Just wanted to share some of the small-time projects I've been working on before I took off. Launcher and updater turned out pretty decent. All of these projects include the source code and (most likely)binaries. If you get compile errors due to opengl just remove respective mggl_whatever or download/setup required libraries(glew, glm, etc). I'm using Visual Studio 2015 but it should work for earlier versions of Visual Studio or even other compilers.
Project: Launcher/Updater
Description: A launcher identical to original ep8 launcher. Missing the 'options' feature. You can configure the versions from ./Data/Config.ini. Only confusing thing may be the 'PatchType' field. 0 being a single file(ex: ./ini/itemdatatable.ini) and 1 being a pack file(ex: ./texture/ui/somefile.png which is actually inside the data.dat).

Project: Map editor
Description: It's not really an editor but that was the aim. It can extract map files from .ma1, .ma2 and put them back. I got stuck at decompressing the extracted files but maybe one of you can decompress them and contribute back to the community. From what I could gather compression is done via a library called aPack but couldn't get it to work myself. Good luck!

Also some final words to this lovely community. This may be the last post I make here. If however, I make another one, it'll be the announcement of a bug-free episode 8 server with all features(including shrine content) included. Until then, peace.






