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Discussion on WebzenBot within the Archlord forum part of the MMORPGs category.

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Old 10/27/2009, 22:40   #16
 
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i just see a litle problem, i put HOME bot dont make nothing, i put ENd and HOME again and bot work
thx again
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Old 10/27/2009, 23:01   #17
 
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ahhh i see the problem.. i removed the origional home as i implimented the sleep because the next update contains the GUI wich replaces that first home.. il quickly fix that for you


//Edit new upload Ver 0.0.0.4
Fixed Start Home Hotkey
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Old 10/27/2009, 23:22   #18
 
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wow so fast
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Old 10/27/2009, 23:36   #19
 
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i dont see a guide for setting up buffs, any update on that ?
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Old 10/27/2009, 23:37   #20
 
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whats master sleep?
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Old 10/27/2009, 23:40   #21
 
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Updates

Fixed messagebox loop from ver 0.0.0.6

Implimented GUI. Awaiting activation

New ReadMe Look

Full Epdate list within ReadMe
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Old 10/27/2009, 23:45   #22
 
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Quote:
Originally Posted by iamabot View Post
i dont see a guide for setting up buffs, any update on that ?
ok .. the setting up buffs is awkuard..
its simply.. 3 4 5 are your attacks
6 7 8 9 0 - = are buffs..

the next update activates the new GUI and the new buff/attack system Inc timers. since this was the biggest of the next things to do i left it to last and im currently working on it hopefully it should be compleated by the end of the night


Quote:
Originally Posted by Minera View Post
whats master sleep?
in the future i wil be adding a pause option .. wich simply pauses the bot wherever it is..

the master sleep puts the bot into a sleep mode. wich when started starts the bot again compleatly

kind of like hitting the pause and stop button on a cd player..
pause pauses it
stop stops it ready to be started from the begining again
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Old 10/28/2009, 01:09   #23
 
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Ver 0.0.0.11
Fixed: Only use attack 3

Ver:0.0.0.10
Fixed: Unneeded bag change

VERSION 0.0.0.9

New: AttackSection Of GUI ACTIVATED
New: Built In Autoloot
New: Extended Attack usage
New: Custom Cooldown
Fixed: Gui title Typo
Fixed: Save Button
New: SaveBotton Error
Fixed: Load Button
New: Load Button error
Fixed: Gui Notification
Romoved: Old Buff Style
Removed: Old attack Style
New: Attack Skill Choice Recognition
New: Bag Switch
New: Pre-start pause. alowing activation Befor Bot Run
Fixed: Tooltip Notification
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Old 10/28/2009, 20:43   #24
 
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sometime after use bot the bot end




500 is to fast ans make bot crash?
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Old 10/29/2009, 00:10   #25
 
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bad ***, keep up the good work. it's never exciting to go out and collect stuff for hours pressing the 3 same buttons.
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Old 10/29/2009, 00:25   #26
 
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Infinity may you can write the bot like it really waits the cooldown for the buffs...

differences between the 1th and the 11th version

BOT is attacking faster(working even faster)
and a Gui is added

it would be very nice and if you find time to overwrite the script ... because it works on the sheme you started 3 x 3,4,5 and then buff .. dont care if you have set the seconds on the timers. ^^

thx
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Old 10/29/2009, 00:41   #27
 
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Quote:
Originally Posted by aiaalm View Post
sometime after use bot the bot end
500 is to fast ans make bot crash?

hi thankyou for the feedback. il be strate the next infomation might sound like a load of tosh but my brains abit fried from a gig.

so i will try my best with a explination

the error you are reciving is a stack flow error
this is commonly caused by too much infomation stacking up and overflowing.
(correctme if im wrong)
since you only have the 2 attack options set and the cooldown set to 500
thats sending the same command over and over and over. along with the buff section skipping through at 2 command being 2 functions each function has 4 lines of script in 1 second.. and lagg or memory/proccesor usage willl cause the bot to slow down.. meaning the stack of commands collects up to a point that it can hold any more and causes a error

again .. i could be wrong. i will look it up later/the morning when i can fully think straight..

a way to possibly stop or postpone this error. is add a extra (blank) attack
wich in theory should give the bot some breathe time to catchup on itself.... OR
cancel the amount of programs ran in the background

these are all suggestions.. if someone can elaberate abit more then please do so.. again i will look it up in the morning and check for a fix ect
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Old 10/29/2009, 00:47   #28
 
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Quote:
Originally Posted by testacc123 View Post
Infinity may you can write the bot like it really waits the cooldown for the buffs...

differences between the 1th and the 11th version

BOT is attacking faster(working even faster)
and a Gui is added

it would be very nice and if you find time to overwrite the script ... because it works on the sheme you started 3 x 3,4,5 and then buff .. dont care if you have set the seconds on the timers. ^^

thx
thankyou for the feedback. and dont worry the cooldown timers are my main priority and i am currently working on them. due to lack of sleep and a gig tonight & the site downtime earlier i have been unable to continue work as of 15 mins ago. plus befor i started with the cooldowns i wanted the attacks and the castmes to be abit mor customisaable (to speed up the bot a little) to again keep some happyness amongst the community. the timers in a sense to the rest of the current features were the biggest and as stated i left to last so i could concentrate more on them.

i hope this helped

inf-
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Old 10/29/2009, 01:20   #29
 
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Ver 0.0.0.12
New: Cooldown Timers for Buffs
Removed: Old buffStyle

Timers have been implimented on the buffs.
PLEASE input the data in seconds. and leave as 0 the unused buffs

The bot may still buff the unused buffs. since i have yet to impliment the buff choice system yet
please bare with me
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Old 10/29/2009, 08:28   #30
 
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Im guessing by Bag 1 and Bag 2 you mean the action bars?
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