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Archlord Remake Project

Discussion on Archlord Remake Project within the Archlord forum part of the MMORPGs category.

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Old   #121
 
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Quote:
Originally Posted by ArchlordAcc00 View Post
You haven't been a part of the Archlord scene since Archlord-Online? What about when you were GM-Joffrey on Justac for a long period of time? Spawning a GM merchant and teleporting your friends to it with your friend who pretended to be a GM from codemasters? I wonder how many secrets you would try to hide on any other project you are/were helping with that can be abused by you and your friends.

I am sorry to the OP that his thread was hijacked by someone like Feld/Joffrey. I would not recommend working with him on anything Archlord related.

Best of luck to the OP on your project. I am looking forward to seeing what comes out of it.
Sadly that’s true, but you got only half of the story, maybe even only 30%.
Too long to explain it all.
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Old   #122
 
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Deutsch

Hallo an alle,

ich habe mich schweren Herzens dazu entschieden, einen klaren Schnitt zu machen und mich von der alten, originalen Benutzeroberfläche (UI) des Spiels zu verabschieden.

Der Versuch, die veralteten Grafiken mithilfe von Bearbeitungstools zu zerlegen und sie vernünftig skalierbar zu machen, ist mir leider nicht wie erhofft gelungen. Es ist extrem frustrierend, wenn das Spiel auf größeren Bildschirmen viel zu klein dargestellt wird und kaum Platz bietet, um die Inhalte und Texte vernünftig lesen zu können.

Aus diesem Grund habe ich auf Basis von HTML und CSS eine völlig neue UI entwickelt, die ich nun Schritt für Schritt in die Engine übertragen werde. Ich hoffe sehr, dass dies kein allzu großer Verlust ist und das Spiel dadurch nicht seinen ganz eigenen Charakter verliert.

Screenshots dazu werden folgen, sobald die ersten Elemente erfolgreich im Spiel umgesetzt sind!

English

Hello everyone,

With a heavy heart, I’ve made the decision to make a clean break and move away from the game's original UI.

My attempts to break down the old graphic assets using editing tools and make them scale properly just didn't work out as hoped. It’s extremely frustrating when the interface appears way too small on larger screens, making it nearly impossible to comfortably read texts and contents.

Because of this, I built a brand-new UI from scratch using HTML and CSS, which I am now in the process of porting into the game engine. I truly hope this won't feel like too much of a loss and that the game won't lose its unique charm and character because of it.

Screenshots will follow as soon as the first implementations are up and running in-game!
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Old   #123
 
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Since my name has been mentioned here, I thought I'd share a few thoughts.

First of all, I don't think this is the right place for personal arguments or old disagreements. This is Havocker's development thread, and we should respect that instead of turning it into another pointless drama.

Regarding the project itself, I appreciate the amount of work involved in rebuilding ArchLord. It's a massive undertaking, and it's always good to see developers trying to move beyond the same old private server formula.

However, I'm honestly not a big fan of the decision to use HTML/CSS for the interface.
I understand the flexibility it offers, but for a game like ArchLord, I'd personally prefer a native UI integrated directly into the engine. Adding a web-based layer seems like unnecessary complexity, especially when modern game engines already provide dedicated UI systems.

Of course, that's just my opinion, and I'd be interested to understand the technical reasoning behind that choice.

Another thing I'd really like to see is some collaboration with the other ArchLord remake being developed in Unreal Engine 5.
We have an extremely small development community, yet several people are independently spending years trying to rebuild the same game.
Wouldn't it make more sense to combine some of those efforts?

I'm not suggesting that anyone should abandon their vision or hand over years of work. But sharing research, reverse engineering findings, tools, or even collaborating on specific systems could save everyone a tremendous amount of time.

And personally, I'd love to see these efforts eventually move towards open source.
Not because open source magically solves everything, but because ArchLord has already lost too much development work and knowledge over the years whenever projects were abandoned.

Having a shared foundation that future developers could improve would be far more valuable to the community than constantly starting from scratch.

At the end of the day, I'd rather see 2/3/4/5 developers working together to build one great ArchLord remake than two isolated projects struggling to recreate the same features.

Anyway, I wish Havocker the best with his project. I'm genuinely interested in seeing how it evolves, particularly on the gameplay and technical side.

And as for the personal discussions involving Feldunost and myself, I think we can leave those outside this thread.

Less drama, more collaboration, and hopefully a real future for ArchLord rebranded.
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Old   #124
 
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Ich habe das UI in HTML+CSS geschrieben und ausgearbeitet, weil ich das beruflich mache und so schneller ans Ziel komme, als wenn ich mit Bildbearbeitungsprogrammen anfange, etwas zusammenzustellen. Die Umsetzung wird mit der nativen UI der Engine gemacht. HTML+CSS ist meine Vorlage oder Skizze, sozusagen.

Du sprichst einen wichtigen Punkt an. Die Community ist klein, und Ressourcen doppelt zu investieren ist oft schade. Ich bin absolut offen dafür, Tools, Dokumentationen oder Erkenntnisse beim Reverse Engineering auszutauschen. Eine komplette Fusion zweier Projekte ist meist schwer, weil die Visionen oder Engines variieren (wie man am UE5-Projekt sieht), aber ein Wissensaustausch hilft allen.



english

I wrote and designed the UI in HTML+CSS because it's what I do professionally, allowing me to achieve results much faster than if I were to start piecing things together in image editing programs. The actual implementation will be done using the engine's native UI. HTML+CSS is just my template or mockup, so to speak.

You raise a very valid point. The community is small, and duplicating effort is often a shame. I am completely open to sharing tools, documentation, or reverse engineering findings. Merging two projects entirely is usually difficult because visions or engines vary (as seen with the UE5 project), but sharing knowledge benefits everyone.









































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Old   #125
 
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You are the only one who understood how UI UX works on AI, and the reverse engineering was proper, no doubt that your work is a cut above the others.

Good job.
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Old   #126
 
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Quote:
Originally Posted by Feldunost View Post
You are the only one who understood how UI UX works on AI, and the reverse engineering was proper, no doubt that your work is a cut above the others.

Good job.
deutsch

Das Hintergrundbild und das Logo sind tatsächlich KI-Ergebnisse. Ich habe einen Kollegen bei der Arbeit gefragt, ob er mir so etwas erstellen kann. Ich selbst kenne mich mit Bildbearbeitung nicht wirklich aus und kann höchstens ein paar Icons für Websites als SVG basteln.

english

The background and logo are actually AI-generated! I asked a colleague at work if they could create something like that for me. I’m not really familiar with image editing myself—the most I can do is create some icons for websites in SVG format.
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