (byte)((Adder3 >> 16) & 0xff);
addResult[3] = (byte)((Adder3 >> 24) & 0xff);
for (int b = 3; b >= 0; b--)
{
// printf("%.2x ", addResult.c[b]);
tempKey[3 - b] = addResult[b];
}
tempKey[2] = (byte)(tempKey[2] ^ (byte)0x43);
tempKey[3] = (byte)(tempKey[3] ^ (byte)0x21);

for (int b = 0; b < 4; b++)
{
tempKey[b] = (byte)(tempKey[b] ^ InKey1[b]);
}

//Build the 3rd Key
for (int b = 0; b < 256; b++)
{
m_Key3[b] = (byte)(tempKey[3 - (b % 4)] ^ m_Key1[b]);
}


for (int x = 0; x < 4; x++)
{
addResult[x] = tempKey[3 - x];
}
Adder3 = (uint)((addResult[3] << 24) | (addResult[2] << 16) | (addResult[1] << 8) | (addResult[0]));
LMULer = Adder3 * Adder3;
LMULer = LMULer << 32;
LMULer = LMULer >> 32;

Adder3 = Convert.ToUInt32(LMULer & 0xffffffff);

addResult[0] = (byte)(Adder3 & 0xff);
addResult[1] = (byte)((Adder3 >> 8) & 0xff);
addResult[2] = (byte)((Adder3 >> 16) & 0xff);
addResult[3] = (byte)((Adder3 >> 24) & 0xff);

for (int b = 3; b >= 0; b--)
{
tempKey[3 - b] = addResult[b];
}
//Build the 4th Key
for (int b = 0; b < 256; b++)
{
m_Key4[b] = Convert.ToByte(tempKey[3 - (b % 4)] ^ m_Key2[b]);
}
Monitor.Exit(this);

//cout << "Int representation: " << charadd.i << endl;
}

public void DisplayCounters()
{
General.WriteLine("InCounter: " + m_InCounter);
General.WriteLine("OutCounter: " + m_OutCounter);
}

public void ResetCounter()
{
//Monitor.Enter(this);
m_OutCounter = 0;
m_InCounter = 0;
//Monitor.Exit(this);
}

public void EnableAlternateKeys()
{
//Monitor.Enter(this);
m_UseAlt = true;
//m_InCounter = 0;
m_OutCounter = 0;
//Monitor.Exit(this);
}

public void DisableAlternateKeys()
{
//Monitor.Enter(this);
m_UseAlt = false;
m_InCounter = 0;
m_OutCounter = 0;
//Monitor.Exit(this);
}

public void Encrypt(ref byte[] Data)
{
try
{
//Monitor.Enter(this);
for (int b = 0; b < Data.Length; b++)
{
Data[b] = (byte)(Data[b] ^ 0xab);
Data[b] = (byte)(Data[b] << 4 | Data[b] >> 4);
Data[b] = (byte)(m_Key2[m_OutCounter >> 8] ^ Data[b]);
Data[b] = (byte)(m_Key1[m_OutCounter & 0x00ff] ^ Data[b]);
m_OutCounter++;
}
//General.WriteLine("OutCounter = " + m_OutCounter);
//Monitor.Exit(this);
}
catch (Exception e)
{
General.WriteLine(e.ToString());
}

}

public void Decrypt(ref byte[] Data)
{
try
{
byte[] Key1;
byte[] Key2;
if (m_UseAlt)
{
Key1 = m_Key3;
Key2 = m_Key4;
}
else
{
Key1 = m_Key1;
Key2 = m_Key2;
}
//Monitor.Enter(this);
for (int b = 0; b < Data.Length; b++)
{
Data[b] = (byte)(Data[b] ^ 0xab);
Data[b] = (byte)(Data[b] << 4 | Data[b] >> 4);
Data[b] = (byte)(Key2[m_InCounter >> 8] ^ Data[b]);
Data[b] = (byte)(Key1[(m_InCounter & 0x00ff)] ^ Data[b]);
m_InCounter++;
}
//Monitor.Exit(this);
}
catch (Exception e)
{
General.WriteLine(e.ToString());
}
}
public void PeekDecrypt(ref byte[] Data)
{
//Monitor.Enter(this);
for (int b = 0; b < Data.Length; b++)
{
Data[b] = (byte)(m_Key1[((m_InCounter + b) & 0x00ff)] ^ Data[b]);
Data[b] = (byte)(m_Key2[(m_InCounter + b) >> 8] ^ Data[b]);
Data[b] = (byte)(Data[b] << 4 | Data[b] >> 4);
Data[b] = (byte)(Data[b] ^ 0xab);
}
//Monitor.Exit(this);
}

}
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Old 06/17/2010, 18:11   #65
 
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i think this project is done for....

another fail :/
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Old 06/17/2010, 19:00   #66
 
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sad :/
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Old 06/17/2010, 20:18   #67
 
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No its not fail,he is just taking a little break,like you would do 24/7 for stupid game?
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Old 06/18/2010, 13:29   #68
 
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happy (:
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Old 06/19/2010, 06:59   #69
 
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patience guys the great wall of china wasn't built in a day you know
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Old 09/26/2010, 19:03   #70
 
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hey

project is still running?
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Old 09/26/2010, 19:07   #71
 
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Quote:
Originally Posted by Killo127 View Post
project is still running?
just looooooooooooooooooooooooooooooo..oool

youve been on archlordch forum since start of september, yet you have never noticed coolmanbob on there?

so yes project is still runing, and you have known about it for awhile -.-
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Old 09/27/2010, 14:17   #72
 
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we are working at the webserver when we have solve all bugs we will start
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Old 09/27/2010, 16:02   #73
 
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pm me if you need a web developer :P i'm good with
php/ajax/xhtml/javascript/css/mysql/mssql/(not to mention im a DBA for a company..)/c#/somewhat c++ and awesome with PS (Photoshop) - making custom templates and such.
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Old 09/30/2010, 00:58   #74
 
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so... whats up with the forum?
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Old 09/30/2010, 10:31   #75
 
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The forum has now moved, if you would like the new one pm me

btw games also released now.
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