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Realm armor

Discussion on Realm armor within the Archlord forum part of the MMORPGs category.

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Old 06/19/2009, 10:11   #16
 
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yes ! probably in a server's file !!!

No trade possible ... do not dream .

no modification possible on server's file.
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Old 06/19/2009, 10:22   #17
 
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if its on the server, u cannot trade it, but who sais it is?

if it isnt, it wont be impossible.
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Old 06/19/2009, 13:15   #18
 
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So, do you guys think that the text 'Item possessed' is sent from the server? No way.. It's the client that recognize a specefic ID/Type for the item, and if it's set to the value x it will send the text Item Possessed.

Besides, why else would they include itemdatatable and those files in the client if not the server reads from them.. Pretty logic, ain't it?
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Old 06/19/2009, 14:08   #19
 
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You can even chane the lvlrequirement of a weapon or armor in itemdatatable and it shows ingame but u cant use it if you dont have the (serversided) required level.

If an Item is possessed is written in the collumn "BoundType" where for realm parts is 1. You can remove the numbers or change to 2 and the item stays possessed.

Files on the client side are only for displaying values on the client. I guess the server sends only pointers which data to display.

DropRate and DropRank could also be changed but wont change anything ingame.
They introduced a new DropRank in Ep3 (5) so only mobs in new realms can drop it. If it would be changed to 4, it would be dropped like an elite and could be dropped by other mobs in the old world.

But in itemtemplate.ini is no link to BoundType or DropRate.

For unique items and Guard Armors are the stats in column OptionTID which referrs to the TID in itemoptiontable.txt
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Old 06/19/2009, 14:16   #20
 
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when i open itemdatatable i cant read..things like that


2﷾SnTzmQ=A^QOxZ CN@7#NA>BY6=#%egD2rV XOk`B̐C9ԍ%)Q\fx_ǝ61:n"FFC o@!;`0پ[!
zh#$767f6|.\/I #!i%w6›'G]SoקsU^x)0ĆI_5FЯ:b
g5aލw#URÃ"_,Q捨c ic|.S"J7|qߵ,<Ď .%*[]

where i wrong?what i must use?

sorry but im ***
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Old 06/19/2009, 14:16   #21
 
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so that means a trade is possible but we dont know how?
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Old 06/19/2009, 14:25   #22
 
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well, imo: yes.
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Old 06/19/2009, 15:14   #23
 
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i took a look at the itemtemplate.ini.
Maybe you're right.

But to many parametter without documentation to modify the right attribute (more than 100 differents attributes per piece).

maybe trying to reverse all parameters.

==============================
[3951]
0=AgpmItem
1=Armour of Cross
2=0
3=1
4=1
5=0
6=0
7=0
8=0
9=0
10=0
11=0
12=0
13=0
14=0
15=0
16=0
17=0
18=0
19=0
20=0
21=0
22=0
23=0
24=0
25=0
26=0
27=0
28=0
29=0
30=0
31=0
32=0
33=0
34=0
35=0
36=0
37=0
38=0
39=0
40=0
41=0
42=0
43=0
32=0
44=0
33=0
34=0
35=0
36=0
37=0
38=0
39=0
40=0
41=0
42=0
43=0
44=0
45=0
46=0
47=0
33=0
34=0
35=0
36=0
37=0
38=0
39=0
40=0
41=0
42=0
43=0
47=0
48=0
33=0
34=0
35=0
36=0
37=0
38=0
39=0
40=0
41=0
42=0
43=0
48=0
49=0
50=0
51=0
52=0
53=0
54=0
55=0
56=0
57=0
58=0
59=0
60=0
61=90
62=0
63=3
64=15
65=90
66=0
67=0
68=1065353216
69=1176256512
70=0
71=0
72=0
5=0
6=0
7=0
8=0
9=0
10=0
11=0
12=0
13=0
14=1
15=0
16=0
17=0
73=0
74=1
75=0
76=1
77=0
71=0
78=2
79=1
80=0
81=ApmEventManager
82=AgcmItem
83=3951
122=46
84=3951
85=0
119=0:3
120=0:0
121=0:100
88=5283840
89=0
90=0:0:0:0
91=0:0:0:0:0:0:0:0:0:0:0:0
92=0
93=0
94=0
95=0
96=AgcmEventEffect
97=131073
98=0:131072
99=0:0:0:0:0:1:0:0
100=0:IS0007.WAV
101=1:1
102=1:0:0:0:0:1:0:0
103=1:IS0023.WAV
110=0

===========================
[3954]
0=AgpmItem
1=Greave of Cross
2=0
3=1
4=1
5=0
6=0
7=0
8=0
9=0
10=0
11=0
12=0
13=0
14=0
15=0
16=0
17=0
18=0
19=0
20=0
21=0
22=0
23=0
24=0
25=0
26=0
27=0
28=0
29=0
30=0
31=0
32=0
33=0
34=0
35=0
36=0
37=0
38=0
39=0
40=0
41=0
42=0
43=0
32=0
44=0
33=0
34=0
35=0
36=0
37=0
38=0
39=0
40=0
41=0
42=0
43=0
44=0
45=0
46=0
47=0
33=0
34=0
35=0
36=0
37=0
38=0
39=0
40=0
41=0
42=0
43=0
47=0
48=0
33=0
34=0
35=0
36=0
37=0
38=0
39=0
40=0
41=0
42=0
43=0
48=0
49=0
50=0
51=0
52=0
53=0
54=0
55=0
56=0
57=0
58=0
59=0
60=0
61=81
62=0
63=3
64=15
65=81
66=0
67=0
68=1065353216
69=1176256512
70=0
71=0
72=0
5=0
6=0
7=0
8=0
9=0
10=0
11=0
12=0
13=0
14=1
15=0
16=0
17=0
73=0
74=1
75=0
76=1
77=0
71=0
78=6
79=1
80=0
81=ApmEventManager
82=AgcmItem
83=3951
122=46
84=3954
85=0
119=0:3
120=0:0
121=0:100
88=5283840
89=0
90=0:0:0:0
91=0:0:0:0:0:0:0:0:0:0:0:0
92=0
93=0
94=0
95=0
96=AgcmEventEffect
97=131073
98=0:131072
99=0:0:0:0:0:1:0:0
100=0:IS0007.WAV
101=1:1
102=1:0:0:0:0:1:0:0
103=1:IS0023.WAV
110=0

=========================
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Old 06/19/2009, 15:22   #24
 
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this seems a bit of confusing...
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Old 06/19/2009, 16:14   #25
 
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in fact, here are the comparison on two knight's armor (one realm :Armour of Cross and the other : Flasharm Armor trade possible).
I remove the same attribute on the 2 armors.

only the diffrents attributes are diplayed :

maybe someone can test them
================
[3951]
0=AgpmItem
1=Armour of Cross
33=0
61=90
64=15
65=90
68=1065353216
69=1176256512
14=1
83=3951
122=46
84=3951
90=0:0:0:0
97=131073
98=0:131072
100=0:IS0007.WAV
101=1:1
103=1:IS0023.WAV

=========
[2240]
0=AgpmItem
1=Flasharm Armor
33=27
61=88
64=13
65=88
68=1209964544
69=1184798720
14=52
83=2235
122=60
84=2240
90=0.000004:16.562599:0.000002:30.1964
97=2048
98=0:1
100=0:IS0023.WAV
101=1:131072
103=1:IS0006.WAV
=========
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Old 06/19/2009, 17:05   #26
 
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we need to figure this out,

btw im new to this forum!
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Old 06/19/2009, 17:13   #27
 
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Quote:
Originally Posted by Cheateur- View Post
when i open itemdatatable i cant read..things like that


2﷾SnTzmQ=A^QOxZ CN@7#NA>BY6=#%egD2rV XOk`B̐C9ԍ%)Q\fx_ǝ61:n"FFC o@!;`0پ[!
zh#$767f6|.\/I #!i%w6›'G]SoקsU^x)0ĆI_5FЯ:b
g5aލw#URÃ"_,Q捨c ic|.S"J7|qߵ,<Ď .%*[]

where i wrong?what i must use?

sorry but im ***
First decyrpt the this file with this small program :



Then view it in Microsoft Office Excell.
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Old 06/19/2009, 20:46   #28
 
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Quote:
Originally Posted by vektoir02 View Post
First decyrpt the this file with this small program :



Then view it in Microsoft Office Excell.
nope..ur program didnt worked..cant even open it
may be keyloger?
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Old 06/19/2009, 22:08   #29
 
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I got the 'item possessed' text to be removed, so it's definately sending a packet into the item class, realm is probably a boolean, and anyone who's fimiluar with programming languages know what that is, rest, here:
Quote:
Boolean (bool)
1 = True
0 = False
So, it's updating a type or a ID to 1 whenever you make a item to a realm item. I belive it could be a specefic type/ID for realm, OR there could be the realm ID somewhere in the itemid, like it ends with 1 or 0.


Anyhow, once I finished changing the item so the server recognizes it as non realm item, I could do tons. Changing level of items, cost, sell price, class, MAYBE even attack, which will ruin the game completely. I'm not aiming anywhere near this, to make archlord ruined, I'm just doing these stuffs for experience.
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Old 06/19/2009, 22:13   #30
 
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Quote:
Originally Posted by Cheateur- View Post
nope..ur program didnt worked..cant even open it
may be keyloger?
İf you dont know how to use it ,leave it alone.

Or,

Move the file on decryptINI.exe it will automatically decrypt.
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